
Originally Posted by
goldenhand
I wonder if this suggests that I'm not cut out for this style of game, because you mentioned two of my pet peeves in gaming: scoring combo systems, and needing to play more-or-less perfectly to get the best ending or to reach the "real" final boss.
On the former front, I've never liked cumulative, Pac-Man style bonus systems because they make me feel completely OCD, trying to get perfection and feeling frustrated whenever I make the tiniest slip. That may seem like an anachronistic comparison, but I wonder if the dynamic would still affect me the same way -- it makes the game feel like it's defined by failure, rather than the pleasures of success, if that makes sense. Also, most games with scoring combos seem to require some degree of pattern memorization, and that's not my thing.
And on the latter front, one of the things I like in old-school gaming is that the all-clear/game-winning conditions are usually unambiguous, and don't require perfection. Street Fighter II Turbo was the first game I can remember playing where you needed to be essentially perfect (no rounds lost) to get the best ending, and the requirement felt inhumane (especially because I loathe SFII's difficulty system of having the enemy do more damage than the player). If I need to be perfect in a game, I want it to be in a game like Marble Madness where perfection is the survival requirement of the game itself, not a meta-layer on top of it -- if that makes sense.
But at some point I'll give DoDonPachi a shot, and maybe other games on platforms available to me (I don't have a Saturn -- what would you recommend on Dreamcast, PlayStation 1, or GameCube?). Still, if I'm driven half-mad by the Stage 6 boss in Sol-Feace...!