
Originally Posted by
Chilly Willy
Nintendo showed that carts were viable at least for a few more years, even when BIG. They made carts up to 32 MBytes at barely more than what they sold SNES carts for. The 32X had the extra advantage of being identical to Genesis carts, other than the shell being slightly wider to prevent people from sticking them in a Genesis. SEGA could have gone all the way to 32 MBytes on their own carts with no changes to how they made the cart. I think the second generation of 32X games would have been 4 to 8 MByte carts, with 12 to 32 for the last few games before they switched completely to the next console. I know that at the time, many people praised Nintendo for sticking with carts - carts were better for kids, who are hard on CDs. Ever rent a PSX or Saturn game (at the time) only to find it's so scratched up that it didn't work? That is rare for carts, and common for CDs. While I took VERY good care of my PSX CDs, I know plenty of people who didn't and wound up having to buy the game again, or do without the game. A lot of used game sellers also check the discs - if they're too scratched up, they won't buy them, or give you a lower price.
Sony showed that using only CDs was viable for a console, but it was by no means a settled matter AT THE TIME. It took them until the PS2 to make that point, and by that time SEGA would have been on the Dreamcast in any case. So the 32X with mostly carts (remember that you could also have CD 32X games if you also had the SCD) was certainly commercially viable.