
Originally Posted by
Melf
I was thinking about the combo thing too, but I think he's right. SF II created the combo system, but KI was the game that took it over the top and made it a mainstay of the genre.
Not only did it take it over the top, it also kept count of hits. Yes combo's were possible in SF2, and MK, BUT Ki kept count, gave out bonus points and took the combo thing to another level. If I remember right, KI took 2 and 3 hit combo's from SF2, and MK, and turned into 7, 10 and 15 hit combo's while promoting and praising the combo's.