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Thread: Toxic Crusaders

  1. #1
    Blast processor Melf's Avatar
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    Default Toxic Crusaders

    One of the more campy franchise spawned from the '80s was The Toxic Avenger, which told the story of a nerd who became a super hero after being bathed in radioactive waste. It was later expanded into a failed cartoon and this horrible action game, which eventually proved that the property's half-life wasn't as long as some had hoped. Sega and Troma conspired to release this glowing turd, basing it on the poorly-received cartoon, and poor Toxie's never been the same since. Read the full review for all the sad and sorry details, but remember to bring your HAZ-MAT suit.
    Last edited by Melf; 09-06-2011 at 07:52 PM.

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    Rodger's Avatar
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    a good review, interesting to see how half-assed the game turned out. I still have a toxic crusader toy.. I think it glows in the dark. Or maybe that's my swamp thing toy. Hmm.

    In any event, I think I rented this game when it came out, but I don't remember anything from it. Maybe, that's a good thing haha.

  3. #3
    Road Rasher CRV's Avatar
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    Developer: Infogrames

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    Nameless One capi1010's Avatar
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    That 2nd level with the pits is ridiculous. You'll waste at least one continue accidently falling into them. The bosses at the end of each level are good. Never beat this game though, died too many times over BS as described in the review.

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    Raging in the Streets VinnyT's Avatar
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    Quote Originally Posted by CRV
    Developer: Infogrames
    Proof?




  6. #6
    Prince of Shatt Master of Shinobi CMA Death Adder's Avatar
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    Default ...

    All I can say is, "They're gross but they still get girls!"
    Which actually says a lot about the behaviors of women.
    Cruise by Diskman Presents: filled with geektastic classic gaming goodness!

  7. #7
    Road Rasher CRV's Avatar
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    Quote Originally Posted by VinnyT
    Proof?
    Credits:

    Code:
    Sega of America
    Design Team
    Gary Barth
    Stewart Kosoy
    Steve Snyder
    
    Infogrames Team
    Design
    Vincent Pourieux
    Didier Chanfray
    Thibault Lepoutre
    
    Programming
    Thibault Lepoutre
    Vincent Pourieux
    
    Art
    Josyane Girard
    Didier Chanfray
    
    Music
    Frederic Menzen
    
    Producer
    Stewart Kosoy
    
    Special thanks
    Javone Alonzo
    Yael Barroz
    Fred Bourgeain

  8. #8
    Raging in the Streets VinnyT's Avatar
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    Damn, guess I should have actually read the credits when I beat it. Oh well.

    Ken, may we have a fix here?




  9. #9
    Blast processor Melf's Avatar
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    Sega of America also has design credits though. It's also strange that Infogrames isn't credited in the manual, on the box, or at the boot up sequence. Is that design team all there is relating to it?

    Troma is credited at the beginning of the game, and everything else only mentions Sega.

  10. #10
    Road Rasher CRV's Avatar
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    Quote Originally Posted by Melf
    Sega of America also has design credits though. It's also strange that Infogrames isn't credited in the manual, on the box, or at the boot up sequence. Is that design team all there is relating to it?
    I would assume the programmers, artists, and music are Infogrames (these are French names, Infogrames is French).

    Quote Originally Posted by Melf
    Troma is credited at the beginning of the game, and everything else only mentions Sega.
    Troma is mentioned in the copyright notice since it owns the "Toxic Crusaders" property.

  11. #11
    Blast processor Melf's Avatar
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    I'm still not sure. If Infogrames did the majority of the work, why is it not credited anywhere else? The box, manual....something should have its stamp on it.

    I'd really like to confirm this so we can have it as accurate as possible.

  12. #12
    Road Rasher CRV's Avatar
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    About programmer Vincent Pourieux:

    http://www.mobygames.com/developer/s...loperId,78701/

    "Vincent Pourieux started as a programmer at Infogrames in 1988. After having successfully contributed to the development of a dozen products, including blockbusters such as Asterix and Obelix, The Smurfs, TinTin..., he reached the position of consoles department Team Manager."

    Quote Originally Posted by Melf
    I'm still not sure. If Infogrames did the majority of the work, why is it not credited anywhere else? The box, manual....something should have its stamp on it.
    There's a bunch of Game Gear and Master System games that would like to talk to you.

    A lot of times, the publisher didn't want people to know who developed the game. Or, in the case of TOSE, the developer didn't want anybody to know what games it worked on.

  13. #13
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    I still can't figure how the hell we used to liked this game. Me and my brother actually rented it a few times and thought it was really cool, yet now I can't stand to play it for more than 5 minutes.

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