Quantcast

Page 4 of 27 FirstFirst 1234567814 ... LastLast
Results 46 to 60 of 403

Thread: Easy SNES/SFC YUV component video!

  1. #46
    That's Sir Guntz to you ESWAT Veteran Guntz's Avatar
    Join Date
    Nov 2009
    Location
    Adanac
    Age
    20
    Posts
    6,826
    Rep Power
    51

    Default

    Quote Originally Posted by Lastcallhall View Post
    So, has anyone tried the digital audio out mod for the SNES? If one did that, along with the component out, that would make for one hell of a 16-bit console.
    What is this optical audio mod you speak of? Got any sources? I don't have any equipment that takes optical audio, but I'm still interested.

    My selling thread, modded SMS system and games, Neo Geo games and more!
    My feedback thread

  2. #47
    The medium-sized mang. Raging in the Streets Lastcallhall's Avatar
    Join Date
    Jun 2010
    Location
    The Fantasy Zone
    Age
    32
    Posts
    2,770
    Rep Power
    29

    Default

    Quote Originally Posted by Guntz View Post
    What is this optical audio mod you speak of? Got any sources? I don't have any equipment that takes optical audio, but I'm still interested.
    http://www.alpha-ii.com/Info/snes-spdif.html

    It's a bit old, but the tech should still hold true.
    You can never have enough

  3. #48
    Master of Shinobi xelement5x's Avatar
    Join Date
    Feb 2011
    Location
    Colorado Springs, USA
    Age
    33
    Posts
    1,743
    Rep Power
    15

    Default

    Quote Originally Posted by TrekkiesUnite118 View Post
    The Gamecube component cables use a different AV port than the Standard Nintendo Multi-AV Out. The Component cables use the port labeled "Digital AV Out":
    Thanks for elaborating, enjoy the rep

    I had always thought it just used the standard AV (SNES/N64) out, I didn't know that it required a special digital connection.

    The analog AV out does output for S-video though, right?
    Quote Originally Posted by StarMist View Post
    A spine card is the hymen of a new game assuring its first owner that he is truly her one and only, and of a used game assuring its new owner that whilst she has been played with in the past that play has never been too careless or thorough.

  4. #49
    Master of Shinobi ApolloBoy's Avatar
    Join Date
    Apr 2007
    Location
    San Jose, CA
    Age
    23
    Posts
    1,444
    Rep Power
    17

    Default

    Quote Originally Posted by xelement5x View Post
    The analog AV out does output for S-video though, right?
    Yes, but not RGB sadly. Strangely enough the PAL GameCube has RGB but not S-video.
    My collection
    My Game Gavel listings
    Quote Originally Posted by eddiespruce
    Have a problem with that, Dr. Octopus?
    Quote Originally Posted by Zebbe
    Pal Soft is surely the ugliest name of a company I've ever heard. Why not go the full way and call yourself "PAL 50 Hz RF Mono Soft Corporated Limited" or something.

  5. #50
    Nemo my name forever more Master of Shinobi Waterfaller's Avatar
    Join Date
    Feb 2010
    Location
    Southern California
    Posts
    1,843
    Rep Power
    18

    Default

    Quote Originally Posted by Lastcallhall View Post


    I don't have the right model.
    That sucks... I wonder if mine does... would anyone be willing to do these mods if it were the right model?

    Any idea how straight component would compare to SCART >>> component?

  6. #51
    That's Sir Guntz to you ESWAT Veteran Guntz's Avatar
    Join Date
    Nov 2009
    Location
    Adanac
    Age
    20
    Posts
    6,826
    Rep Power
    51

    Default

    Quote Originally Posted by Lastcallhall View Post
    http://www.alpha-ii.com/Info/snes-spdif.html

    It's a bit old, but the tech should still hold true.
    Thanks. I can't make sense of that table though. Perhaps I'll perform this mod if ever I upgrade to a digital audio sound system.

    Quote Originally Posted by Waterfaller View Post
    That sucks... I wonder if mine does... would anyone be willing to do these mods if it were the right model?
    I could, but I have no component RCA jacks, so I guess I can't really do it then...

