So I had the idea to take a deeper look into Silpheed and Starblade.
I used the Gens/GS emulator, with the "Double" option for video activated (just to make the images more "visible") and no extra filtering (fast blur disabled).
I played with the VDP layers a bit and also with the debugger.
**Debugger info do NOT depends on which layers I made visible.
Here we go (feel free to move these last posts if 'cause maybe it's going a bit off topic now...):
Silpheed
Intro
-Game screenshot 1: Everything is on the layer "Scroll B"
-VDP Debug for screenshot 1: Remember to compare the memory content with the Starblade ones.
-Sega CD GFX Debug for screenshot 1: looks like everything is here.
-Game screenshot 2: Still everything on layer the "Scroll B"
-VDP Debug for screenshot 2: Nothing here.
Gameplay
-Game screenshot 3
-VDP Debug for screenshot 3: Just some sprites here.
-Sega CD GFX Debug for screenshot 3: looks like our Earth is here.
-Game screenshot 4: just some layer analysis.
-Game screenshot 5: just some layer analysis.
-Game screenshot 6
-VDP Debug for screenshot 6
-Sega CD GFX Debug for screenshot 6
-Game screenshot 7
-Sega CD GFX Debug for screenshot 7: yep, the FMV background is always here.
-Game screenshot 8: Just more layer analysis.
-Game screenshot 9: Just more layer analysis.
-Game screenshot 10: Just more layer analysis.
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