Not to keep this going, but:
Looks better, yes; sounds better, no (the missing and incorrect SFX are very disruptive IMHO); plays better, absolutely not -- it's dramatically worse than the SNES version, and I'm perennially bewildered when people claim otherwise (sorry, Agostinho!). Everything just feels all wrong to me, and several combos that work in the arcade and SNES versions don't work on the 32X version. And on multiple occasions I've had the game fail to respond to button presses, e.g. when charging Jax's special move with LK and attempting to HK after jumping backwards, which makes me wonder whether the game's six-button controller support is buggy (though I think things like that happened occasionally in Genesis MK1 as well). Maybe it's less of an issue for people who mainly play other characters, dunno, but they certainly messed Jax up.
I'm bemused by the way you keep emphasizing how "the facts" prove that the 32X version is the better port; something about that rubs me the wrong way. Partly it's because that method of argument tends to privilege measurements that easily lend themselves to quantitative analysis (which are interesting and no doubt factual, but not necessarily the central issue that makes or breaks a game) over more subjective things that are harder to assess quantitatively (like gameplay and player enjoyment), but are arguably more crucial to a game's success.
Personally I was psyched to get the 32X version (not BITD, but a few years ago), and was looking forward to a near-arcade-perfect experience, but was thoroughly disappointed once I got it. Somehow it just feels like a chore to play, and though I got used to some of its quirks, the 32X port never offered the kind of fun I had with the arcade or SNES versions.
Anyway, a SFII:SCE on the 32X wouldn't really get me that excited; I'd much rather see things like Revenge of Death Adder or a faithful port of Galaxy Force II.


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