Not to keep this going, but:
I'm bemused by the way you keep emphasizing how "the facts" prove that the 32X version is the better port; something about that rubs me the wrong way. Partly it's because that method of argument tends to privilege measurements that easily lend themselves to quantitative analysis (which are interesting and no doubt factual, but not necessarily the central issue that makes or breaks a game) over more subjective things that are harder to assess quantitatively (like gameplay and player enjoyment), but are arguably more crucial to a game's success.
Personally I was psyched to get the 32X version (not BITD, but a few years ago), and was looking forward to a near-arcade-perfect experience, but was thoroughly disappointed once I got it. Somehow it just feels like a chore to play, and though I got used to some of its quirks, the 32X port never offered the kind of fun I had with the arcade or SNES versions.
Anyway, a SFII:SCE on the 32X wouldn't really get me that excited; I'd much rather see things like Revenge of Death Adder or a faithful port of Galaxy Force II.