Its really no surprise, the Dreamcast was released before motion blur, bloom, depth of field were starting to be used in games. So whenever people ask why the Dreamcast can't really do these trademark 6th gen effects, the console is too old.
I've looked at several pages listing what the PowerVR2 can do, its always the same: bump-mapping, hardware-based fog, environment mapping etc. http://dextremes.com/sega/specials/pvrsg2.html No mention of depth of field, motion blur etc.
I know we've discussed this topic a couple times but I feel I've come up with a final answer.
Whenever I see that Windows CE logo, I brace myself to think "this game is gonna look like garbage".
This thread is kinda slow so I'm gonna work on my backlog of tasks.