    Any idea how straight component would compare to SCART >>> component?
    It depends entirely on the quality of the SCART to component converting box, which can vary between different makes and models. For what it's worth, the BA6592F offers excellent quality.
    Last edited by Guntz; 04-19-2012 at 03:41 PM.

    My selling thread, modded SMS system and games, Neo Geo games and more!
    My feedback thread

  7. #52
    Raging in the Streets TrekkiesUnite118's Avatar
    Join Date
    May 2010
    Age
    25
    Posts
    4,306
    Rep Power
    40

    Default

    Here's a question. I noticed that the chip takes raw RGB and "clamps" it (not entirely sure what this means), and then converts it to component to output. I've noticed the encoders on other systems (CXA1645, etc.) do this as well and that's what you get for the RGB output on those systems. What would happen if you sent this chip an already clamped RGB signal? Would the quality of the output be significantly worse, or would it not work at all?

    I ask because you might be able to just get away with a custom cable that has that chip installed in it to do the conversion for you similar to what the Gamecube Component cables do. That way you wouldn't have to do any internal modding to your system, just use a different cable.

  8. #53
    That's Sir Guntz to you ESWAT Veteran Guntz's Avatar
    Join Date
    Nov 2009
    Location
    Adanac
    Age
    20
    Posts
    6,826
    Rep Power
    51

    Default

    Quote Originally Posted by TrekkiesUnite118 View Post
    Here's a question. I noticed that the chip takes raw RGB and "clamps" it (not entirely sure what this means), and then converts it to component to output. I've noticed the encoders on other systems (CXA1645, etc.) do this as well and that's what you get for the RGB output on those systems. What would happen if you sent this chip an already clamped RGB signal? Would the quality of the output be significantly worse, or would it not work at all?
    Raw or clamped RGB most likely wouldn't make any difference. Only possible change might be a bit of added amplification for the NTSC encoder's RGB output.

    I ask because you might be able to just get away with a custom cable that has that chip installed in it to do the conversion for you similar to what the Gamecube Component cables do. That way you wouldn't have to do any internal modding to your system, just use a different cable.
    That would be virtually impossible if you're using something like a CXA1645 or CXA2075. Their application circuits have too many components to just fit in a cable. It'd be much easier to put all that in a box which has a Nintendo Multi-AV cable and standard jacks mounted on the box.

    My selling thread, modded SMS system and games, Neo Geo games and more!
    My feedback thread

  9. #54
    The medium-sized mang. Raging in the Streets Lastcallhall's Avatar
    Join Date
    Jun 2010
    Location
    The Fantasy Zone
    Age
    32
    Posts
    2,770
    Rep Power
    29

    Default

    Quote Originally Posted by Guntz View Post
    That would be virtually impossible if you're using something like a CXA1645 or CXA2075. Their application circuits have too many components to just fit in a cable. It'd be much easier to put all that in a box which has a Nintendo Multi-AV cable and standard jacks mounted on the box.
    What I've done is created a circuit from a CXA1645 and stuck it in a project box, and used a 9-pin jack on one end to feed the signal from a Genesis 2/32x/CDX/Genesis 3) and routes it to the opposite side where I have a s-video jack and audio outs. Such a box could probably be made for the above in the same way.
    You can never have enough

  10. #55
    Raging in the Streets TrekkiesUnite118's Avatar
    Join Date
    May 2010
    Age
    25
    Posts
    4,306
    Rep Power
    40

    Default

    Quote Originally Posted by Guntz View Post
    Raw or clamped RGB most likely wouldn't make any difference. Only possible change might be a bit of added amplification for the NTSC encoder's RGB output.



    That would be virtually impossible if you're using something like a CXA1645 or CXA2075. Their application circuits have too many components to just fit in a cable. It'd be much easier to put all that in a box which has a Nintendo Multi-AV cable and standard jacks mounted on the box.
    Just to be sure we're on the same page here, what I was thinking was for other systems. So if you had a Sega Genesis for instance, if you took the RGB signal from the AV Out Port and then fed that into a BA6592F, would that be enough to get Component out? If so you could possibly just make a custom cable. If it wasn't enough, what additional components would you need?

