26. Double Dragon (SMS)
I know this port has some ardent defenders, but I think it's lousy. Yeah, it's more faithful to the arcade and supports co-op play, but the AI is brain-dead, the controls erratic (especially on the dreadful SMS pads), the music anemic, and the challenge almost exclusively derived from cheap shots.
Otherwise it's a cakewalk, and took me less than 90 minutes to beat. Plus the presentation is quite poor, with a cheapo look that features garish colors and tons of flicker -- though Willy was so easy, even flickering bullets didn't stop me.
Rag on the NES version all you want for making you earn the special moves, but at least there's a reason to use them -- the SMS port's core strategy amounts to "Punch while pressing diagonally". In principle, you can practically no-hit the entire game that way. Or you can take the pacifist route: just stand on top of a lone enemy, and watch it flail away at empty space while the two of you flicker in peaceful harmony. 3/10.

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