The controls are adequate unless the MD's are inferior to the Saturn's (I don't recall well enough to compare); that being said this would be a difficult game to no-hit whereas 1 and 2 are easy whilst 3 and SK are still doable, granted antisoporifics for 3. Nothing about the old Sonic games favoured speed; Sonic 2 could be played quickly if one knew it well, but then so could Mario 2. I don't know about the MD game's special stages, you may be right. The flickies and all their mechanics are fine except that it would've been better with a potpourri of animals such as usually issues from a broken lab chamber (which don't exist in 3D Blast and I always felt were under exhibited in all Sonic games--that goes for Generations too). Yes there should have been more characters. No a homing attack wasn't needed at all, I don't even think it needed in Generations; conversely enemies could put up a better fight rather than milling about.
I assent the implementation is on the poor side but nowhere near gamebreaking.
...surely you didn't miss my MGF allusion?The shadow would not have cost 8 more megs![]()


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