Fonzie by the end of all this:
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This thread needs more...ENGINEERS
Not sure if it's possible or not since it all depends on how much you want to go on in the game at once but a beat em up utilizing the 4 player multitap on the genesis would be freaking amazing.
Lilu Dallas Multitap...
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You must spread some Reputation around before giving it to SpaceFlea again.
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MULTITAP!!!!
This thread is beginning to reach the point of derailment where every other post is an inner joke. I'm a bit lost.
I think people are serious about the multitap. It would be pretty cool to see another game make use of that thing IMO.
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Get the cart up to 64MEG and I'd say go with Final Fight sized sprites that said I can't see that happening as it requires over 11k US dollars or 7K UK pounds to get to 48MEG...
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48MEG - 111922 GEMS Required
111922 GEMS / 500 GEMS = 223.844 GEMS
224 * $50 = $11,200
224 * £33.02 = £7,396.48
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4th Playable Character - 30450 GEMS Required
30450 GEMS / 500 GEMS = 60.9 GEMS
61 * $50 = $3,050
61 * £33.02 = £2,014.22
Last edited by matteus; 03-30-2012 at 09:34 AM.
I'd like to point out that the Playable characters scaler is not the number of players (gamepads) that can play at once, just in case anyone's confused. They did say the game would be 2-player at least, though.
It may no longer be the `90s, but there is still time for Klax.
No.
Genesis CPU can't handle that without heavy slowdown. Final Fight CD is running in a M68K @12.5Mhz while Genesis M68K is @7.67Mhz.
Like Christuserloeser said, the SOR3 sprite size is the max in the doable world IMO. Even so, who guarantees that WM would be able to squeeze the hardware as much as Sega of Japan did during those days?
Pier Solar had several great things and good demos on those mini-games but the in game animation is not on par with Soleil (Crusader of Centy) IMO for an example... And Soleil cart is just 8Mbit while Pier Solar is 64Mbit. More MEGA POWER allows for more content and maybe better animation/bigger sprites but everything depends on how the game will be programmed...
I also agree that Golden Axe sprite size would be best for 3 or 4 players... You don't have enough playable area to have 3 players in games like SOR2, SOR3 or FFCD; it would be very hard to see where your character is and with which enemy he's actually fighting...
The CPU struggles with lots of small objects, not a bunch of big ones. It's the VDP that struggles with that.
SOR3 does have some crazy optimizations though, like making enemies go offscreen to prevent flickering.
This thread needs more...ENGINEERS
Yeah I like the idea of the multitap as much as the next guy, but I'd rather have bigger sprites and more enemies on screen instead of a 3 or 4 player mode. I think SOR2 sized sprites are the way to go. Anything smaller and you get too much empty floor space. That's what makes the Golden Axe games look so ugly - all the empty ground and the bad distance fade effect that they used, which made the ground look even bigger.
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