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Thread: 5th Generation Games List - Playing in Widescreen

  1. #1
    Hero of Algol
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    Default 5th Generation Games List - Playing in Widescreen

    Hi!
    I've been trying to compile a complete list of games from the 5th generation of consoles which offer widescreen support and I'd like to ask for your help to improve it.

    This list is still far from being complete but it's already more trustful and longer than any other you'll find in any forum or site. It's a result of many hours of searching and testing dozens and dozens of games, so I'd be glad if you could help me to add a few more games.
    I'm pretty sure I'm still missing some (especially in the N64 list, since I don't know its library as well as the PS1's and there's a lot of games offering different video modes when using the expansion pack)...

    I'm pasting the list here to make things easier but I have an html version here (later on I'll try to build a table with more detailed info and easier to comprehend).
    I've also included games using (or having the option to) some sort of letterbox 4:3 image since it usually can be adjusted (cropped) in order to have fullscreen (or almost like fullscreen) in widescreen TVs.

    Thanks in advance!

    Genesis
    World Cup USA 94 (1994) (anamorphic 16:9 option)

    Sega CD
    The Ninja Warriors (1993) (forced letterbox 4:3; requires crop/zoom TV function for fullscreen)
    World Cup USA 94 (1993) (anamorphic 16:9 option)

    32X
    Virtua Fighter (1995) (anamorphic 16:9 option)

    Sega Saturn
    All-Japan Pro Wrestling featuring Virtua (1997) (anamorphic 16:9 option)
    Baroque (1998) (anamorphic 16:9 option)
    Christmas NiGHTS (1996) (anamorphic 16:9 option)
    NiGHTS Into Dreams... (1996) (anamorphic 16:9 option)
    Panzer Dragoon II Zwei (1996) (anamorphic 16:9 option)
    Stellar Assault SS (1998) (forced letterbox 4:3; requires crop/zoom TV function for fullscreen)
    Touge: King the Spirits (1995) (anamorphic 16:9 option)
    Touge: King the Spirits 2 (1997) (anamorphic 16:9 option)

    N64
    007: The World is Not Enough (anamorphic 16:9 option)
    Armorines: Project S.W.A.R.M. (letterbox 4:3 option; requires the expansion pack; requires crop/zoom TV function for fullscreen)
    Army Men: Sarge's Heroes (letterbox 4:3 option; requires crop/zoom TV function for fullscreen)
    Army Men: Sarge's Heroes 2 (letterbox 4:3 option; requires crop/zoom TV function for fullscreen)
    Banjo-Tooie (anamorphic 16:9 option)
    Daikatana (letterbox 4:3 option; requires the expansion pack; requires crop/zoom TV function for fullscreen)
    Donkey Kong 64 (anamorphic 16:9 option; requires the expansion pack)
    Excitebike 64 (letterbox 4:3 option; requires the expansion pack; requires crop/zoom TV function for fullscreen)
    GoldenEye 007 (letterbox 4:3 option/anamorphic 16:9 option; "Full", "Wide" and "Cinema" options for each aspect ratio)
    Hybrid Heaven (anamorphic 16:9 option)
    Jet Force Gemini (letterbox 4:3 option; requires crop/zoom TV function for fullscreen)
    Ken Griffey Jr's Slugfest for N64 (letterbox 4:3 option; requires crop/zoom TV function for fullscreen)
    Mickey's Speedway USA (letterbox 4:3 option; requires crop/zoom TV function for fullscreen)
    Perfect Dark (letterbox 4:3 option/anamorphic 16:9 option; "Full", "Wide" and "Cinema" options for each aspect ratio)
    Road Rash 64 (letterbox 4:3 option/anamorphic 16:9 option)
    South Park (letterbox 4:3 option; requires the expansion pack; requires crop/zoom TV function for fullscreen)
    Starshot: Space Circus Fever (letterbox 4:3 option; requires crop/zoom TV function for fullscreen)
    Stunt Racer 64 (letterbox 4:3 option; requires crop/zoom TV function for fullscreen)
    Superman: The New Superman Adventures (letterbox 4:3 option; requires crop/zoom TV function for fullscreen)
    Top Gear Overdrive (letterbox 4:3 option; requires crop/zoom TV function for fullscreen)
    Turok: Rage Wars (letterbox 4:3 option; requires the expansion pack; requires crop/zoom TV function for fullscreen)
    Turok 2: Seeds of Evil (letterbox 4:3 option; requires the expansion pack; requires crop/zoom TV function for fullscreen)
    Turok 3: Shadow of Oblivion (letterbox 4:3 option; requires the expansion pack; requires crop/zoom TV function for fullscreen)
    World Driver Championship (letterbox 4:3 option; requires crop/zoom TV function for fullscreen)

