most poeple who care about SMS :P
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Ninja Gaiden for the SMS is PAL only.
Therefore the SMS is PAL only.
This thread needs more... ENGINEERS
It came out in one NTSC region: Korea.
Ninja Gaiden plays fine on my NTSC console.
You just can't handle my jawusumness responces.
I was going to say that I thought the PAL ROM worked fine on my Master Everdrive. It's been a while though.
I was pleasantly surprised when I bought SMS Ninja Gaiden. I guess previously I had been playing the emulated version set to 50hz without realizing it. The increased speed when I played the real thing made the game better.
I didn't like SMS Ninja Gaiden much the first time I played it. As a huge fan of the NES games, I was disappointed it didn't have the same artistic flair with the cinemas, bosses, or music. It made me wish they had just graphically updated the NES games instead. I definitely grew to appreciate it, though. The gameplay's solid and that's what matters most. The controls are perfectly done and the wall jump's a cool move. And visually, there's some great use of colour that makes up a bit for the lesser (but still fine) character designs.
I find the NES games too exacting with collision detection. Your sword has to line up a certain way or it won't register a hit even if it's clearly overlapping the enemy sprite.
You just can't handle my jawusumness responces.
I find the first NES Ninja Gaiden too impossible in the last level just because of how far it sends you without energy recharges and sends you back if you die. I think I've made it most way through the fight with Ryu's father and that's it. I have the second game too, I just haven't played it much. Ninja Gaiden Black on the hardest difficulty is a cake walk compared to the first NES game though. If I could press a button to dodge attacks in the NES game I'd be golden.
The trick is to play the old Ninja Gaiden games like a rhythm game. Always move forward. I can beat the entire trilogy today. I also love the new games, although I haven't played NG3 yet. NG Black is probably my favorite of the new games.
A retarded Sonic.
I mean, seriously, the NES was the first console with near-perfect ports of almost all of the early to mid '80s arcade games ported to it. Just about any arcade game on both the NES and older consoles not only was better on NES, but was way better -- and remember, the NES is 1983 hardware. Released the same day as the far, far less powerful Sega SG-1000, and only a year after the also far, far less powerful Vectrex, Colecovision, and Atari 5200 (all of which I think should be considered 3rd gen consoles, as I've said before; it's insane to put those systems, called next-gen at the time, in the same gen as the 2600 just because they all failed). Stuff like Pac-Man, Ms. Pac-Man, Bump n Jump, Millipide, Gyruss, Burgertime, Donkey Kong, DK Jr., and plenty more... they just blow away all prior ports.
You're right that late '80s to early '90s arcade games ported to the NES sometimes have "same name, different game" designs, from Strider to Splatterhouse: Wanpaku Graffiti to Mighty Final Fight and plenty more, and other times are clearly inferior ports (TMNT II: The Arcade Game...), but earlier games have near-perfect, or even better than the arcade (Gyruss) ports, and those later "same name but different" ones are often great games too. It's the ones in between that have more mixed results, but that varies from game to game.
So you just don't really like 8-bit games in general? Alright, I know some people feel that way.I guess I can agree to this. I don't like the NES very much. I'm not a huge fan of SMS either, but I slightly prefer it over NES.
I haven't played Shatterhand, but Kirby's Adventure is one of my favorite NES games, yeah... I love that it actually has oncart saving. It's the only NES platformer with battery save... if only more had had it.To me, lots of NES games just don't "feel" right. I mean, the SMB games play great, along with Kirby's Adventure, and one of my favorite NES games, Shatterhand. I wish more NES games were like those. Instead, all too often they have really weird jump physics, gimped controls, or poor collision detection. A lot of NES games that people commonly tout suffer from these problems. Often I can still see the game's good qualities, but these issues just ruin it for me. It doesn't always ruin it for me -- it also results in quite a few "I like the game, but..." situations.
The gameplay's exceptional too of course. Great enhancement from the original GB KDL game.
Apparently some people in this thread recommend the last of those at least...I have never seen anyone actually recommend those on SMS. Yes, they're not worth bothering with. Every system has games not worth bothering with. This has nothing to do with anything.
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