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Thread: Street Fighter II': Special Champion Edition

  1. #91
    urusei yatsura WCPO Agent lumclaw's Avatar
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    Quote Originally Posted by muteKi View Post
    http://shop.gametrog.com/SEGA-Genesi...AB-GEN132X.htm

    As it turns out that happens to be a common enough problem that there are people that sell replacement cables. Larger issue really is that I don't think that many casual collectors would know much about the 32X in general or care very much.

    Like said before, 32X is one case of third party cables definitively superior.

  2. #92
    Master of Shinobi Team Andromeda's Avatar
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    Quote Originally Posted by TrekkiesUnite118 View Post
    I think TA mentioned a while back that they simply published Hexen on the Saturn, a European team actually developed it. Probe developed the PS1 port, which could explain why the PS1 port is so bad.

    The Saturn port of MK2 I think is by far the biggest slap in the face they produced.
    No Probe were pretty good on the Saturn . They did program Hexxen for the Saturn and did a great job with porting Fifa 96 and Alien Trilogy to the Saturn
    Panzer Dragoon Zwei is
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  3. #93
    Raging in the Streets Da_Shocker's Avatar
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    Alien Triliogy lacked the lightning that was in the PSx version. It wasn't that bad of a port but there is no doubt in my mind that it shouldn't have been better.
    Quote Originally Posted by Zoltor View Post
    Japan on the other hand is in real danger, if Japanese men don't start liking to play with their woman, more then them selves, experts calculated the Japanese will be extinct within 300 years.

  4. #94
    Master of Shinobi Team Andromeda's Avatar
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    Quote Originally Posted by Da_Shocker View Post
    Alien Triliogy lacked the lightning that was in the PSx version. It wasn't that bad of a port but there is no doubt in my mind that it shouldn't have been better.
    Its not has if the Saturn was that good at lighting and you could counter than with Prope better job of porting Hexxen to the Saturn . Sadly Saturn's poor marketshare meant that many 3rd Parties wouldn't put big resources to Saturn ports
    Panzer Dragoon Zwei is
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    Presented for your pleasure

  5. #95
    I remain nonsequitur Hero of Algol sheath's Avatar
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    I'm not sure there's much of a difference between the PS1 and Saturn versions of Alien Trilogy.



    Also, here is videos 2, 3, and 4.

  6. #96
    Raging in the Streets TrekkiesUnite118's Avatar
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    Quote Originally Posted by Team Andromeda View Post
    No Probe were pretty good on the Saturn . They did program Hexxen for the Saturn and did a great job with porting Fifa 96 and Alien Trilogy to the Saturn
    Sorry it wasn't you who mentioned this it was Agostinhobaroners. Here are the credits for the Saturn port of Hexen:

    http://www.mobygames.com/game/sega-s...eretic/credits

    As you can see Probe didn't do any programming for the game, it was done by ATOD.

  7. #97
    Hard Road! Raging in the Streets Barone's Avatar
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    ^Yeah, and those are the credits that appear when you finish the game.
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    Quote Originally Posted by eddiespruce View Post
    There were better games on the CD-i than there were on the 3DO.
    Quote Originally Posted by Olls View Post
    That is definitely true. SNES games are overall more well-balanced. The Mega Drive has many more (extremely) difficult games for no other reason than bad game balance and sometimes shitty controls.

  8. #98
    Master of Shinobi Team Andromeda's Avatar
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    Quote Originally Posted by TrekkiesUnite118 View Post
    Sorry it wasn't you who mentioned this it was Agostinhobaroners. Here are the credits for the Saturn port of Hexen:

    http://www.mobygames.com/game/sega-s...eretic/credits

    As you can see Probe didn't do any programming for the game, it was done by ATOD.
    In the Saturn Pal Manual it lists Probe has the developer and at the start of the game




    .Hence why I always thought they developed it
    Panzer Dragoon Zwei is
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    Presented for your pleasure

  9. #99
    Raging in the Streets TrekkiesUnite118's Avatar
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    Well they did do some developmental tasks for it, just not the hard important stuff like programming.

  10. #100
    Master of Shinobi Team Andromeda's Avatar
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    Quote Originally Posted by TrekkiesUnite118 View Post
    Well they did do some developmental tasks for it, just not the hard important stuff like programming.
    Maybe one of those development tasks was outscoring work to a decent developer
    Panzer Dragoon Zwei is
    one of the best 3D shooting games available
    Presented for your pleasure

  11. #101
    Hard Road! Raging in the Streets Barone's Avatar
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    ^ahahah. I wish they could have done the same for the MK ports.
    At least they were competent enough to find a good company to do the job, unlike EA.
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    Quote Originally Posted by eddiespruce View Post
    There were better games on the CD-i than there were on the 3DO.
    Quote Originally Posted by Olls View Post
    That is definitely true. SNES games are overall more well-balanced. The Mega Drive has many more (extremely) difficult games for no other reason than bad game balance and sometimes shitty controls.

  12. #102
    I remain nonsequitur Hero of Algol sheath's Avatar
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    I've been doing a little bit of research on Mortal Kombat II since it came up. I always only played as Liu Kang or Scorpion, and didn't notice significant gameplay differences between the 16-bit and 32X versions of Mortal Kombat II. Since Jax's combos were brought up as a flaw in the Genesis and 32X versions I decided to take a look while I relearned how to play the game. In the process I found this video full of interesting flaws in the "original".

    See 5:30 especially

  13. #103
    Master of Shinobi goldenband's Avatar
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    Haha, 5:30 is a trip! It's like some sort of homoerotic tango or something. Does that trick work on the real machine?

    BTW, 1:41 is exactly the combo I'm talking about -- I was never able to get it to work on MKII 32X, because it seems like the Back Breaker will only work in that version if both fighters are near the apex of a jump.
    The Umbrellahead Review: where the movies are B and the packages large.

  14. #104
    I remain nonsequitur Hero of Algol sheath's Avatar
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    Quote Originally Posted by goldenband View Post
    Haha, 5:30 is a trip! It's like some sort of homoerotic tango or something. Does that trick work on the real machine?

    BTW, 1:41 is exactly the combo I'm talking about -- I was never able to get it to work on MKII 32X, because it seems like the Back Breaker will only work in that version if both fighters are near the apex of a jump.
    Over the last couple of days I've tried to learn some of Jax' combos. On the Genesis version I can do the deep kick and gotcha grab combo, on the SNES I cannot. On the SNES I can do the high mid jump kick back breaker combo, on the Genesis I cannot. It's a crapshoot there, but I don't find any of the normal moves difficult to perform in either version. I did have a harder time getting Jax' arm rip fatality to work on the SNES version today, but I'm guessing that is because the block button is on one of those stinking triggers. Even with the Ascii pad, those triggers are not ideal for me.

    I am aiming to make a Genesis, SNES, 32X comparison video in the next week that at least shows two combos from Liu Kang, Scorpion and Jax on each platform, plus the AI beating up on me. If I play it enough I might even show the Shao Kahn fight in each version.

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