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Thread: Is street fighter II the best sequel EVER?

  1. #46
    The special-needs snowman Raging in the Streets Olls's Avatar
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    Quote Originally Posted by MrMatthews View Post
    Well, then you can combine your logic with Sheath's
    The universe would implode.

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    Outrunner Gogogadget's Avatar
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    They should do a HD remake of SF1, but only if they retain the awkward side-stepping and incredible delay on every move.

    I'd buy it.

  3. #48
    I remain nonsequitur Shining Hero sheath's Avatar
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    Quote Originally Posted by Olls View Post
    These are quite possibly among the worst sequels of all time. Surely you could've picked better examples in the NES category? Or is it just about the games being "different"? In that case I can agree.
    The games are different and still good games, that is what I prefer in a sequel. Level editors and adding to move/power up lists for the same game just feels like cheap developer nonsense to me.
    Game Pilgrimage <-- Not as cool to talk about as it is to denigrate other forum goers.

  4. #49
    The Gaming Gangsta WCPO Agent profholt82's Avatar
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    Quote Originally Posted by Soulis View Post
    I would probably add Grand Theft Auto 3 to the list but again... The first GTA was very popular and successful on PCs, its just that the 3rd game made it so well known to the rest of the gaming world and made it mainstream (that wasn't such a bad case back then). And its immerse, realistic 3D town was a VAST improvement.
    As far as evolutionary leaps in gaming sequels go, I cannot think of a bigger one than GTA II to GTA III. GTA, GTA II and the London add-on are all extremely similar games, but III took the series into a completely new direction. Whether one likes it or not, they cannot deny that it was a revolutionary game.

    "Let's see if you bastards can do 90."

  5. #50
    ding-doaw Raging in the Streets tomaitheous's Avatar
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    Quote Originally Posted by gamevet View Post
    Super Mario Bros. 2 (North America) is actually a game called Doki Doki Panic, that was converted to become SMB2.
    It may have been NOA desire, but it was done by NOJ. Kensuke Tanabe handled both the Doki Doki Panic and SM2USA conversion.

    Also:
    Because it is based on the Super Mario Bros. 2 prototype game, Yume Kōjō: Doki Doki Panic naturally features many elements from the Mario universe, such as Starmen, coin and jumping sound effects, the POW blocks and level warping. Additionally, the game's soundtrack was composed by Koji Kondo, the original Super Mario Bros. composer, and needed only a few alterations and new compositions throughout the conversion. Both Yume Kōjō: Doki Doki Panic and Super Mario Bros. 2 were directed by Kensuke Tanabe.
    The game started out as the proto for SMB2, then hacked into Doki Doki Panic, then hacked back into SMB2USA. SMB2USA even got a Japanese release on the Famicom (not just the Super Famicom) in Japan. SMB2USA is a real Mario game. Recognize.

  6. #51
    End of line.. Raging in the Streets gamevet's Avatar
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    Quote Originally Posted by tomaitheous View Post
    It may have been NOA desire, but it was done by NOJ. Kensuke Tanabe handled both the Doki Doki Panic and SM2USA conversion.

    Also:


    The game started out as the proto for SMB2, then hacked into Doki Doki Panic, then hacked back into SMB2USA. SMB2USA even got a Japanese release on the Famicom (not just the Super Famicom) in Japan. SMB2USA is a real Mario game. Recognize.
    That makes sense, since the game certainly has sound effects (coin pickup and jumps) very simular to SMB.


  7. #52
    Smith's Minister of War Raging in the Streets Kamahl's Avatar
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    SMB2USA is also a substantially better game than the real SMB2, I don't know why everyone hates it so much.
    This thread needs more... ENGINEERS

  8. #53
    End of line.. Raging in the Streets gamevet's Avatar
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    Quote Originally Posted by Kamahl View Post
    SMB2USA is also a substantially better game than the real SMB2, I don't know why everyone hates it so much.
    I love the game. I just never thought of it as a traditional Super Mario Bros. sequel.


  9. #54
    Rebel scum Hero of Algol MrMatthews's Avatar
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    Quote Originally Posted by Kamahl View Post
    SMB2USA is also a substantially better game than the real SMB2, I don't know why everyone hates it so much.
    People don't like stuff that's different.

  10. #55
    Road Rasher Soulis's Avatar
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    Quote Originally Posted by MrMatthews View Post
    People don't like stuff that's different.
    This is completely false.

    Its not that people don't like new, different things. What they don't like is when a game (in this case) with an established style and personality, changes completely in a sequel and feels like you are playing a different game that has nothing to do with the previous one. Well, if we wanted to play a different game then we would buy ...a different game. But when i buy a Metroid sequel (for instance), as a fan of the previous game, i expect to play something reminiscent of Metroid, not Sonic, not Tetris, Not Pokemon.... that's why there's the word "Metroid" on the box of the sequel (spinoffs don't count of course, we're talking about sequels).

    Doki Doki Panic was a fine game and that didn't change when they slapped the word "Mario" on it, but most Mario fans would prefer to play a proper Mario sequel. Tetris is also a great game but would you like it if it was a sequel to pacman? Not many pacman fans would love it that's for sure.

    When we buy original games that don't belong in a franchise, then we want to see something different.

    Keep in mind that i'm not against adding new things in franchises. Of course i want the next Metroid to be better than the previous and have some new stuff in it. But it will only work if the new stuff they add won't interfere with the games established qualities like its atmosphere and it's well known level design, progression and upgrade collecting. Personally i liked Prime's first person view and the new Visors. It was something new for the franchise but the game still played like a 3D version of Super Metroid.

    But when the new stuff breaks its established qualities then we can say that the game sucks. In OtherM, linear progression, heavy focus on a story, the authorization gimmick and the various characters you interact with were new for Metroid but they broke its non-linear progression and its well known subtlety and feel of isolation. These were just few of the things that defined Metroid. Its non-linear design especially. Other M was a straight path. You had no freedom to explore, you didn't even had to search for the upgrades. Was it new for Metroid? Yes. Was it good though? NO.
    Last edited by Soulis; 04-29-2012 at 04:01 PM.

  11. #56
    Rebel scum Hero of Algol MrMatthews's Avatar
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    Soulis, I beg you: please don't be a tool.

  12. #57
    Road Rasher Soulis's Avatar
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    Quote Originally Posted by MrMatthews View Post
    Soulis, I beg you: please don't be a tool.
    Why are you saying that? I wanted to explain why that statement is wrong and at the same it was a good opportunity for me to bash OtherM.
    Last edited by Soulis; 04-29-2012 at 04:17 PM.

  13. #58
    Rebel scum Hero of Algol MrMatthews's Avatar
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    Quote Originally Posted by Soulis View Post
    Why are you saying that?
    1. You completely denied the validity of a flippant comment I made that was not meant to be taken seriously.

    2. The comment was, in fact, perfectly valid. You managed to take what I said in about 8 words and stretch it out over four or five paragraphs.

    3. When Super Mario Bros 2 came out, there was no established franchise. You can compare Mario 2 to Other M, I'm sorry.

  14. #59
    Road Rasher Soulis's Avatar
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    Well, Mario was a huge success though and before the sequel came out it had a huge fan following. I love SMB2 or Doki Doki Panic but i can see why many people hate it.

  15. #60
    Rebel scum Hero of Algol MrMatthews's Avatar
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    And why is that?

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