Quantcast

Page 136 of 156 FirstFirst ... 3686126132133134135136137138139140146 ... LastLast
Results 2,026 to 2,040 of 2339

Thread: PS2 vs Dreamcast Graphics

  1. #2026
    Hedgehog-in-Training Hedgehog-in-TrainingWildside Expert
    Join Date
    Aug 2018
    Posts
    103
    Rep Power
    5

    Default

    Two more games: 18 wheeler and 90 minutes soccer.

    18 wheeler: Seems the game can push a somewhat heavier polygon count outside of arcade.
    44,525 triangles per frame x 30 fps = 1.3 million polygons per second. Not bad considering it came out 1999 on naomi.



    90 minutes football is a peculiar one.On a real console it runs like 15-30 fps(its steady if you shut off commentary) When the game was localized for the japanese as J league Spectacler Soccer they somewhat modified the graphics. They modified how the lods of the football players behave(it isnt as vicious) but they took out all stadium side details( people and cameramen) significantly reducing the polygon count while improving frame rate.The frame rate is better but still sub 30 fps unless you shut off commentary. Also polygon count during gameplay relies on what camera chosen. Seems low verticle shows the most.

    90 minutes entrance(closeup) : 45,795 tris per frame x 30 fps = 1.3 million polygons


  2. #2027
    ESWAT Veteran Team Andromeda's Avatar
    Join Date
    Jul 2010
    Location
    Wales, UK
    Posts
    5,086
    Rep Power
    55

    Default

    Quote Originally Posted by gamevet View Post
    They certainly sold a ton of Wii Fit and Balance boards. I believe Nintendo managed to sell an insane number of Balance Boards for the Wii.
    I think that was the issue with the system. Nintendo sold a ton of system to non-gamers who only used it for Wii Play or Wi Fit
    Panzer Dragoon Zwei is
    one of the best 3D shooting games available
    Presented for your pleasure

  3. #2028
    ESWAT Veteran Team Andromeda's Avatar
    Join Date
    Jul 2010
    Location
    Wales, UK
    Posts
    5,086
    Rep Power
    55

    Default

    Quote Originally Posted by Cloofoofoo View Post
    Two more games: 18 wheeler and 90 minutes soccer.

    18 wheeler: Seems the game can push a somewhat heavier polygon count outside of arcade.

    90 minutes football is a peculiar one.On a real console it runs like 15-30 fps(its steady if you shut off commentary) When the game was localized for the japanese as J league Spectacler Soccer they somewhat modified the graphics. They modified how the lods of the football players behave(it isnt as vicious) but they took out all stadium side details( people and cameramen) significantly reducing the polygon count while improving frame rate.The frame rate is better but still sub 30 fps unless you shut off commentary. Also polygon count during gameplay relies on what camera chosen. Seems low verticle shows the most.
    I'm sure 18 Wheeler is running on the Shenmue engine, they look very simuair and even the misting effect to hide the drawn-in looks much the same. I'm amazed at the polygon count of 90 min's TBH. The game looks so bad, but that's some nice polygons performance by Smilebit

    Does anyone know how many Polygons Buggy Heat is pushing? I was impressed by that when it launched in Japan, it looked like a Model 3 game
    Panzer Dragoon Zwei is
    one of the best 3D shooting games available
    Presented for your pleasure

  4. #2029
    ESWAT Veteran Team Andromeda's Avatar
    Join Date
    Jul 2010
    Location
    Wales, UK
    Posts
    5,086
    Rep Power
    55

    Default

    And speaking of DC polygons how many Polygons are be pushed with Resident Evil: Code Veronica. I remember when I got the demo that came with RE2 (In Japan) and then it was the most incredible looking game I had ever seen in the home
    Panzer Dragoon Zwei is
    one of the best 3D shooting games available
    Presented for your pleasure

  5. #2030
    Hedgehog-in-Training Hedgehog-in-TrainingWildside Expert
    Join Date
    Aug 2018
    Posts
    103
    Rep Power
    5

    Default

    Quote Originally Posted by Team Andromeda View Post
    And speaking of DC polygons how many Polygons are be pushed with Resident Evil: Code Veronica. I remember when I got the demo that came with RE2 (In Japan) and then it was the most incredible looking game I had ever seen in the home
    I talked about it a few pages back(no images). On average it doesnt push a whole lot. Its like 12K to 35K tris per frame @ 30 fps. For the most part its cruising at 16k/20ks triangles per frame. Whats actually impressve is the lighting. There was a hallway with two wall lamps you can actually receive lights from both then turn on your lighter and dont forget the game probably already has 1 or 2 directional lights. The dreamcast has to do all that on the poor cpu, its amazing it even pushes the polygon count it does. It really isnt designed to run such amount of lights and maintain a high polygon count.

    Old articles talked about how nextech had to reach out to sega to smooth it out and help with the light optimizations. But yea on regular its doing 600K-500K polygons per second while peaking around 1 million polygons per second.

    oes anyone know how many Polygons Buggy Heat is pushing? I was impressed by that when it launched in Japan, it looked like a Model 3 game
    Far from model 3. I havent looked at it in years but its rather low. Just like their other games( surf rocket racer). CRI usually doesnt push alot of polygons , exception 18 wheeler though. Maybe ill look into much much later.

  6. #2031
    ESWAT Veteran Team Andromeda's Avatar
    Join Date
    Jul 2010
    Location
    Wales, UK
    Posts
    5,086
    Rep Power
    55

    Default

    Quote Originally Posted by Cloofoofoo View Post
    .CRI usually doesnt push alot of polygons , exception 18 wheeler though. Maybe ill look into much much later.
    18 Wheeler isn't a CRI game really. We all know the only reason they were said to have bought AM#2 was really for CSK to hide the fact that sale was really a way of giving SEGA a much-needed cash injection, without breaking any Japan stock market rules.

    I was quite impressed with Buggy Heat and Aero Dancing i on the DC . I don't know what happened with Power Jet Racing 2001 mind that game just looked wrong and I was more impressed with the Water effects on Wave Race 64.
    You're right about the lighting in Code Veronica it was amazing and the also the texture work and lip-synch modelling was something else too (for the time)
    Panzer Dragoon Zwei is
    one of the best 3D shooting games available
    Presented for your pleasure

  7. #2032
    Raging in the Streets Yharnamresident's Avatar
    Join Date
    May 2013
    Location
    British Columbia
    Posts
    3,501
    Rep Power
    59

    Default

    Quote Originally Posted by Team Andromeda View Post
    And speaking of DC polygons how many Polygons are be pushed with Resident Evil: Code Veronica. I remember when I got the demo that came with RE2 (In Japan) and then it was the most incredible looking game I had ever seen in the home
    Mark from CGR actually reviewed the game when it was released(literally in 2000), him and his co-host almost busted a nut over the graphics:



    The polycounts are good enough, but whats really impressive are indeed the light sourcing and atmospheric fog.
    Certified F-Zero GX fanboy

  8. #2033
    ESWAT Veteran Team Andromeda's Avatar
    Join Date
    Jul 2010
    Location
    Wales, UK
    Posts
    5,086
    Rep Power
    55

    Default

    Quote Originally Posted by Yharnamresident View Post
    Mark from CGR actually reviewed the game when it was released(literally in 2000), him and his co-host almost busted a nut over the graphics:



    The polycounts are good enough, but whats really impressive are indeed the light sourcing and atmospheric fog.
    I got the import version of the Value Pack just before Christmas 1999 and the demo just was leagues ahead of any game visually.



    The textures, lighting and lifelike human models were insane for the time.
    Its also for me the best RE Game and the best DC game going
    Panzer Dragoon Zwei is
    one of the best 3D shooting games available
    Presented for your pleasure

  9. #2034
    Hedgehog-in-Training Hedgehog-in-TrainingWildside Expert
    Join Date
    Aug 2018
    Posts
    103
    Rep Power
    5

    Default

    I had post comparing 4 different games across 2 platforms but for some reason it went to moderation. So instead Jet grind radio.
    It doesnt really have consistent polygon count but its decent overall.

    Jet grind radio uses alot of modifier shadows and lods for the buildings.

    Character select - 39,985 tris per frame x 30 fps = 1.19 million polygons per second.




