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Thread: Magical Game Factory Official Thread

  1. #631
    Antiquing Shining Hero QuickSciFi's Avatar
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    Quote Originally Posted by djshok View Post


    Let's push this project to 48 MEGA and beyond! More MEGA means more SEGA!
    Is that a Cyframe on her back?

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    Smith's Minister of War Raging in the Streets Kamahl's Avatar
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    Fonzie by the end of all this:

    This thread needs more... ENGINEERS

  3. #633
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    Not sure if it's possible or not since it all depends on how much you want to go on in the game at once but a beat em up utilizing the 4 player multitap on the genesis would be freaking amazing.

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    Master of Shinobi SpaceFlea's Avatar
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    Lilu Dallas Multitap...


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    will hog your hedges... Raging in the Streets djshok's Avatar
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    You must spread some Reputation around before giving it to SpaceFlea again.
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  6. #636
    That's Sir Guntz to you ESWAT Veteran Guntz's Avatar
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    MULTITAP!!!!

    My selling thread, modded SMS system and games, Neo Geo games and more!
    My feedback thread

  7. #637
    Level 6 Rocket Knight Raging in the Streets jerry coeurl's Avatar
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    Quote Originally Posted by Calikitz View Post
    Not sure if it's possible or not since it all depends on how much you want to go on in the game at once but a beat em up utilizing the 4 player multitap on the genesis would be freaking amazing.
    Yeah, I would definitely pre-order the game if that were the case.


    Quote Originally Posted by soviet View Post
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    Antiquing Shining Hero QuickSciFi's Avatar
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    This thread is beginning to reach the point of derailment where every other post is an inner joke. I'm a bit lost.

  9. #639
    will hog your hedges... Raging in the Streets djshok's Avatar
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    I think people are serious about the multitap. It would be pretty cool to see another game make use of that thing IMO.
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  10. #640
    YM2612+SN76489 = eargasm! ESWAT Veteran Christuserloeser's Avatar
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    Quote Originally Posted by SEGA.GENESIS1989 View Post
    Since that topic is out of the way, I'm interested to see what kind of design the Watermelon Team will choose in terms of sprite design: The short cartoony look of River City Ransom, the bobble head look of Double Dragon, the large sprite design of the Final Fight series, the medium sprite design of the Streets of Rage series, or the smaller sprite design of the Golden Axe series.

    In my personal opinion, I believe that the size of the sprites that appear in either the Golden Axe or Streets of Rage games are perfect. The size of the sprites not only lend itself to a more expansive area in terms of gameplay but affords the player the ability to maneuvre his or her character around multiple enemies without the screen becoming too cluttered.
    Bare Knuckle III is the absolute maximum of what's possible in regards to sprite sizes in a brawler. So I'd say that something with smaller sprites like SOR1 or Golden Axe might make more sense considering that it also would allow 3 or possibly even 4 players.

  11. #641
    16-bits is all he needs Outrunner matteus's Avatar
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    Quote Originally Posted by Christuserloeser View Post
    Bare Knuckle III is the absolute maximum of what's possible in regards to sprite sizes in a brawler. So I'd say that something with smaller sprites like SOR1 or Golden Axe might make more sense considering that it also would allow 3 or possibly even 4 players.
    Get the cart up to 64MEG and I'd say go with Final Fight sized sprites that said I can't see that happening as it requires over 11k US dollars or 7K UK pounds to get to 48MEG...

    ---------------------------------------------------
    48MEG - 111922 GEMS Required

    111922 GEMS / 500 GEMS = 223.844 GEMS

    224 * $50 = $11,200

    224 * £33.02 = £7,396.48

    ---------------------------------------------------
    4th Playable Character - 30450 GEMS Required

    30450 GEMS / 500 GEMS = 60.9 GEMS

    61 * $50 = $3,050

    61 * £33.02 = £2,014.22
    Last edited by matteus; 03-30-2012 at 09:34 AM.



  12. #642
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    I'd like to point out that the Playable characters scaler is not the number of players (gamepads) that can play at once, just in case anyone's confused. They did say the game would be 2-player at least, though.
    It may no longer be the `90s, but there is still time for Klax.

  13. #643
    Hard Road! Raging in the Streets Barone's Avatar
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    Quote Originally Posted by matteus View Post
    Get the cart up to 64MEG and I'd say go with Final Fight sized sprites that said
    No.
    Genesis CPU can't handle that without heavy slowdown. Final Fight CD is running in a M68K @12.5Mhz while Genesis M68K is @7.67Mhz.
    Like Christuserloeser said, the SOR3 sprite size is the max in the doable world IMO. Even so, who guarantees that WM would be able to squeeze the hardware as much as Sega of Japan did during those days?
    Pier Solar had several great things and good demos on those mini-games but the in game animation is not on par with Soleil (Crusader of Centy) IMO for an example... And Soleil cart is just 8Mbit while Pier Solar is 64Mbit. More MEGA POWER allows for more content and maybe better animation/bigger sprites but everything depends on how the game will be programmed...

    I also agree that Golden Axe sprite size would be best for 3 or 4 players... You don't have enough playable area to have 3 players in games like SOR2, SOR3 or FFCD; it would be very hard to see where your character is and with which enemy he's actually fighting...
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    There were better games on the CD-i than there were on the 3DO.
    Quote Originally Posted by Olls View Post
    That is definitely true. SNES games are overall more well-balanced. The Mega Drive has many more (extremely) difficult games for no other reason than bad game balance and sometimes shitty controls.

  14. #644
    Smith's Minister of War Raging in the Streets Kamahl's Avatar
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    The CPU struggles with lots of small objects, not a bunch of big ones. It's the VDP that struggles with that.
    SOR3 does have some crazy optimizations though, like making enemies go offscreen to prevent flickering.
    This thread needs more... ENGINEERS

  15. #645
    will hog your hedges... Raging in the Streets djshok's Avatar
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    Yeah I like the idea of the multitap as much as the next guy, but I'd rather have bigger sprites and more enemies on screen instead of a 3 or 4 player mode. I think SOR2 sized sprites are the way to go. Anything smaller and you get too much empty floor space. That's what makes the Golden Axe games look so ugly - all the empty ground and the bad distance fade effect that they used, which made the ground look even bigger.
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