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Thread: Interview: Peter Morawiec

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    Blast processor Melf's Avatar
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    Default Interview: Peter Morawiec

    In our tireless efforts to document every aspect of the Genesis experience, Sega-16 has spoken to literally dozens of personalities from the era, including half a dozen former members of the Sega Technical Institute. Recently, we spoke with Peter Morawiec, designer of Comix Zone and Sonic Spinball. Mr. Morawiec had a lot of great stories to share about his work at the STI and his time at Sega, and he's graciously provided us with never-before-seen concept art and demo videos of the aforementioned games, as well as a Sonic game that to have been based on the Sonic SATM cartoon. This video hasn't been seen in years, and probably by no one outside of the STI itself! What are you waiting for? You know you want to read this interview!
    Last edited by Melf; 09-26-2011 at 10:50 PM.

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    Proud 16-bit War Veteran ESWAT Veteran David J.'s Avatar
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    Great interview! Those videos where pretty nice to watch.
    The smell of scorched oil hangs in the air as a premonition of danger, while the engine gloriously shouts its war cry...

    Throughout history, suspicion has always bred conflict. The real conflict, though, resides in people's hearts. This conflict has just begun.

    nes x-men nes x-men nes x-men

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    Master of Shinobi Alianger's Avatar
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    ah, good stuff!

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    Still not afraid of Y2K Shining Hero Rusty Venture's Avatar
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    I wonder how well that Sonic game would have played had it been completed.


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    Shining Hero Joe Redifer's Avatar
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    Wow, the graphics in that Sonic Spinball demo were about 1,000 times better than the real game. And the music about a trillion times better! Surely my hatred for the sound quality of the actual game is not unknown.

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    Nameless One nineallday00's Avatar
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    A slow, beat em up sonic game. Looks as though everyone at sega was trying to ruin sonic ASAP.

    And thank god that cheerleader move was not allowed into the final version of comix zone.
    Last edited by nineallday00; 04-20-2007 at 03:01 AM.

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    Raging in the Streets VinnyT's Avatar
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    Those demos really make the interview! Damn, I wish Sega could've have had more succes later on, who knows what else could have come along that was barely alive in the developers mind at the time.




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    Raging in the Streets
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    Awesome. The Joe Pencil demo just looks like a platformer/beat-em-up seperated by panel dividers, whereas in Comix Zone it's far more beat-em-up than platformer. I don't quite know what's up with Joe's hair, either XD

    As for Sonic ... it's interesting, but it looks more like a 2.5D Megaman game with Sonic on top. It would be interesting to see what could be made of it, though.

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    Shining Hero Joe Redifer's Avatar
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    I can see why the Sonic game was never greenlighted. It was far too slow and it would have bombed and made people angry. I'd still take it over Sonic Spinball, though (I also hate the Casino Zone-type stages in real Sonic games).

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    Still not afraid of Y2K Shining Hero Rusty Venture's Avatar
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    I liked Casino Night Zone but I really hated "Sonic Spinball".

    Sonic (walking around) was really stiff and sluggish....plus I didn't get any joy out of the game.

    I really don't know what to say...I like "Dragon's Fury" and the Sonic games...why do I hate "Spinball" so much?


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    Shining Hero Joe Redifer's Avatar
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    Maybe because Dragon's Fury and the real Sonic 16-bit games didn't suck?

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    Loves Lori Bazzil! Raging in the Streets 108 Stars's Avatar
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    The Sonic-game looks nice, but it would have been way too slow. And speed is what Sonic was all about. But why base a game on that old cartoon anyway? It was godawefull!

    And I insist that Sonic Spinball turned out to be a good game.
    Last edited by 108 Stars; 04-21-2007 at 07:58 AM.

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    Still not afraid of Y2K Shining Hero Rusty Venture's Avatar
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    I've pretty much hated "Spinball" since I first got it...not long after its release.

    My girlfriend likes pinball and even she dislikes "Spinball".


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    Raging in the Streets VinnyT's Avatar
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    Actually, the sonic demo there wasn't supposed to be a normal Sonic game like it's predessors. What you've got is a game based on a cartoon based on a game, thus making things a bit odd to think about, but it makes the changes more viable.

    Sure, it's slow now, but if the cartoon had really picked up and got popular, there's no reason they wouldn't have fixed it up and made it faster. Maybe get rid of that ring throw. I'm actually somewhat intrigued and how the game could have been.




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    Raging in the Streets
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    Something just struck me: in the Comix Zone prototype ROM that's floating around the Internet, the header contains the words 'JEAN-CLAUDE CRAYON DANS LA ZONE COMIQUE'. I wonder at what point in development Joe Pencil became Sketch Turner, freelance rock musician and starving artist.

    also, seeing as we're discussing Spinball now: it's an OK pinball game, but a lousy Sonic game. Gotta love the puking Robotnik heads in The Machine, though XD

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