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Thread: Is Metal Slug on Genesis possible?

  1. #181
    Where are the bits?! ESWAT Veteran j_factor's Avatar
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    Quote Originally Posted by Kamahl View Post
    The code must always be different since different formats are accessed in different ways.
    The code does not have to be different for different formats. In a practical sense, on a console, yes, the code has to be different for a disc game versus a cartridge game. But on PC, or a console that's set up to handle different formats that way, that is not the case. You can take the data off a floppy disk and burn it to a CD-R and it will work fine. There was a brief period of time in the 90s where I backed up games that way.


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  2. #182
    Re-Animator Raging in the Streets NeoVamp's Avatar
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    Quote Originally Posted by Guntz View Post
    I can live without a UniBIOS though, I really don't care.
    Until you have one, then you wouldn't want to go back!

    I love my UniBios but mostly because it lets me do things to my games that they normally don't allow you,
    like playing as Bosses or getting Mai's boobie jiggle back on the newer KOF's, or even being able to see cut stuff in games.
    (like Metal Slug 5 has some cut stages that you can reach via the unibios)

  3. #183
    That's Sir Guntz to you ESWAT Veteran Guntz's Avatar
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    I don't have Metal Slug 5... Yet. It's kind of expensive and I already have 3 Slugs. My home system is Japanese so there's boob jiggling all the time. Most games have JP text, but it's cool how some of them allow different languages anyways.

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  4. #184
    Raging in the Streets Drakon's Avatar
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    Quote Originally Posted by Guntz View Post
    I suppose a UniBIOS would be nice in my home system so I can play certain games with unlimited credits. Like Fatal Fury 1, 5 credits isn't enough to play the whole game in 2 player mode. I can live without a UniBIOS though, I really don't care.
    Smeh I got the mvs because games are cheaper. Built a supergun and set it to freeplay and all is good. Pretty sure all my carts the options I get are like english and spanish and credit related stuff with the regular bios.

    Quote Originally Posted by NeoVamp View Post
    Until you have one, then you wouldn't want to go back!

    I love my UniBios but mostly because it lets me do things to my games that they normally don't allow you,
    like playing as Bosses or getting Mai's boobie jiggle back on the newer KOF's, or even being able to see cut stuff in games.
    (like Metal Slug 5 has some cut stages that you can reach via the unibios)
    Wow that's pretty awesome. I'm going to youtube some of this stuff. I thought the unibios only let you access things that are normally unlocked in different regions.

    *edit*

    it's just an eprom....has anyone like dumped it?

    Ahh a razoola product. I have a few of his phoenixed cps2 b boards and I love the custom stuff he added. Juke box mode rules.
    Last edited by Drakon; 06-17-2012 at 12:33 AM.
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  5. #185
    ESWAT Veteran Chilly Willy's Avatar
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    Quote Originally Posted by Guntz View Post
    My home system is Japanese so there's boob jiggling all the time.
    It's so stupid that they remove that for US versions.

  6. #186
    That's Sir Guntz to you ESWAT Veteran Guntz's Avatar
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    The worst part is SNK's censorship of such things is quite inconsistent... In KOF 2003 for instance, even though Mai's boobs are static in her idle animation, the rest of her animation frames aren't censored from what I see.

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  7. #187
    Smith's Minister of War Raging in the Streets Kamahl's Avatar
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    Quote Originally Posted by j_factor View Post
    The code does not have to be different for different formats. In a practical sense, on a console, yes, the code has to be different for a disc game versus a cartridge game. But on PC, or a console that's set up to handle different formats that way, that is not the case. You can take the data off a floppy disk and burn it to a CD-R and it will work fine. There was a brief period of time in the 90s where I backed up games that way.
    That doesn't work on any 8/16bit PC. Not that I care really but the definitions of "port" being thrown around here are very inconsistent. How much code must be changed for it to be a port? Or does simply changing the format count as a port? Some think it's one, others think it's the other. The true answer is that it's not clearly defined so stop arguing about it. I've even seen definitions where when the game is mostly reworked (as usually happened due to massive hardware differences) it's no longer a port but a 'reworking'.
    Total mental masturbation.
    This thread needs more... ENGINEERS

  8. #188
    Death Bringer Master of Shinobi Black_Tiger's Avatar
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    MWII for Game Gear and Wonderboy III SMS are the same game and likely use the same engine. But MWII has the tiles arranged in a way that works better for the Game Gear's resolution and screen size. So both games run the same code for the engine, use the same in-graphics for the same stages and overall design, but the world still looks different. It doesn't matter what anyone wants to call one version or the other, but having "99%" the same hardware still resulted in one version being formatted differently to accommodate that "1%".

  9. #189
    ESWAT Veteran Chilly Willy's Avatar
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    Quote Originally Posted by Guntz View Post
    The worst part is SNK's censorship of such things is quite inconsistent... In KOF 2003 for instance, even though Mai's boobs are static in her idle animation, the rest of her animation frames aren't censored from what I see.
    Censorship meeting cost... the idle animation alone was probably easy to edit, but you'd have had to pay good money to edit ALL the animations. So they just paid for the main one figuring the rest weren't as noticeable.

  10. #190
    WCPO Agent evilevoix's Avatar
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    Neo geo rules. You must all own one in some form at some point in time.

  11. #191
    Raging in the Streets Drakon's Avatar
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    Quote Originally Posted by evilevoix View Post
    Neo geo rules. You must all own one in some form at some point in time.
    It's one of the two first arcade boards I ever bought. I just don't see how you couldn't pick one up if you're starting an arcade collection.
    Last edited by Drakon; 03-05-2013 at 06:50 AM.
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    Quote Originally Posted by AlecRob View Post
    Nintendoage: You will never find a more wretched hive of scum and villainy.
    Quote Originally Posted by MrSega View Post
    There's no such thing as a diaper console. It would have been a Toilet.

  12. #192
    Where are the bits?! ESWAT Veteran j_factor's Avatar
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    Quote Originally Posted by Kamahl View Post
    That doesn't work on any 8/16bit PC.
    That's not the point. In the situations where it does work, no porting is required. In the situations where it does not, it has to be ported.

    Quote Originally Posted by Black_Tiger View Post
    MWII for Game Gear and Wonderboy III SMS are the same game and likely use the same engine. But MWII has the tiles arranged in a way that works better for the Game Gear's resolution and screen size. So both games run the same code for the engine, use the same in-graphics for the same stages and overall design, but the world still looks different. It doesn't matter what anyone wants to call one version or the other, but having "99%" the same hardware still resulted in one version being formatted differently to accommodate that "1%".
    Most SMS to GG ports were changed. A few weren't, though. Out Run Europa, for example, is exactly the same. The GG version runs in the GG's SMS mode.


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  13. #193
    Smith's Minister of War Raging in the Streets Kamahl's Avatar
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    Quote Originally Posted by j_factor View Post
    That's not the point. In the situations where it does work, no porting is required. In the situations where it does not, it has to be ported.
    So you're saying that games for the Spectrum/C64 with multiple media versions are actually ports?
    This thread needs more... ENGINEERS

  14. #194
    Outrunner Saturn Fan's Avatar
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    After seeing Mega turrican & Gunstar Heroes, a good Metal Slug port is easily possible.

    Although i think the first Metal Slug game showed up during the 32-bit era so it was too late. Had it been made in the 16-bit days we'd probably have gotten a port.

    Samurai Shodown II is no excuse though. Part 1 turned out pretty well on Genesis on a 24-Megabit cart. Would have been cool to see a 32-40 Megabit port of SSII.

  15. #195
    Hero of Algol kool kitty89's Avatar
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    Quote Originally Posted by Kamahl View Post
    The code must always be different since different formats are accessed in different ways.
    Unless OS calls were made rather than low-level access . . . so typical for even DOS games. Many games (FD or CD) required HDD installation anyway (or, optionally, installation to a FD on some smaller/older games -and DOS itself ).

    OTOH, relatively few CD versions of games were identical to their floppy counterparts, but some were just that. (especially shareware games . . . Wing Commander 1 and 2 did that too -not the Kilrathi Saga win9x conversions, mind you)
    6 days older than SEGA Genesis
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    Quote Originally Posted by evilevoix View Post
    Dude it’s the bios that marries the 16 bit and the 8 bit that makes it 24 bit. If SNK released their double speed bios revision SNK would have had the world’s first 48 bit machine, IDK how you keep ignoring this.

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