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Thread: Why is the SNES so slow?

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    Smith's Minister of War Raging in the Streets Kamahl's Avatar
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    Quote Originally Posted by Team Andromeda View Post
    Really ? So why are people posting about the Mega Drive, Saturn and various other machines and not keeping the discussion 'only' about the Snes and why it featured a slow processor.
    Because the answer was given in the first page of the thread, it has a shitty processor. Of course the discussion would progress into "just how much of a difference a better processor makes" and "just how important are effects in hardware".
    This thread needs more... ENGINEERS

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    Master of Shinobi Team Andromeda's Avatar
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    Quote Originally Posted by Kamahl View Post
    Because the answer was given in the first page of the thread, it has a shitty processor.
    Technical discussions you mean .
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    Quote Originally Posted by Team Andromeda View Post
    Some games on the SNES there were not slow and showed impressive spite handling like Smash TV Road Runner: Death Valley Rally and not all SNES racers were flat like with Top Gear 1 and II, Super 4Wd
    Yeah, but those few exceptions don't prove much, as most SNES games are slow and most versions are slower compared to counterparts on other consoles of that generation. It's like saying Ristar and Panorama Cotton proves the Mega Drive has superb colour potential. It's true those games look good, but there are many more like them on SNES and TG-16 compared to on Mega Drive.

    People need to realize ALL consoles have their weaknesses, and if it isn't in the hardware it is in the price or devkits.


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    I remain nonsequitur Hero of Algol sheath's Avatar
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    Death Valley Rally feels really dumbed down for a platformer, and it suffers from excessively bland flat backgrounds. The running mechanics feel very stiff to me. I'm only bringing it up because it comes up in Genesis SNES comparisons frequently, and aside from comparing it to the Genesis Road Runner game I don't see the point.

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    Quote Originally Posted by Zebbe View Post
    People need to realize ALL consoles have their weaknesses, and if it isn't in the hardware it is in the price or devkits.
    Even the big monsters (Neo Geo, Sharp X68000) have areas where they're worse than the MD or SNES. And I'm not talking price .
    This thread needs more... ENGINEERS

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    This thread needs to be on audio-book so I can listen to it when I need to get some sleep. ;P

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    Hard Road! Raging in the Streets Barone's Avatar
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    Quote Originally Posted by Zebbe View Post
    Yeah, but those few exceptions don't prove much, as most SNES games are slow and most versions are slower compared to counterparts on other consoles of that generation. It's like saying Ristar and Panorama Cotton proves the Mega Drive has superb colour potential. It's true those games look good, but there are many more like them on SNES and TG-16 compared to on Mega Drive.

    People need to realize ALL consoles have their weaknesses, and if it isn't in the hardware it is in the price or devkits.
    This.

    Quote Originally Posted by Kamahl View Post
    Even the big monsters (Neo Geo, Sharp X68000) have areas where they're worse than the MD or SNES. And I'm not talking price .
    And FM Towns too. I don't know exactly why but it's not hard to find a FM Towns game with static background and/or no parallax at all.
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    Quote Originally Posted by eddiespruce View Post
    There were better games on the CD-i than there were on the 3DO.
    Quote Originally Posted by Olls View Post
    That is definitely true. SNES games are overall more well-balanced. The Mega Drive has many more (extremely) difficult games for no other reason than bad game balance and sometimes shitty controls.

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    Quote Originally Posted by agostinhobaroners View Post
    And FM Towns too. I don't know exactly why but it's not hard to find a FM Towns game with static background and/or no parallax at all.
    I unfortunately don't know much about the FM Towns hardware, good info is almost impossible to find.
    This thread needs more... ENGINEERS

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    Master of Shinobi Thenewguy's Avatar
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    How would the Amiga 500 have done at shooters if there'd been much more porting from Japanese arcade games? is the capability there? (judging by Disposable Hero I'd imagine the answer would be yes).

    What are Amiga bob's like in comparison to SNES and Mega Drive sprites? impossible to put down a definite figure?

    Disposable Hero looks like its running in a really high resolution, my imagination?

