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Thread: Rpgmaker

  1. #1
    WCPO Agent streetsofrage's Avatar
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    Default Rpgmaker

    has anyone ever made a game using rpgmaker http://www.rpgmakerweb.com/

    once the game is completed do you think it would be possible to port it to the genesis ?
    Last edited by streetsofrage; 03-09-2012 at 11:25 PM.
    My Consoles: Nes(toaster), Nes (toploader), Snes, Sega Genesis 2x Model 1 (HD and Va7) , Genesis Model 2 ,Sega Cd model 2 (bois ver 2.00) N64, PS1 , Xbox 1(modded running XMBC) , 2x Xbox360(2 jaspers)

    My Handhelds: Sega Game Gear , Nintendo Ds, Sega Nomad (with dpad)

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    16-bits is all he needs Outrunner matteus's Avatar
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    Quote Originally Posted by streetsofrage View Post
    has anyone ever made a game using rpgmaker http://www.rpgmakerweb.com/

    once the game is completed do you think it would be possible to port it to the genesis ?
    I'm going to give you a simple answer No Not without something short of a miracle



  3. #3
    Smith's Minister of War Raging in the Streets Kamahl's Avatar
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    Yes it's possible, by rewriting it all from the ground up, and remaking all the art and music.
    This thread needs more... ENGINEERS

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    16-bits is all he needs Outrunner matteus's Avatar
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    Quote Originally Posted by Kamahl View Post
    Yes it's possible, by rewriting it all from the ground up, and remaking all the art and music.
    This being the miracle I was referring too...



  5. #5
    Smith's Minister of War Raging in the Streets Kamahl's Avatar
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    Quote Originally Posted by matteus View Post
    This being the miracle I was referring too...
    That was the joke.
    This thread needs more... ENGINEERS

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    The problem is the format of the RPG Maker projects. It's not going to be fully documented. Without being able to properly interpret them a Genesis runtime is a no go.

  7. #7
    Smith's Minister of War Raging in the Streets Kamahl's Avatar
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    Quote Originally Posted by slobu View Post
    The problem is the format of the RPG Maker projects. It's not going to be fully documented. Without being able to properly interpret them a Genesis runtime is a no go.
    Besides making a runtime there are a lot more problems:
    Interpreting the ruby scripts (slow).
    Converting midi music to FM without it sounding like ASS.
    Converting or elimininating most/all the special effects.
    Converting all the art.
    Greatly decreasing the tilemap size, number of characters onscreen, and overall data so everything can fit in a cart or in vram.
    Forget about any recent rpgmaker that uses 640x480 res.
    This thread needs more... ENGINEERS

  8. #8
    Hard Road! Raging in the Streets Barone's Avatar
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    RPG Maker is utter crap, that's the main problem.
    Vote for a new Mega Drive/Genesis game here:
    http://www.facebook.com/questions/10151004943161671/
    Quote Originally Posted by eddiespruce View Post
    There were better games on the CD-i than there were on the 3DO.
    Quote Originally Posted by Olls View Post
    That is definitely true. SNES games are overall more well-balanced. The Mega Drive has many more (extremely) difficult games for no other reason than bad game balance and sometimes shitty controls.

  9. #9
    Road Rasher
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    What is the point of rpgmaker and gamemaker just learn c although it is harder the results are much faster (as in game speed) and more professional and you learn something useful out of it.
    How will putting gamemaker as experience help you get a programing job. Can you make a word processor with rgpmaker/gamemaker or can you make a program that can reduce fractions or maybe even make a fancy graph. NO you can not as far as I am aware. Why bother all it does is make slow crappy games and learn a language that is more than likely written specify for gamemaker/rgpmaker and used no were else in the world just take the leap and learn c/c++ you won't regret it.

  10. #10
    Smith's Minister of War Raging in the Streets Kamahl's Avatar
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    While I agree with sega-16, I do have to point out that the language used in rpgmaker (ruby) is quite popular. In fact ruby-on-rails is one of the best and most popular web application frameworks.
    This thread needs more... ENGINEERS

  11. #11
    Re-Animator Raging in the Streets NeoVamp's Avatar
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    A small RPG creation engine would be fun though, imagine something where you can choose from like 25 prebuild houses,
    then you create a small story, only set in this one small town.. we could have tiny rpg's for on flashcarts!

  12. #12
    I quit video games ESWAT Veteran
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    Back around 2001-2002, I used to use RPG Maker 2000. I was definitely unique at the time, and I made a few games with several hundred maps each. To make the game a little more interesting, I used to have boulders that would move back and forth that you had to maneuver around.

    Good memories, but I got sick of using it after a while.
    Last edited by eddiespruce; 03-10-2012 at 03:48 PM.

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    Quote Originally Posted by Kamahl View Post
    While I agree with sega-16, I do have to point out that the language used in rpgmaker (ruby) is quite popular. In fact ruby-on-rails is one of the best and most popular web application frameworks.
    I did not know that well at least people are learning something useful and hey make a website about the game you made but still ruby is an interpreted language which is slower than complied to machine code (such as c or freebasic) programs but if some used rpgmaker and has a future in web development then that is a skill gained from rpgmaker.

  14. #14
    Smith's Minister of War Raging in the Streets Kamahl's Avatar
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    The problem is that you don't really need to use ruby on RPG Maker, it's only for advanced stuff. One of the best indie RPGs I've played (a suikoden 'clone') was made in RPG Maker and made extensive use of ruby to add stuff like Strategy RPG sections (which RPG Maker is typically incapable of doing). So if a person really explores it, it can be good.
    This thread needs more... ENGINEERS

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    WCPO Agent streetsofrage's Avatar
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    Rpgmaker vx ace is coming out march 15 , I was looking on youtube and there are some nice looking rpgs made with rpgmaker just that the story lines are awful. If my friend and I put some time into making a good story line , I think we can make a decent rpg . The only problem is finding some one to code it , I could do it myself with this rpg maker but I rather see the game on andorid or sega .

    How much do you think it would cost to pay someone to create the game on the genesis ?
    My Consoles: Nes(toaster), Nes (toploader), Snes, Sega Genesis 2x Model 1 (HD and Va7) , Genesis Model 2 ,Sega Cd model 2 (bois ver 2.00) N64, PS1 , Xbox 1(modded running XMBC) , 2x Xbox360(2 jaspers)

    My Handhelds: Sega Game Gear , Nintendo Ds, Sega Nomad (with dpad)

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