    PS1
    Aqua GT (anamorphic 16:9 option)
    Bloody Roar 2: Bringer of the New Age (anamorphic 16:9 option)
    C3 Racing/Max Power Racing (letterbox 4:3 option/anamorphic 16:9 option)
    Codename Tenka (anamorphic 16:9 option)
    Colin McRae Rally (anamorphic 16:9 option)
    F1 2000 (anamorphic 16:9 option)
    F1 Championship Season 2000 (anamorphic 16:9 option)
    Formula 1 (anamorphic 16:9 option)
    Formula 1 98 (anamorphic 16:9 option)
    Ghost In The Shell (anamorphic 16:9 option)
    J's Racin' (1997) (anamorphic 16:9 option)
    J-League Jikkyou Winning Eleven 2000 (anamorphic 16:9 option)
    J-League Jikkyou Winning Eleven 2000 2nd (anamorphic 16:9 option)
    J-League Jikkyou Winning Eleven 2001 (anamorphic 16:9 option)
    J-League Jikkyou Winning Eleven 3 (anamorphic 16:9 option)
    J-League Jikkyou Winning Eleven '98-'99 (anamorphic 16:9 option)
    JGTC: All-Japan Grand Touring Car Championship (1998) (anamorphic 16:9 option)
    Ms. Pac Man Maze Madness (anamorphic 16:9 option)
    Moto Racer World Tour (anamorphic 16:9 option)
    Need for Speed: Porsche 2000 (anamorphic 16:9 option)
    Pac-Man World (anamorphic 16:9 option)
    Puzzle Bobble 3 DX (anamorphic 16:9 option)
    Racingroovy VS (anamorphic 16:9 option)
    Rush Hour (anamorphic 16:9 option)
    Snow Racer '98 (anamorphic 16:9 option) (through code, see http://www.gamefaqs.com/ps/930722-snow-racer-98/cheats)
    This is Football (anamorphic 16:9 option)
    This is Football 2 (anamorphic 16:9 option)
    TNN Motor Sports Hardcore TR (letterbox 4:3 option/anamorphic 16:9 option)
    TOCA Championship Racing (anamorphic 16:9 option)
    TOCA World Touring Cars (anamorphic 16:9 option)
    Touge Max: Saisoku Driver Master (anamorphic 16:9 option)
    Trap Gunner (anamorphic 16:9 option)
    Triple Play 2000 (anamorphic 16:9 option)
    Triple Play 2001 (anamorphic 16:9 option)
    Triple Play Baseball (anamorphic 16:9 option)
    V-Rally Championship Edition 2 (anamorphic 16:9 option)
    Wip3out (anamorphic 16:9 option)
    Wip3out: Special Edition (anamorphic 16:9 option)
    World Soccer Jikkyou Winning Eleven 3: World Cup France '98 (anamorphic 16:9 option)
    World Soccer Jikkyou Winning Eleven 4 (anamorphic 16:9 option)
    Worms Armageddon (anamorphic 16:9 option)
    Yarudora Series Vol. 1: Double Cast (letterbox 4:3 option/16:9 friendly option)
    Yarudora Series Vol. 2: Kisetsu o Dakishimete (letterbox 4:3 option/16:9 friendly option)
    Yarudora Series Vol. 3: Sampaguita (letterbox 4:3 option/16:9 friendly option)
    Yarudora Series Vol. 4: Yukiwari no Hana (letterbox 4:3 option/16:9 friendly option)
    Last edited by Barone; 10-18-2013 at 04:27 PM.

  2. #2
    Genesis Knight's Avatar
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    Do we have ANY idea why Stellar Assault forces that bizarre letterboxed mode? I mean WTF.

    Also, great effort. I'll do some digging.

  3. #3
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    Quote Originally Posted by Genesis Knight View Post
    Do we have ANY idea why Stellar Assault forces that bizarre letterboxed mode? I mean WTF.
    I think it's about saving on bandwidth/fillrate/VRAM (or something like that) and maximizing the frame rate.

    Surely the tech crowd of this forum can give you lots of complex reasons to have those black borders but I'll just point a simple one... The Saturn doesn't have that many of resolution modes (unlike the PS1) and also lacks a lower res mode (256x224, for an example) like the N64 or the PS1 have (early games like Jumping Flash use that resolution), so you don't have many options other than black borders if you want to play with the Saturn resources without sacrificing frame rate and graphical detail.
    IDK if that game is using any special hardware-demanding trick but to me it just seems that SIMS (hehe) chose to reduce the drawable area in order to preserve the frame rate without having to reduce detail; pretty much like some N64 games which have big black borders in hi-res mode - again, there's no 384x240 or 512x256 res modes on the N64, so it's basically 320x240 or a big step up to 640x480.

    EDIT: The game has an interlaced mode (which, I suppose, runs at "something" x 480), so I really think the black borders are there in order to preserve the frame rate, especially in the interlaced mode.


    Quote Originally Posted by Genesis Knight View Post
    Also, great effort. I'll do some digging.
    Thanks, I always like when you post in my threads.
    Last edited by Barone; 10-08-2013 at 02:15 AM.

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    Quote Originally Posted by Barone View Post
    I think it's about saving on bandwidth/fillrate/VRAM (or something like that) and maximizing the frame rate.

    Surely the tech crowd of this forum can give you lots of complex reasons to have those black borders but I'll just point a simple one... The Saturn doesn't have that many of resolution modes (unlike the PS1) and also lacks a lower res mode (256x224, for an example) like the N64 or the PS1 have (early games like Jumping Flash use that resolution), so you don't have many options other than black borders if you want to play with the Saturn resources without sacrificing frame rate and graphical detail.
    IDK if that game is using any special hardware-demanding trick but to me it just seems that SIMS (hehe) chose to reduce the drawable area in order to preserve the frame rate without having to reduce detail; pretty much like some N64 games which have big black borders in hi-res mode - again, there's no 384x240 or 512x256 res modes on the N64, so it's basically 320x240 or a big step up to 640x480.

    Thanks, I always like when you post in my threads.
    Okay, yeah that makes sense. I haven't played a lot of Stellar Assault SS, but it seems like it could have been fullscreen. That said, the game IS very fast and SIMS seems competent. Maybe they knew what they were doing.

    To add to the Saturn list:

    High Velocity: Mountain Racing Challenge (http://www.youtube.com/watch?v=x9pyd_89RkU) (US release of Touge King: The Spirits)

    I think you have all of the Saturn and 32X games. I'm not a PSX person so I can't speak to that. Will you expand this to Dreamcast/Genesis/SegaCD eventually? Because I know there is at least one SegaCD game (World Cup Soccer 94) and I assume there are several Dreamcast games.
    Last edited by Genesis Knight; 10-08-2013 at 02:34 AM.

  5. #5
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    Quote Originally Posted by Genesis Knight View Post
    Okay, yeah that makes sense. I haven't played a lot of Stellar Assault SS, but it seems like it could have been fullscreen. That said, the game IS very fast and SIMS seems competent. Maybe they knew what they were doing.
    I like SIMS, I'll never forget the "transparent" roads in OutRun 2019 and how good the music is. Too bad SOA never bothered to localize their great Mega CD rendition of Shin Megami Tensei...


    Quote Originally Posted by Genesis Knight View Post
    To add to the Saturn list:

    High Velocity: Mountain Racing Challenge (http://www.youtube.com/watch?v=x9pyd_89RkU) (US release of Touge King: The Spirits)
    Yeah, I didn't bother to add all region names (I just listed the original first release names; Japanese developed game -> Japanese name and so on) but you're pushing me to it, hehe. Touge King is there already but, yes, the localized versions need to be listed as well.
    In that note, Western versions of World Soccer Jikkyou Winning Eleven 4 (ISS Pro Evolution) actually don't have the widescreen option in the menu for no good reason, weird stuff.

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    Genesis Knight's Avatar
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    Haha, fair enough.

    There are references to Baroque for Saturn supporting widescreen. Can anyone confirm?
    Sources:
    http://www.racketboy.com/retro/wides...comment-116009
    http://www.gamefaqs.com/boards/944292-baroque/47729157

    Another post on that Racketboy article claims that Saturn Virtual on (JP) supports it.

  7. #7
    Hero of Algol
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    Quote Originally Posted by Genesis Knight View Post
    I think you have all of the Saturn and 32X games. I'm not a PSX person so I can't speak to that. Will you expand this to Dreamcast/Genesis/SegaCD eventually? Because I know there is at least one SegaCD game (World Cup Soccer 94) and I assume there are several Dreamcast games.
    Yeah, why not?
    PS1 stuff may be lacking a ton of JP-only stuff, IDK... That's why I'm posting the list here and praying for some random suggestions... Is in times like this that I remember about our great member, Breetai; which is not with us anymore, sadly. The guy surely had a strong knowledge about the type of stuff I'm looking for.

    I know about that Sega CD game but IIRC it only stretches the image, pretty much like JP MD version of Marble Madness ("wide" option in the menu)... However, Mega CD's The Ninja Warriors is pretty much letterbox 4:3, so it will probably look great and closer to the arcade machine if you crop the image in a widescreen TV.

    I have some sources already bookmarked for a Dreamcast list, but then it would open that can of worms called "PS2" which has dozens of tons of games to analyze.
    I will get there, but gamepilgrimage.com is a place where sheath always try to put things in a non-biased perspective and, as I see it, I can't include the Dreamcast and ignore PS2, Xbox and GameCube. I think sheath own all those systems but I don't, which makes things a lot complicated for me in comparison to the 5th gen stuff; and the emulation is a lot more complicated (even if for the size of the game images alone).
    I'm also a perfectionist prick and, as such, a half-assed list would make me feel bad about the quality of stuff I'm publishing on the site. And I still have to add a lot of N64 titles in the 5th gen... I don't mean 100% completion 'cause that would be mindless but, as I see it, N64 part is not good enough to allow me to move over the 6th gen (the other consoles are pretty well covered already IMO).
    But, yes, my goal is always to cover the whole "standard definition era", so, a lot of work to do.

    Anyway, as I know that you love arcade stuff, you'll probably enjoy this list as well (it's complete AFAIK and also much longer than the stuff you'll find elsewhere):
    http://www.gamepilgrimage.com/conten...ard-definition

    EDIT: Ninja'd. I'll test Baroque (I actually forgot about it for no good reason when my main HDD died two months ago...) and go back later (Virtual On has widescreen support on the Xbox 360 version but not on the Saturn). Thanks a lot.
    Last edited by Barone; 10-08-2013 at 03:11 AM.

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    Raging in the Streets Yharnamresident's Avatar
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    Do you guys have 16:9 SDTVs? they seem pretty uncommon.
    Certified F-Zero GX fanboy

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    Oddly enough, I have a 32 inches Philips DWide which a friend of mine gave me as gift in my birthday this year but I didn't use it yet (3 CRTs in a small place is sort of a big problem to solve).

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    I remain nonsequitur Shining Hero sheath's Avatar
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    All I can say at this point is this is an amazing amount of work and I am glad to see the progress. Also, I can capture from real hardware at least some of these games in their widescreen modes. So hold me to it, and kick me in the nuts if I don't contribute this month to that end.
    "... If Sony reduced the price of the Playstation, Sega would have to follow suit in order to stay competitive, but Saturn's high manufacturing cost would then translate into huge losses for the company." p170 Revolutionaries at Sony.

    "We ... put Sega out of the hardware business ..." Peter Dille senior vice president of marketing at Sony Computer Entertainment

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    Raging in the Streets Yharnamresident's Avatar
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    In other words, how do you play these 16:9 240p games?

    It sounds awesome, Panzer Dragoon, NiGHTS sure would benefit from playing them like that, but I'd hate to do a drastic upscale on my HDTV.
    Certified F-Zero GX fanboy

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    Raging in the Streets A Black Falcon's Avatar
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    Excitebike 64 (N64)'s High Res mode (Expansion Pak required) is letterboxed 4:3 only. If you want to play fullscreen 4:3, you have to play in low res, which is what I always did... the framerate is lower in high res too. It is widescreen, though!