    Grind city - 28,636 tris per frame x 30 fps = 859k polygons per second.




    benten cho ?- 32,060 tris per frame x 30 fps = 961k polygons per second.


  10. #2035
    Hedgehog-in-Training Hedgehog-in-TrainingWildside Expert
    Join Date
    Feb 2019
    Posts
    160
    Rep Power
    1

    Default

    I'm installing these programs and emulators here to help extract polygon counts especially from ps2 and gcn games

    With this Blender is it possible to extract the counts per scene of those ps2 games that everyone has curiosities ?
    Last edited by SegaAMD; 09-15-2019 at 11:42 PM.

  11. #2036
    Hedgehog-in-Training Hedgehog-in-TrainingWildside Expert
    Join Date
    Aug 2018
    Posts
    103
    Rep Power
    5

    Default

    Quote Originally Posted by SegaAMD View Post
    I'm installing these programs and emulators here to help extract polygon counts especially from ps2 and gcn games

    With this Blender is it possible to extract the counts per scene of those ps2 games that everyone has curiosities ?
    Not sure what your asking. For ps2 you need pcsx2 9.8 which was the last version to allow extracting the scene using shift+f8 into an .obj file. Blender is merely a way to open the obj file. For GameCube I don't even think you need extraction, doesn't the debug info show primitives + primitives(dl) to get your polygon count per frame? For psp jpcsp supports extracting the scene to an object right off the bat. Then you can use ninja ripper on Sega hikaru and Naomi 2(demul) as it doesn't work too well on Naomi 1 and Dreamcast side.

  12. #2037
    ESWAT Veteran Team Andromeda's Avatar
    Join Date
    Jul 2010
    Location
    Wales, UK
    Posts
    5,086
    Rep Power
    55

    Default

    Quote Originally Posted by Cloofoofoo View Post
    Jet grind radio uses alot of modifier shadows and lods for the buildings.
    Isn't that the real technical term for cel-shading?

    BTW what the polygons count for Zombie Revenge ? . The game wasn't the best, but it looked amazing. I also thought Sakura Wars 3 and IV were a technical showcase for the DC too
    Panzer Dragoon Zwei is
    one of the best 3D shooting games available
    Presented for your pleasure

  13. #2038
    The Future Is Yesterday Hedgehog-in-TrainingRaging in the Streets SegataS's Avatar
    Join Date
    Feb 2018
    Location
    My Chair
    Posts
    3,729
    Rep Power
    46

    Default

    There are reflective pools of water in Zombie revenge that impressed me at the time.



    Life!? ... What console is that on?

  14. #2039
    ESWAT Veteran Team Andromeda's Avatar
    Join Date
    Jul 2010
    Location
    Wales, UK
    Posts
    5,086
    Rep Power
    55

    Default

    Quote Originally Posted by SegataS View Post
    There are reflective pools of water in Zombie revenge that impressed me at the time.
    I was super impressed with the game lighting and also that stage where you were fighting on a lift. Really thought the game looked amazing, sadly for me, it wasn't much fun to play and I was a little disappointed with it (Loved the House of the Dead stage mind)
    Panzer Dragoon Zwei is
    one of the best 3D shooting games available
    Presented for your pleasure

  15. #2040
    Raging in the Streets Yharnamresident's Avatar
    Join Date
    May 2013
    Location
    British Columbia
    Posts
    3,501
    Rep Power
    59

    Default

    Quote Originally Posted by Team Andromeda View Post
    Isn't that the real technical term for cel-shading?

    BTW what the polygons count for Zombie Revenge ? . The game wasn't the best, but it looked amazing. I also thought Sakura Wars 3 and IV were a technical showcase for the DC too
    Well I was gonna build up to it and finally post it in a month, but personally as a guy whos looked through about 100 Dreamcast games through emulation, Sakura Wars 4 has the best graphics of any Dreamcast game overall. The game runs at an unlocked 60 FPS which is about 1.8-2.2 million PPS.

    But its really no surprise I think the game has the best graphics on the Dreamcast, its one of the few 1st party games that came out in 2002.
    Certified F-Zero GX fanboy

Thread Information

Users Browsing this Thread

There are currently 4 users browsing this thread. (2 members and 2 guests)

  1. Cloofoofoo,
  2. Yharnamresident

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •