Aladdin's animation is much closer to a cartoon than the previous cartoon-based games (and the SNES version, for an example), that's the point. It's based on a cartoon movie and looks like one, it's a good thing.
Level design: mediocre and sometimes downright confusing
Hit detection: poor, and missed jumps are all too common
Difficulty/length: too easy/short, even despite its problems
Controls: no problems here, although not as tight as in some other similar games
Variety: barely any, but it has a carpet level
Of course it also has the typical twitchy scrolling as present in most Virgin games, but I won't discredit the game for that.
Looks like a 6/10, 7/10 at most. Help me understand, Sega-16.
This does not explain the love for Aladdin. Controls are the least of its issues.
I don't even mind people liking the game. as I like average games too (Toki is one of my favourite Mega Drive games). I just would never recommend them in a "must-have" thread.
Any time that someone does, it requires an explanation.
"Must have" doesn't necessarily mean "AAA Titles Only".
People can recommend it for being an exclusive or something like that...
I really don't care about which games each one is listing here. The OP is the one who has to judge what is "must have" for him or not.
Then again, if OP is the one to judge, then he should not have made this topic. Now it's our responsibility to judge for him.
true lies lol
X-Men 2 is the first that comes to mind and probably the best.
CHAKAN -- One of the few games that truly embodies what the Genesis purported to be about during its lifespan: bigger, tougher, and meaner than the competition.
KID CHAMELEON -- Some of the best level design ever and the only application of Mario 3's powerup system cum quality in a flowing game. Get a copy with a manual as that has a stage chart.
WORLD OF ILLUSION -- The most creative Disney game.
EARTHWORM JIM -- Unique game with the best Genesis visuals, though the SNES edition's are even better (controls are debatable between them). Offers a variety of playstyles without overdoing the variety or cheapening its general Tarzan-in-a-spacesuit design.
ZERO WING -- Awesome horizontal shooter with a ton of challenge in the 3 loops required to fully beat it. PAL version recommended as that's more generous with the game's unusual powerups.
HELLFIRE -- If you don't go for Zero Wing get this, the US version so you can access the Yea Right difficulty. Answers Zero Wing's single flaw of too quickly killed bosses by presenting bosses that will each take ten minutes to shoot down and a week off your life.
GAIARES -- The deepest 16 bit horizontal shooter.
PHANTASY STAR II -- The best RPG ever.
PHANTASY STAR III -- An interesting game with a more modern structure whose appeal will depend on how much its poor combat presentation bothers you.
PIER SOLAR -- Because Zebbe is a muscular swan.
ROLLING THUNDER 2 -- Sidescrolling run and gun with 'lurk' replacing 'run'. Better because purer than its sequel and the comparable ESwat. Supports co-op. Passwords.
**SOL DEACE -- An amazing horizontal shooter with a flair not even approached by any other 16 bit hori; however, also with a problematic amount of slowdown in a couple places, thus a must have only if you get an overclock. Recommended nonetheless.
STREETS OF RAGE 2 -- Best brawler ever and it's not even close.
ECCO THE TIDES OF TIME -- US or JP version. Adventure game underwater.
SPIDERMAN VS THE KINGPIN -- By far the best comic book game on the Genesis. There's a CD edition that adds some crap.
SUBTERRANIA -- Best "gravity shooter" (it's really an adventure game like Ecco plus a little gunfire) on mainstream consoles.
STRIDER -- Unique gameplay style with a slide mechanic and push-forward emphasis most approached by the inferior Gunstar Heroes.
ETERNAL CHAMPIONS -- Strongest unique fighter remaining from an era of shovelware and second rate conversions. The CD version is "enhanced" by terrible music.
ALADDIN -- Great light pick up and play game, very smooth and polished, with a good mixture of slows and quicks, flat and vertical sections. Won't last long but lots of fun.
PITFALL -- Adventure platformer that plays like a deeper Aladdin. The CD version extends it by 4 (?) stages. Also contains the original Pitfall.
SONIC THE HEDGEHOG -- It's Sonic. Without that stupid spindash.
SONIC THE HEDGEHOG 2 -- It's Sonic. Even better than the first.
SONIC & KNUCKLES -- It's Sonic. Stages are huge in this one. Like Sonic 3 minus the suckage.
FLASHBACK -- Screen by screen adventure game. Excellent stuff.
GHOULS N GHOSTS -- Not quite so good as the NES Ghosts n Goblins but close enough.
ALIEN 3 -- Run n gun with a timed puzzler/adventure feel stemming from the need to rescue human hosts before the alien inside each hatches. Excellent dark atmosphere and intricate but never cheap level design. Sadly Hard mode seems to have no effect; but for extra challenge there's the mad NES game.
VECTORMAN -- Solid run n gun with some exploratory platforming and a few metamorphoses. Something of a landmark in Genesis style and a frequent topic of debate. In sheer gaming terms a bit of a stretch to call a must finish but it has enough style and different ideas to make it a must own.
One of Aladdin's strengths is that all of the stages are based around the movie itself. Mickey Mania is another game that does this, only with lots of movies instead of one.
This thread needs more... ENGINEERS
There are currently 1 users browsing this thread. (0 members and 1 guests)