    Also, Top Gear Overdrive (N64) has a letterboxed widescreen 4:3 high-res mode which you can use without the Expansion Pak. With the expansion pak you unlock a full-screen (4:3) high res mode, but without it you can use that intermediate letterboxed one. So yeah, that should be on the list too.

    I'm not sure if the letterboxed modes in these games are actually 16:9 or not for the gameplay window, but they are definitely letterboxed. There are probably some more, but these two I know of offhand.


    On that note, Lunacy on the Saturn has black bars on the top and bottom of the screen... it's not quite 16:9 though, because either Zoom mode on my HDTV cuts off some of the top and bottom of the picture. But the game is definitely not fullscreen.

    Quote Originally Posted by Barone
    I will get there, but gamepilgrimage.com is a place where sheath always try to put things in a non-biased perspective and, as I see it, I can't include the Dreamcast and ignore PS2, Xbox and GameCube. I think sheath own all those systems but I don't, which makes things a lot complicated for me in comparison to the 5th gen stuff; and the emulation is a lot more complicated (even if for the size of the game images alone).
    GC, Xbox, and PS2 all have significant numbers of games with widescreen support, though, and at least somewhat decent Wikipedia lists of games supported. The Dreamcast has far fewer widescreen titles... I think there are some lists online, but are they complete? If they aren't, that could be a justification for doing the DC but not those others -- it has far fewer games with native widescreen support than the later systems, I think.
    Last edited by A Black Falcon; 10-08-2013 at 05:34 AM.

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    Genesis Knight's Avatar
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    Quote Originally Posted by Barone View Post
    I know about that Sega CD game but IIRC it only stretches the image, pretty much like JP MD version of Marble Madness ("wide" option in the menu)... However, Mega CD's The Ninja Warriors is pretty much letterbox 4:3, so it will probably look great and closer to the arcade machine if you crop the image in a widescreen TV.
    World Cup USA '94 isn't anamorphic like these others? I thought that's what Joe was saying in this thread: http://www.sega-16.com/forum/showthr...rld-Cup-USA-94

    Quote Originally Posted by Barone View Post
    I have some sources already bookmarked for a Dreamcast list, but then it would open that can of worms called "PS2" which has dozens of tons of games to analyze.
    I was thinking the same thing as Black Falcon - Dreamcast has far fewer widescreen games, so it's a more interesting list. And cool link for the Tate games, thanks.

    Quote Originally Posted by azonicrider View Post
    In other words, how do you play these 16:9 240p games?
    On a Panny plasma over RGB. The set has a decent upscaler.

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    I remain nonsequitur Shining Hero sheath's Avatar
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    Quote Originally Posted by azonicrider View Post
    In other words, how do you play these 16:9 240p games?

    It sounds awesome, Panzer Dragoon, NiGHTS sure would benefit from playing them like that, but I'd hate to do a drastic upscale on my HDTV.
    Even on a 4:3 SDTV you would get letter boxed wide screen. So you still see the full wide view, it just doesn't touch the top and bottom of the screen, effectively making your set smaller. I used to watch DVDs like that on my 31" RCA years before I got my first "HD" Rear Projection wide screen set.
    "... If Sony reduced the price of the Playstation, Sega would have to follow suit in order to stay competitive, but Saturn's high manufacturing cost would then translate into huge losses for the company." p170 Revolutionaries at Sony.

    "We ... put Sega out of the hardware business ..." Peter Dille senior vice president of marketing at Sony Computer Entertainment

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    Raging in the Streets Yharnamresident's Avatar
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    Quote Originally Posted by sheath View Post
    Even on a 4:3 SDTV you would get letter boxed wide screen. So you still see the full wide view, it just doesn't touch the top and bottom of the screen, effectively making your set smaller. I used to watch DVDs like that on my 31" RCA years before I got my first "HD" Rear Projection wide screen set.
    Okay I see. I got a 5:4 1280x1024 monitor, so I gotta watch HD videos letter boxed.


    Not really how I'd like it. But looking at Google, it seems 16:9 SDTVs aren't very common.
    Certified F-Zero GX fanboy

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