I think I'm gonna take up a challenge.. I'm probably known on the internet by now, for being the first person to successfully attach a DVD-ROM drive to an NES, and make movie playback possible on the NES too.. (overlay circuitry, using the "hot" color)... I know how to program the NES's 6502 clone, and want a challenge..
To port Sonic 2 to the NES, fully functional, with most of the sprites intact, AND the music... (well, the music and colors will be killed drasticly, but atleast as close as possible.)
I'll first work on the rendering engine, and the music engine, THEN make the game logic.. I'll post the results here in this thread.. The basics should be done quick, as I made my own special compiler that I used for my DVD-ROM drive attachment (which can be used to load game data, as long as it's programmed for it, sorta like the Sega CD)...
So, which levels should I try to keep intact the most? From sonic 2, for the NES? I can't make ALL levels perfectly intact, as though I can use a DVD-ROM disc for storage, I never got the NES to address more than a cartridge without a mapper can hold...