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    Nameless One magicalsoundshower's Avatar
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    Quote Originally Posted by Black_Tiger View Post
    Metamor Jupiter
    A bit late, but thanks for mentioning this game, it looks and sounds badass. And I thought I knew all the cool PCE (CD) games. The system never ceases to surprise/amaze.

    Disposable Hero probably only runs at 320x200 pixels and only looks sharper thanks to good graphics design (I can't really think of any Amiga games that used the 640x400 mode for anything besides static screens or dashboards). It also looks like the game completely lacks parallax because pulling it off on the Amiga is kind of a pain. Personally, I think Apidya will always be my favorite Amiga shooter. I admit it mostly doesn't use parallax either (but when it does, it looks awesome) but I've always felt you don't realy miss it in most levels.
    Last edited by magicalsoundshower; 06-09-2012 at 02:40 PM.

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    Quote Originally Posted by magicalsoundshower View Post
    A bit late, but thanks for mentioning this game, it looks and sounds badass. And I thought I knew all the cool PCE (CD) games. The system never ceases to surprise/amaze.
    Metamor Jupitor also has that Castlevania IV/Trouble Shooter rotating tunnel effect, but actually uses the PCE's 'psuedo third layer' trick to give it a shaded gradient to roll across. There is also what appears to be real-time scaling and rotating sprites, but they render extremely slow and it is strictly a novelty. There is some mosaic and other effects in the game too.

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    We have kind of moved past the Genesis/TG16 shooter debate but I felt like doing a more thorough look at the selections on each system for my own personal interest to see if my opinion changed. I figure it won't hurt to post it here.

    Looking through lists for both, these are what I consider good shooters on them -


    Duo

    1943 Kai
    Aeroblasters
    After Burner II
    Ai Cho Aniki
    Air Zonk
    Alzadick
    Atomic Robo Kid Special
    Avenger
    Blazing Lazers
    Cho Aniki
    Coryoon
    Download
    Download 2
    Fantasy Zone
    Final Soldier
    Forgotten Worlds
    Galaga '90
    Gate of Thunder
    Ginga Fukei Densetsu Sapphire
    Gradius II
    Hana Tahka Daka
    Kiaidan 00
    Kyukyoku Tiger
    L-Dis
    Lords of Thunder
    Macross 2036
    Magical Chase
    Parodius
    CD Denjin: Rockabilly Tengoku
    Psychic Storm
    Nexzr Special
    Rabio Lepus Special
    R-Type Complete CD
    Saint Dragon
    Salamander
    Soldier Blade
    Star Parodier
    Super Darius II
    Super Raiden
    Super Star Soldier
    Sylphia
    Tatsujin
    Rayxanber III


    Genesis/Sega CD

    AH-3 Thunderstrike
    Air Buster
    Android Assault
    Battle Mania 2
    Biohazard Battle
    Desert Strike
    Elemental Master
    Eliminate Down
    Gaiares
    Gley Lancer
    Granada
    Grind Stormer
    Keio's Flying Squadron
    Insector-X
    Jungle Strike
    Lightening Force
    Mega SWIV
    MERCS
    MUSHA
    Night Striker
    Panorama Cotton
    Phelios
    Raiden Trad
    Rambo III
    Ranger-X
    Red Zone
    Robo Aleste
    Sol Deace/Feace
    Soldiers of Fortune
    Soul Star
    Steel Empire
    Subterrania
    Super Fantasy Zone
    Thunder Force II
    Thunder Force III
    Trouble Shooter
    Truxton
    Twinkle Tale
    Urban Strike
    Wings of Wor


    - If a game came out on both, I listed the best one (usually the Duo version) in most cases. There were a few where I felt there were unique strengths to both.

    - I included all kinds of shooters except run 'n guns because of the strong platform element (Ranger-X was borderline but seemed shooter-ish enough), FPS, and gun games. Gun games like T2, Body Count, etc. played with a controller aren't much different than rail shooters, though. If I did include these genres, it would be a major boost in the Genesis' favour.

    - I didn't list 32X or SuperGrafx games.

    - Browsing through lists was more work than I thought it would be. I hope I didn't miss anything awesome.


    Both have amazing shooter line ups. There is a bit of a quantity advantage to the Turbo but I think the Genesis makes up for that in other ways: more variety because of Western games, 3d shooters with hardware scaling. Like I said before, I can understand thinking the Duo is the better shooter system but I don't see how it kills the Genesis given how strong the latter is in this genre.
    Last edited by NeoZeedeater; 06-09-2012 at 03:16 PM.

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    Quote Originally Posted by Kamahl View Post
    Even the big monsters (Neo Geo, Sharp X68000) have areas where they're worse than the MD or SNES. And I'm not talking price .
    Please show some examples.


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    Quote Originally Posted by Zebbe View Post
    Please show some examples.
    I can think of an area where the Neo Geo is inferior to the SNES - alpha blending. Can't do it.

    I can't think of a single instance where the x68k is inferior to the Genesis.
    A retarded Sonic.

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    Quote Originally Posted by Kamahl View Post
    I unfortunately don't know much about the FM Towns hardware, good info is almost impossible to find.
    Muscle Bomber (Saturday Night Slam Masters) and SSFII are two examples of what I said (hummm, both Capcom games...). Both with amazing soundtracks (everybody prizes the 3DO soudtrack for the SSFIIX but it is just a copy of the FM Towns version released earlier).

    There are 2 main companies that ported arcade games for the FM Towns: CRI and Ving. CRI is that crap that we all know responsible for Galaxy Force II and After Burner III on the Sega CD (actually a downport of the FM Towns version). Most of the CRI games are pure crap, so After Burner, After Burner II and After Burner III on the FM Towns are actually inferior to After Burner II on the MD or on the PCE.
    OTOH, Ving (maybe you know him from the PS1 and Saturn ports of Night Striker) was always superb. God, if Ving had developed/ported games to the Mega CD we certainly would have a different game (no pun intended) in our hands. Splatterhouse, Chase HQ, Bubble Bobble, Final Blow (far superior verison compared to the MD one; actually this game was good), Image Fight, Kyukyoku Tiger (supreme version), Operation Wolf, PuLiRuLa, The New Zealand Story (perfect port of the original version, not that one ported to the MD), Viewpoint (the best port of this game), Volified (again, the original one not the modified version on the MD)... All superb ports by Ving.
    Developer makes a lot of difference. I wish that Ving could have port at least half o those titles to the Mega CD, like Psygnosis smartly did.

    Here's a complete masterlist for the FM Towns.
    https://docs.google.com/spreadsheet/...=0&output=html

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    Quote Originally Posted by NeoZeedeater View Post
    We have kind of moved past the Genesis/TG16 shooter debate but I felt like doing a more thorough look at the selections on each system for my own personal interest to see if my opinion changed. I figure it won't hurt to post it here.

    Looking through lists for both, these are what I consider good shooters on them -




    - If a game came out on both, I listed the best one (usually the Duo version) in most cases. There were a few where I felt there were unique strengths to both.

    - I included all kinds of shooters except run 'n guns because of the strong platform element (Ranger-X was borderline but seemed shooter-ish enough), FPS, and gun games. Gun games like T2, Body Count, etc. played with a controller aren't much different than rail shooters, though. If I did include these genres, it would be a major boost in the Genesis' favour.

    - I didn't list 32X or SuperGrafx games.

    - Browsing through lists was more work than I thought it would be. I hope I didn't miss anything awesome.


    Both have amazing shooter line ups. There is a bit of a quantity advantage to the Turbo but I think the Genesis makes up for that in other ways: more variety because of Western games, 3d shooters with hardware scaling. Like I said before, I can understand thinking the Duo is the better shooter system but I don't see how it kills the Genesis given how strong the latter is in this genre.
    Awesome post. Rep'ed.
    Some will complain saying that you have stretched the "shooter" concept a bit but I actually agree with you for the most part.

    I have edited your lists 'cause I think that you missed some obligatory titles and in some cases we may argue about the need to include other duplicated games.
    The games that I have included are in bold. None of the originals were removed.

    Duo

    1943 Kai
    Aeroblasters
    After Burner II
    Ai Cho Aniki
    Air Zonk
    Alzadick
    Atomic Robo Kid Special
    Avenger
    Blazing Lazers
    Cho Aniki
    Coryoon
    Download
    Download 2
    Fantasy Zone
    Final Soldier
    Forgotten Worlds
    Galaga '90
    Gate of Thunder
    Ginga Fukei Densetsu Sapphire
    Gradius II
    Hana Tahka Daka
    Hellfire S For the 2-Player mode, cutscenes and awesome arranged music.
    Kiaidan 00
    Kyukyoku Tiger
    L-Dis
    Lords of Thunder
    Macross 2036
    Magical Chase
    Ordyne A true classic IMO. Very solid game and a great port.
    Parodius
    CD Denjin: Rockabilly Tengoku
    Psychic Storm
    Nexzr Special
    R-Type Complete CD
    Rabio Lepus Special
    Rayxanber II IMO better than III.
    Rayxanber III
    Saint Dragon
    Salamander
    Seirei Senshi Spriggan Another obligatory GREAT shooter.
    Soldier Blade
    Spriggan Mark 2: Re-Terraform Project A must. Awesome.
    Star Parodier
    Super Darius Even if only for the fact that this is the only console port (IDK if there's another but certainly not close to this one) and it's a good port IMO.
    Super Darius II
    Super Raiden
    Super Star Soldier
    Sylphia
    Tatsujin
    Valkyrie no Densetsu In the same vein that you included Elemental Master and other. A classic game by Namco. Good port.
    Zero Wing For the (arguable) extras.


    Genesis/Sega CD

    AH-3 Thunderstrike
    After Burner II The scaling, colors and music are superior on the PCE but the gameplay is better here. Also, as a side note, this version supports the XE-1AP analog controller and works great with that. It's way easier to perform the all movements and certainly increases your precision. Both directions and acceleration controls are analog.
    Air Buster
    Android Assault
    Battle Mania 2
    Biohazard Battle
    Darius II Mainly for the fact that the zoomed in camera of the PCE CD version can really complicate things in some stages. The colors are better on the PCE but the explosion effect on the MD is awesome. The camera on the MD version makes it easier to play, also compared to the Saturn version IMO.
    Desert Strike
    Elemental Master
    Eliminate Down
    Fire Shark A classic Toaplan game and a solid conversion IMO. I think it's in the same level of Kyukyoku Tiger and since you have included it...
    Forgotten Worlds Mainly for the 2-Player mode but also for the parallax lovers.
    Gaiares
    Gley Lancer
    Granada
    Grind Stormer
    Keio's Flying Squadron
    Hellfire Another classic Toaplan shooter, I can't see why it should not be included. Besides the parallax, I think that the graphic details are better on the MD. Color are better on PCE, as expected. The gameplay also has its differences. The MD version massacres you with checkpoints...
    Insector-X
    Jungle Strike
    Lightening Force
    Mega SWIV
    MERCS
    MUSHA
    Night Striker
    Panorama Cotton
    Phelios
    Raiden Trad
    Rambo III
    Ranger-X
    Red Zone
    Robo Aleste
    Slap Fight MD For the great MD exclusive mode. The original game is weak IMO.
    Sol Deace/Feace
    Soldiers of Fortune
    Soul Star
    Steel Empire
    Subterrania
    Super Fantasy Zone
    Thunder Force II
    Thunder Force III
    Trouble Shooter
    Truxton
    Twinkle Tale
    Undead Line I can't see why you left this great game out from your list.
    Urban Strike
    Wings of Wor
    Zero Wing Another classic that I think should have been included. The music is far superior to the arcade/PCE CD version (both mono).

    We may discuss the differences. I would like to hear your opinion.
    Last edited by Barone; 06-09-2012 at 05:14 PM.
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    Quote Originally Posted by eddiespruce View Post
    There were better games on the CD-i than there were on the 3DO.
    Quote Originally Posted by Olls View Post
    That is definitely true. SNES games are overall more well-balanced. The Mega Drive has many more (extremely) difficult games for no other reason than bad game balance and sometimes shitty controls.

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