Wasn't comparing it. Just brought it up since many people say that Beyond the Limit's crap.
www.youtube.com/user/M4R14NO94
M4R14NO94's YouTube Channel, home of some awesome (and cheesy, if we are talking about Smashing Drive's music) video game music and MegaRace 3 cutscenes (in Spanish). Now with GAME OVER YEAH!
Originally Posted by "Weird Al" Yankovic (on the AL-TV "interview" with Kevin Federline)
I know, I was kidding with you.
By the way, people say a lot of shit.
Nah, that's okay.
And honestly seeing this thread now I'm realizing that Beyond the Limit was a quite realistic sim for its time, unlike F1 Circus CD which was basically a crappy Super Monaco GP ripoff like Ferrari Grand Prix Challenge/F1 Hero MD but even worse.
For the record, I haven't played any of those games (except for Ferrari GP/F1 Hero MD)
www.youtube.com/user/M4R14NO94
M4R14NO94's YouTube Channel, home of some awesome (and cheesy, if we are talking about Smashing Drive's music) video game music and MegaRace 3 cutscenes (in Spanish). Now with GAME OVER YEAH!
Originally Posted by "Weird Al" Yankovic (on the AL-TV "interview" with Kevin Federline)
Hey, I thought F1 Circus were all overhead racers. I might have to pick up the CD game if it's anything like Super Monaco GP.
Yeah, with the exception of CD they were all overhead. Still, F1C-CD is kinda crappy.
www.youtube.com/user/M4R14NO94
M4R14NO94's YouTube Channel, home of some awesome (and cheesy, if we are talking about Smashing Drive's music) video game music and MegaRace 3 cutscenes (in Spanish). Now with GAME OVER YEAH!
Originally Posted by "Weird Al" Yankovic (on the AL-TV "interview" with Kevin Federline)
Is there a first or third person perspective PCE-CD racer that is worth writing home about? All of the recommendations I've gotten over at PCenginefx.com were HuCards.
IMHO, this game is horrible.
I always liked Super Monaco GP so for those reasons I really liked this one. Control is similar but more detailed graphics, better music, more depth.
MY SEGAS[Model 1 Sega CD x 5] [Model 1 HD Genesis w/Component Video] [Model 2 Genesis] [32X CIB] [Master System Model 3010] [Nomad w/LCD mod] [Dreamcast] [Saturn] [Game Gear]
super monaco gp is much more arcade. this is, as good a simulation as possible given the limits of the hardware.
That's not the ASIC handling the "elevation" but just simple linescroll/raster effects as seen in cart games on the Genesis/SNES (among others -including Amiga).
However, the difference is with F1, Batman Returns, Batman And Robin, etc, that the ASIC does texture mapped ground that the MD VDP then performs the hill/curve effects on. (some Jaguar games use this too, including Atari Karts)
Mode 7 can do this as well, and this topic came up before (I think Tomaitheous mentioned it), and several people commented how odd it was that no SNES games seemed to take advantage of that.
However, I later found Speed Racer on the SNES, which appears to use that effect, but the framerate is terrible. (not sure why this is)
OTOH Skitchin' has pretty decent/smooth software scaling by comparison. Seems like an enhancement of techniques used in Road Rash. Better SFX too. (and 4 PCM channels mixed, and scaled note playback . . . too bad it just used that one guitar sample -not great and strains too much to reach certain notes)
The soundtrack is also a good deal better than Genesis Road Rash games IMO.
From comments from programmers in previous discussions, those EA games probably don't use raw realtime scaling (ie scaling objects to the screen in real time), but they do scale on the fly nevertheless. It's most likely that the game has the CPU continuously rendering scaled animation ahead of time and then DMAing it to VRAM as needed. (not unlike how games with compressed graphics decompress ahead of time into work RAM and then update VRAM as needed)
Cliffhanger uses the ASIC chip to tilt the floor I belive and there's no way Mode 7 could handle the water effect in the sewersHowever, the difference is with F1, Batman Returns, Batman And Robin, etc, that the ASIC does texture mapped ground that the MD VDP then performs the hill/curve effects on
No even a fair comparison. Given what F1 BTL is having to process in the background in terms of a full F1 grid line up of F1 car's, Dynamic weather, real time retirements ,Tire/engine wear and so onOTOH Skitchin' has pretty decent/smooth software scaling by comparison
No they don't . EA also planned to use their own ASIC chip for scaling in planned Mega Drive port of Wing Commander II - but was dropped due to costs - I believeFrom comments from programmers in previous discussions, those EA games probably don't use raw realtime scaling
Panzer Dragoon Zwei is
one of the best 3D shooting games available
Presented for your pleasure
Cannondale Cup is another SNES game with "hill" effects; it's a Mode 7 bike racing game, and it's not flat! It also has a poor framerate though... way too hard, too.
There are currently 1 users browsing this thread. (0 members and 1 guests)