  11. #56
    That's Sir Guntz to you ESWAT Veteran Guntz's Avatar
    Join Date
    Nov 2009
    Location
    Adanac
    Age
    20
    Posts
    6,826
    Rep Power
    51

    Default

    Quote Originally Posted by Lastcallhall View Post
    What I've done is created a circuit from a CXA1645 and stuck it in a project box, and used a 9-pin jack on one end to feed the signal from a Genesis 2/32x/CDX/Genesis 3) and routes it to the opposite side where I have a s-video jack and audio outs. Such a box could probably be made for the above in the same way.
    Exactly.

    Quote Originally Posted by TrekkiesUnite118 View Post
    Just to be sure we're on the same page here, what I was thinking was for other systems. So if you had a Sega Genesis for instance, if you took the RGB signal from the AV Out Port and then fed that into a BA6592F, would that be enough to get Component out? If so you could possibly just make a custom cable. If it wasn't enough, what additional components would you need?
    It's never that simple. It'll be much like any other NTSC encoder, it'll have an application circuit requiring various components. The Japanese datasheet is pretty much impossible to read but it does have an app circuit.

    Besides, one might as well just put the BA6592F inside a plastic project box and then mount composite/S-video/component jacks on the panels.

    My selling thread, modded SMS system and games, Neo Geo games and more!
    My feedback thread

  12. #57
    The Best Genesis Master of Shinobi GohanX's Avatar
    Join Date
    Oct 2007
    Age
    33
    Posts
    1,846
    Rep Power
    20

    Default

    Damn, I was looking forward to seeing your work. I'll have to see if one of my parts systems is the right model, although it might be a while before I get around to it.

    For you guys that have done it, does the SNES still exhibit the vertical line problem that is prevalent in S-Video and higher video sources?
    Quote Originally Posted by CMA Death Adder
    Recently I sold the majority of my 32X games for a measly 18 bucks. With it, I bought some tacos. Definitely a more pleasing choice.

  13. #58
    That's Sir Guntz to you ESWAT Veteran Guntz's Avatar
    Join Date
    Nov 2009
    Location
    Adanac
    Age
    20
    Posts
    6,826
    Rep Power
    51

    Default

    Yes, that weird vertical bar in the middle of the screen is still there. For all we know it could just be inherent to the SNES hardware, much like the N64's bilinear filtering which doesn't occur in modern emulators.

    I should probably mention this though. Because I don't have audio RCA jacks implemented on my system yet, I still use a mutli-AV cable for sound. With just component video running, the picture looks fine, has the vertical bar on a black screen and honestly it looks very slightly pale. When I have audio connected via the mutli-AV port, the picture gains a very slight green tint and from what I see, that vertical bar isn't visible anymore. However, black screens have a slight green tint as well. Not really sure what's going on here... the tinting here is extremely slight, it's only noticeable when actively connecting/disconnecting the mutli-AV port.
    Last edited by Guntz; 04-19-2012 at 06:04 PM.

    My selling thread, modded SMS system and games, Neo Geo games and more!
    My feedback thread

  14. #59
    The medium-sized mang. Raging in the Streets Lastcallhall's Avatar
    Join Date
    Jun 2010
    Location
    The Fantasy Zone
    Age
    32
    Posts
    2,770
    Rep Power
    29

    Default

    Quote Originally Posted by GohanX View Post
    For you guys that have done it, does the SNES still exhibit the vertical line problem that is prevalent in S-Video and higher video sources?
    I use s-video for my SNES and there's no vertical line issue that I can see.
    You can never have enough

  15. #60
    That's Sir Guntz to you ESWAT Veteran Guntz's Avatar
    Join Date
    Nov 2009
    Location
    Adanac
    Age
    20
    Posts
    6,826
    Rep Power
    51

    Default

    Quote Originally Posted by Lastcallhall View Post
    I use s-video for my SNES and there's no vertical line issue that I can see.
    It's not exactly a line. What GohanX speaks of is a darker-than-the-rest-of-the-screen vertical band in the middle of the screen. I notice it a lot in Star Fox and with RF video.

    My selling thread, modded SMS system and games, Neo Geo games and more!
    My feedback thread

Thread Information

Users Browsing this Thread

There are currently 4 users browsing this thread. (0 members and 4 guests)

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •