Quantcast

Page 12 of 18 FirstFirst ... 28910111213141516 ... LastLast
Results 166 to 180 of 264

Thread: Any other Master System fans?

  1. #166
    ding-doaw Raging in the Streets tomaitheous's Avatar
    Join Date
    Sep 2007
    Location
    Sonoran Desert
    Age
    36
    Posts
    3,057
    Rep Power
    31

    Default

    Quote Originally Posted by TmEE View Post
    You still got 60 frames per second, of 262 lines and you use up most of the lines on your game code, and the little left for VRAM updates. GG has less VRAM bandwidth that SMS in 50Hz when you blank out the non visible lines (they are not blanked !). GG is a shit
    Yeah, but who cares about PAL systems :P

  2. #167
    Mastering your Systems Hero of Algol TmEE's Avatar
    Join Date
    Oct 2007
    Location
    Estonia, Rapla City
    Age
    23
    Posts
    9,060
    Rep Power
    67

    Default

    most poeple who care about SMS :P
    Death To MP3, :3
    Mida sa loed ? Nagunii aru ei saa "Gnirts test is a shit" New and growing website of total jawusumness !

  3. #168
    Smith's Minister of War Raging in the Streets Kamahl's Avatar
    Join Date
    Jan 2011
    Location
    Portugal
    Age
    23
    Posts
    4,564
    Rep Power
    51

    Default

    Ninja Gaiden for the SMS is PAL only.
    Therefore the SMS is PAL only.
    This thread needs more... ENGINEERS

  4. #169
    _-_-_-_-_-_-_-_-_-_-_-_-_ WCPO Agent NeoZeedeater's Avatar
    Join Date
    Jul 2006
    Posts
    913
    Rep Power
    20

    Default

    It came out in one NTSC region: Korea.

  5. #170
    Where are the bits?! ESWAT Veteran j_factor's Avatar
    Join Date
    Jun 2005
    Location
    Oakland, representin'
    Posts
    7,119
    Rep Power
    57

    Default

    Ninja Gaiden plays fine on my NTSC console.


    You just can't handle my jawusumness responces.

  6. #171
    I remain nonsequitur Hero of Algol sheath's Avatar
    Join Date
    Jul 2010
    Location
    Texas
    Age
    35
    Posts
    9,926
    Rep Power
    76

    Default

    I was going to say that I thought the PAL ROM worked fine on my Master Everdrive. It's been a while though.

  7. #172
    _-_-_-_-_-_-_-_-_-_-_-_-_ WCPO Agent NeoZeedeater's Avatar
    Join Date
    Jul 2006
    Posts
    913
    Rep Power
    20

    Default

    I was pleasantly surprised when I bought SMS Ninja Gaiden. I guess previously I had been playing the emulated version set to 50hz without realizing it. The increased speed when I played the real thing made the game better.

  8. #173
    Where are the bits?! ESWAT Veteran j_factor's Avatar
    Join Date
    Jun 2005
    Location
    Oakland, representin'
    Posts
    7,119
    Rep Power
    57

    Default

    Quote Originally Posted by NeoZeedeater View Post
    I was pleasantly surprised when I bought SMS Ninja Gaiden. I guess previously I had been playing the emulated version set to 50hz without realizing it. The increased speed when I played the real thing made the game better.
    The increased speed is the only way I've ever played it. But I do like the fast speed a lot. It's my favorite Ninja Gaiden game.


    You just can't handle my jawusumness responces.

  9. #174
    _-_-_-_-_-_-_-_-_-_-_-_-_ WCPO Agent NeoZeedeater's Avatar
    Join Date
    Jul 2006
    Posts
    913
    Rep Power
    20

    Default

    I didn't like SMS Ninja Gaiden much the first time I played it. As a huge fan of the NES games, I was disappointed it didn't have the same artistic flair with the cinemas, bosses, or music. It made me wish they had just graphically updated the NES games instead. I definitely grew to appreciate it, though. The gameplay's solid and that's what matters most. The controls are perfectly done and the wall jump's a cool move. And visually, there's some great use of colour that makes up a bit for the lesser (but still fine) character designs.

  10. #175
    Where are the bits?! ESWAT Veteran j_factor's Avatar
    Join Date
    Jun 2005
    Location
    Oakland, representin'
    Posts
    7,119
    Rep Power
    57

    Default

    I find the NES games too exacting with collision detection. Your sword has to line up a certain way or it won't register a hit even if it's clearly overlapping the enemy sprite.


    You just can't handle my jawusumness responces.

  11. #176
    I remain nonsequitur Hero of Algol sheath's Avatar
    Join Date
    Jul 2010
    Location
    Texas
    Age
    35
    Posts
    9,926
    Rep Power
    76

    Default

    I find the first NES Ninja Gaiden too impossible in the last level just because of how far it sends you without energy recharges and sends you back if you die. I think I've made it most way through the fight with Ryu's father and that's it. I have the second game too, I just haven't played it much. Ninja Gaiden Black on the hardest difficulty is a cake walk compared to the first NES game though. If I could press a button to dodge attacks in the NES game I'd be golden.

  12. #177
    Master of Shinobi TheSonicRetard's Avatar
    Join Date
    Apr 2010
    Posts
    2,325
    Rep Power
    31

    Default

    The trick is to play the old Ninja Gaiden games like a rhythm game. Always move forward. I can beat the entire trilogy today. I also love the new games, although I haven't played NG3 yet. NG Black is probably my favorite of the new games.
    A retarded Sonic.

  13. #178
    Master of Shinobi ApolloBoy's Avatar
    Join Date
    Apr 2007
    Location
    San Jose, CA
    Age
    23
    Posts
    1,444
    Rep Power
    17

    Default

    Quote Originally Posted by NeoZeedeater View Post
    I was pleasantly surprised when I bought SMS Ninja Gaiden. I guess previously I had been playing the emulated version set to 50hz without realizing it. The increased speed when I played the real thing made the game better.
    Most later SMS games were still programmed in Japan so playing stuff like Ninja Gaiden on an NTSC system means you're playing them at the proper speed.
    My collection
    My Game Gavel listings
    Quote Originally Posted by eddiespruce
    Have a problem with that, Dr. Octopus?
    Quote Originally Posted by Zebbe
    Pal Soft is surely the ugliest name of a company I've ever heard. Why not go the full way and call yourself "PAL 50 Hz RF Mono Soft Corporated Limited" or something.

  14. #179
    I remain nonsequitur Hero of Algol sheath's Avatar
    Join Date
    Jul 2010
    Location
    Texas
    Age
    35
    Posts
    9,926
    Rep Power
    76

    Default

    I forgot that I had the Master System game library annotated in the old Game Pilgrimage archive.

    http://www.gamepilgrimage.com/SMSgames.htm

  15. #180
    Master of Shinobi A Black Falcon's Avatar
    Join Date
    Jun 2008
    Age
    30
    Posts
    1,240
    Rep Power
    12

    Default

    Quote Originally Posted by j_factor View Post
    I don't think this is really true. NES was more famous for the "same name, different game" phenomenon with regards to contemporary arcade games. NES does have a lot more old arcade games, like Pac-Man and Donkey Kong, if that's what you were talking about, but those don't really count, in my mind.
    What, so an arcade game doesn't count as an arcade game if it was released before 1985 or something? Do you have any idea how insane that makes you sound?

    I mean, seriously, the NES was the first console with near-perfect ports of almost all of the early to mid '80s arcade games ported to it. Just about any arcade game on both the NES and older consoles not only was better on NES, but was way better -- and remember, the NES is 1983 hardware. Released the same day as the far, far less powerful Sega SG-1000, and only a year after the also far, far less powerful Vectrex, Colecovision, and Atari 5200 (all of which I think should be considered 3rd gen consoles, as I've said before; it's insane to put those systems, called next-gen at the time, in the same gen as the 2600 just because they all failed). Stuff like Pac-Man, Ms. Pac-Man, Bump n Jump, Millipide, Gyruss, Burgertime, Donkey Kong, DK Jr., and plenty more... they just blow away all prior ports.

    You're right that late '80s to early '90s arcade games ported to the NES sometimes have "same name, different game" designs, from Strider to Splatterhouse: Wanpaku Graffiti to Mighty Final Fight and plenty more, and other times are clearly inferior ports (TMNT II: The Arcade Game...), but earlier games have near-perfect, or even better than the arcade (Gyruss) ports, and those later "same name but different" ones are often great games too. It's the ones in between that have more mixed results, but that varies from game to game.

    I guess I can agree to this. I don't like the NES very much. I'm not a huge fan of SMS either, but I slightly prefer it over NES.
    So you just don't really like 8-bit games in general? Alright, I know some people feel that way.

    To me, lots of NES games just don't "feel" right. I mean, the SMB games play great, along with Kirby's Adventure, and one of my favorite NES games, Shatterhand. I wish more NES games were like those. Instead, all too often they have really weird jump physics, gimped controls, or poor collision detection. A lot of NES games that people commonly tout suffer from these problems. Often I can still see the game's good qualities, but these issues just ruin it for me. It doesn't always ruin it for me -- it also results in quite a few "I like the game, but..." situations.
    I haven't played Shatterhand, but Kirby's Adventure is one of my favorite NES games, yeah... I love that it actually has oncart saving. It's the only NES platformer with battery save... if only more had had it.

    The gameplay's exceptional too of course. Great enhancement from the original GB KDL game.

    I have never seen anyone actually recommend those on SMS. Yes, they're not worth bothering with. Every system has games not worth bothering with. This has nothing to do with anything.
    Apparently some people in this thread recommend the last of those at least...

Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •