Quantcast

Page 3 of 3 FirstFirst 123
Results 31 to 39 of 39

Thread: SGDK - Sega Genesis Development Kit

  1. #31
    WCPO Agent Mad Moham's Avatar
    Join Date
    Dec 2014
    Posts
    786
    Rep Power
    21

    Default

    Thanks, I really appreciate the help. It turns out I didn't set "Path" correctly before. Now the project builds properly. I've never had to set "Path" for any other software I use so that was new to me.

    I'll let people know if I get my game converted to run on MD/Gen.
    Last edited by Mad Moham; 07-29-2016 at 01:15 PM.

  2. #32
    Mega Driver Hedgehog-in-TrainingWCPO Agent Gryson's Avatar
    Join Date
    Nov 2016
    Posts
    983
    Rep Power
    36

  3. #33
    Master of Shinobi Pyron's Avatar
    Join Date
    Jan 2013
    Posts
    1,862
    Rep Power
    59

    Default

    Stef deserves all suport that we can provide, go on Stef!

    Visit my youtube channel Pyron's Lair
    Take here all my hacks made with love for all of us here
    Want to help me? Here is my Patreon!

  4. #34
    Mega Driver Hedgehog-in-TrainingWCPO Agent Gryson's Avatar
    Join Date
    Nov 2016
    Posts
    983
    Rep Power
    36

    Default

    Link is down... what happened?

  5. #35
    Hedgehog-in-Training Hedgehog-in-Training Cristiano Sword's Avatar
    Join Date
    Jul 2017
    Location
    Brazil
    Posts
    24
    Rep Power
    0

    Default

    Quote Originally Posted by Pyron View Post
    Stef deserves all suport that we can provide, go on Stef!
    stef deserves our support.
    I have already supported and will support monthly

    Quote Originally Posted by Gryson View Post
    Link is down... what happened?
    the link changed
    https://www.patreon.com/SGDK

  6. #36
    Go Get-Em! Wildside Expert philiptwood's Avatar
    Join Date
    Apr 2009
    Location
    Birmingham, Alabama
    Age
    42
    Posts
    137
    Rep Power
    11

    Default

    It's been a while since I posted anything here... I was once here under a different name, but lost my password wasn't able to recover my old account so here I am. I've had this account for a minute now, but never really used too much. Anywhoo... Here's a "Wayback Machine" link that seems to work with downloading the SDK.

    https://web.archive.org/web/20190209.../wiki/Download
    Some call me PTW-ACE.

  7. #37
    Toejam is a wiener. Master of Shinobi SEGA-Jorge's Avatar
    Join Date
    May 2007
    Location
    Phoenix, AZ
    Age
    38
    Posts
    1,260
    Rep Power
    48

    Default

    What games have been made with the SGDK? Is it really difficult to get something spun up?

  8. #38
    Hedgehog-in-Training Hedgehog-in-Training SegaDreamcast's Avatar
    Join Date
    Jun 2019
    Posts
    17
    Rep Power
    0

    Default

    Will this work on WINE or only Parallels on a Mac?

  9. #39
    Hedgehog-in-Training Hedgehog-in-TrainingRoad Rasher
    Join Date
    Sep 2016
    Posts
    330
    Rep Power
    8

    Default

    Most recent games are SGDK. Some use instead Basic, Basiegaxorz or however it's written, and a couple went to the pains of 100% asm. As for difficulty, it depends. It is no more difficult than any other C library. If you've made a game for SDL or a similar C lib, you can use SGDK without any trouble. If you've never made a game, or only used high-level tools like GameMaker or Unity, it will be difficult.

    The toolchain is all open source, and works natively on Linux. Probably on Mac too, but not sure if anyone's tried.

Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •