This thread needs more...ENGINEERS
I thought you need to know assembly for sega games
My Consoles: Nes(toaster), Nes (toploader), Snes, Sega Genesis 2x Model 1 (HD and Va7) , Genesis Model 2 ,Sega Cd model 2 (bois ver 2.00) N64, PS1 , Xbox 1(modded running XMBC) , 2x Xbox360(2 jaspers)
My Handhelds: Sega Game Gear , Nintendo Ds, Sega Nomad (with dpad)
If you use sgdk you can program in c try it out it is easy to do stuff like display text although my hello world example will not work in sgdk but there is a function for drawing text
http://code.google.com/p/sgdk/
I did have an idea of trying something like this. Though what I had in mind was more like just the tools to make an RPG and not something that you could just drag and drop to make a game. So what I had in mind would be something where you'd have modules for different ways of doing battle engines, maps, dungeons, etc. and pick the ones you wanted to use, then it's up to you to create the data for it to use.
It goes like this, make 'making a game' more accessible to people that ordinarily wouldn't (say, on a console) and you get a lot of ambitious start ups with no see through to the end. Once people find out how hard/tedious/long it is to make a full game (even a small game). All you have to do is look at BASIC related projects over the years. Or just look at all the RPGmaker start up projects as well. Most people are deterred from even starting on making a game for an old console because of the difficult learning curve, so you end up with more dedicated type people. It kind of weeds out the less determined. Game development by itself is a difficult accomplishment to see through to the end, regardless of what set of tools or programming languages you use.
so we decided to make the game on rpgmaker and if its actually good , we'll try and bring it to other platforms
My Consoles: Nes(toaster), Nes (toploader), Snes, Sega Genesis 2x Model 1 (HD and Va7) , Genesis Model 2 ,Sega Cd model 2 (bois ver 2.00) N64, PS1 , Xbox 1(modded running XMBC) , 2x Xbox360(2 jaspers)
My Handhelds: Sega Game Gear , Nintendo Ds, Sega Nomad (with dpad)
Slackers will be slackers regardless of elite assembly knowledge. More accessible tools means more developers - both good and bad ones. I do see your point though and it's not entirely without merit.
I will, however, have to punish you with a Divine Sealing clone made in BasiEgaXorz in simulated CGA Text Mode.
I ended up using google becuase I have never heard of Divine Sealing and found this:
http://forums.tigsource.com/index.php?topic=24761.0
I guess you are not the only one with that idea.
I guess I better get crackin' then!sseeping.jpg
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