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Thread: Rpgmaker

  1. #16
    Smith's Minister of War Raging in the Streets Kamahl's Avatar
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    Quote Originally Posted by streetsofrage View Post
    How much do you think it would cost to pay someone to create the game on the genesis ?
    Standard programmer fees. You'd essentially be hiring someone. No one will work cheaply on someone else's game unless that game happens to be really close to something they already intended to do AND they have a lot of say in the project.
    This thread needs more... ENGINEERS

  2. #17
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    Quote Originally Posted by streetsofrage View Post
    How much do you think it would cost to pay someone to create the game on the genesis ?
    Instead of hiring someone to program for you why don't you learn c yourself it is not as hard as it may seem in the beginning.
    Code:
    #include <iostream>
    using namespace std;
    int main()
    {
       cout << "hello world";
    }
    See not bad at all.

  3. #18
    WCPO Agent streetsofrage's Avatar
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    I thought you need to know assembly for sega games
    My Consoles: Nes(toaster), Nes (toploader), Snes, Sega Genesis 2x Model 1 (HD and Va7) , Genesis Model 2 ,Sega Cd model 2 (bois ver 2.00) N64, PS1 , Xbox 1(modded running XMBC) , 2x Xbox360(2 jaspers)

    My Handhelds: Sega Game Gear , Nintendo Ds, Sega Nomad (with dpad)

  4. #19
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    Quote Originally Posted by streetsofrage View Post
    I thought you need to know assembly for sega games
    If you use sgdk you can program in c try it out it is easy to do stuff like display text although my hello world example will not work in sgdk but there is a function for drawing text
    http://code.google.com/p/sgdk/

  5. #20
    ding-doaw Raging in the Streets tomaitheous's Avatar
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    Quote Originally Posted by NeoVamp View Post
    A small RPG creation engine would be fun though, imagine something where you can choose from like 25 prebuild houses,
    then you create a small story, only set in this one small town.. we could have tiny rpg's for on flashcarts!
    Imagine all the RPG projects that would get started and never be finished. I mean, more than what you normally see abandoned for homebrew.

  6. #21
    Raging in the Streets TrekkiesUnite118's Avatar
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    Quote Originally Posted by NeoVamp View Post
    A small RPG creation engine would be fun though, imagine something where you can choose from like 25 prebuild houses,
    then you create a small story, only set in this one small town.. we could have tiny rpg's for on flashcarts!
    I did have an idea of trying something like this. Though what I had in mind was more like just the tools to make an RPG and not something that you could just drag and drop to make a game. So what I had in mind would be something where you'd have modules for different ways of doing battle engines, maps, dungeons, etc. and pick the ones you wanted to use, then it's up to you to create the data for it to use.

  7. #22
    Hard Road! Raging in the Streets Barone's Avatar
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    Quote Originally Posted by sega16 View Post
    Instead of hiring someone to program for you why don't you learn c yourself it is not as hard as it may seem in the beginning.
    Code:
    #include <iostream>
    using namespace std;
    int main()
    {
       cout << "hello world";
    }
    See not bad at all.
    That's C++ actually.
    Vote for a new Mega Drive/Genesis game here:
    http://www.facebook.com/questions/10151004943161671/
    Quote Originally Posted by eddiespruce View Post
    There were better games on the CD-i than there were on the 3DO.
    Quote Originally Posted by Olls View Post
    That is definitely true. SNES games are overall more well-balanced. The Mega Drive has many more (extremely) difficult games for no other reason than bad game balance and sometimes shitty controls.

  8. #23
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    Quote Originally Posted by tomaitheous View Post
    Imagine all the RPG projects that would get started and never be finished. I mean, more than what you normally see abandoned for homebrew.
    Huh? What does making development easier have to do with abandoned projects?

  9. #24

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    Quote Originally Posted by agostinhobaroners View Post
    That's C++ actually.
    ahhhh my first code that i did at university, brings back memories!

  10. #25
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    Quote Originally Posted by agostinhobaroners View Post
    That's C++ actually.
    sorry
    Code:
    int main()
    {
    printf("hello world",NULL);
    }
    not sure if this will compile though usually I put a variable were it says NULL

  11. #26
    ding-doaw Raging in the Streets tomaitheous's Avatar
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    Quote Originally Posted by slobu View Post
    Huh? What does making development easier have to do with abandoned projects?
    It goes like this, make 'making a game' more accessible to people that ordinarily wouldn't (say, on a console) and you get a lot of ambitious start ups with no see through to the end. Once people find out how hard/tedious/long it is to make a full game (even a small game). All you have to do is look at BASIC related projects over the years. Or just look at all the RPGmaker start up projects as well. Most people are deterred from even starting on making a game for an old console because of the difficult learning curve, so you end up with more dedicated type people. It kind of weeds out the less determined. Game development by itself is a difficult accomplishment to see through to the end, regardless of what set of tools or programming languages you use.

  12. #27
    WCPO Agent streetsofrage's Avatar
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    so we decided to make the game on rpgmaker and if its actually good , we'll try and bring it to other platforms
    My Consoles: Nes(toaster), Nes (toploader), Snes, Sega Genesis 2x Model 1 (HD and Va7) , Genesis Model 2 ,Sega Cd model 2 (bois ver 2.00) N64, PS1 , Xbox 1(modded running XMBC) , 2x Xbox360(2 jaspers)

    My Handhelds: Sega Game Gear , Nintendo Ds, Sega Nomad (with dpad)

  13. #28
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    Quote Originally Posted by tomaitheous View Post
    It goes like this, make 'making a game' more accessible to people that ordinarily wouldn't (say, on a console) and you get a lot of ambitious start ups with no see through to the end. Once people find out how hard/tedious/long it is to make a full game (even a small game). All you have to do is look at BASIC related projects over the years. Or just look at all the RPGmaker start up projects as well. Most people are deterred from even starting on making a game for an old console because of the difficult learning curve, so you end up with more dedicated type people. It kind of weeds out the less determined. Game development by itself is a difficult accomplishment to see through to the end, regardless of what set of tools or programming languages you use.
    Slackers will be slackers regardless of elite assembly knowledge. More accessible tools means more developers - both good and bad ones. I do see your point though and it's not entirely without merit.

    I will, however, have to punish you with a Divine Sealing clone made in BasiEgaXorz in simulated CGA Text Mode.

  14. #29
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    Quote Originally Posted by slobu View Post
    Slackers will be slackers regardless of elite assembly knowledge. More accessible tools means more developers - both good and bad ones. I do see your point though and it's not entirely without merit.

    I will, however, have to punish you with a Divine Sealing clone made in BasiEgaXorz in simulated CGA Text Mode.
    I ended up using google becuase I have never heard of Divine Sealing and found this:
    http://forums.tigsource.com/index.php?topic=24761.0
    I guess you are not the only one with that idea.

  15. #30
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    Quote Originally Posted by sega16 View Post
    I ended up using google becuase I have never heard of Divine Sealing and found this:
    http://forums.tigsource.com/index.php?topic=24761.0
    I guess you are not the only one with that idea.
    I guess I better get crackin' then!sseeping.jpg

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