I'm gonna get some Genesis games put on EPROMs at some point. Does anybody here know if the ROM files have to be byte swapped before being burned?
I know nothing about doing Genesis repros, but I found this:
So... I guess? I actually just ordered a eprom programmer to do some Famicom/NES repros, and eventually want to do Genesis stuff as well. I could probably be more help once I get it in and figure out how to use it.Genesis ROMs don't have headers that you have to remove like SNES or NES ROMs do. The only thing you have to do is a 'swap byte' before you burn (this function should be in your programmer's software).
Originally Posted by CMA Death Adder
Yes you need to byteswap your code. Most decent programmer GUI's have this option.
Easiest way to tell would be to desolder a genesis maskrom and dump it.
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