
Originally Posted by
Kamahl
Beyond Oasis : Action Adventure + Beat'em Up? OMG DREAM COME TRUE! Oh wait... it's mediocre in both areas... sigh... (The fact that despite being mediocre in both areas the game is still as freaking awesome as it is, says a lot about how awesome the combo is).
Sonic Spinball : Cool idea, but it's shit.
Alisia Dragoon : The lightning just never felt right, and the pet dragons are rather lame. The idea of a lightning shooting hot babe with upgradeable pet dragons is brilliant.
Ranger-X : While by far one of my most favorite games ever, the level order is very poorly chosen (taking into account the light mechanic), the bike mechanic is a pointless annoyance, and the controls (while cool) could be much better (like pressing A to keep firing in the same direction, instead of A for one side and C for the other)
Eternal Champions : Brilliant idea, poor execution (bad graphics, cheap difficulty).
The Asterix Games : Asterix is an awesome idea, ultra close uppercuts that mean you always get hit are not however.
Battletech : Giant mech wrecking shit? Win. Shame it's so awkward to control.
The Ooze : Pretty cool idea but it would have been substantially better if you got powers as you recovered your DNA or something, game is extremely repetitive.
Chakan : Self explanatory.
Cyborg Justice : Self explanatory.
Exile : Another "mix" game where both halves are mediocre.
Kid Chameleon : Too many levels, some lame costumes, boring graphics and music, lame main character, meh. Great idea though.
Landstalker : Ruined by the lack of a simple shadow.
Light Crusader : Poor art style, lame story, brilliant idea for the magic system.
Mazin Saga : Beat'em Up with fighter style boss battles? Awesome! Shame the boss battles suck so much.
Flink : Mostly lame spells, really lame, main character looks terrible. The idea however is soo good, a little magic kid discovering and creating new spells to face a great evil wizard.
Phantasy Star 3 : What StarMist said.
Puggsy : The whole puzzle mechanic is really cool, but I hate the way you can adjust the item you have picked up, and other implementation details could be a lot better.
Sonic 3D Blast : Self explanatory.
Splatterhouse 3 : Brilliant idea. The ghosts that steal your weapon the first time you lose it are not however. The ultra strict time limit also prevents searching for weapons. Mix both and you drop from an A to a B.
Sub Terrania : Also a brilliant idea, too hard for it's own good. Needed more health and fuel pickups, and cooler weapons.
Wolfchild : Werewolf mechanic is cool. Tying it to your health bar isn't cool.