
Originally Posted by
StarMist
You're right about that fade effect but there is extra floor space to GA and that's what makes it so superior to SOR3: running actually feels like running in GA whilst also being given enough space to make it avoidable (the enemies don't avoid many rushes but that's just their AI, which MGF should outdo), in SOR3 running feels like a warmup to a special move because everything's so close together. Thus SOR3 has no sense of pacing, everything just seems like one big scrum; SOR2 is miles better simply because one can't run. -- And I still don't think GA very ugly, it's only pallid. Re your pics above Battletoads in Battlemaniacs is one of the absolute ugliest games ever made.
Now, I don't believe MGF will go for sprites any smaller than what are in SOR2, that's pretty much the benchmark all round. Here's hoping they find some balance to the running.