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Thread: PS2 vs Dreamcast Graphics

  1. #2476
    Hedgehog-in-Training Hedgehog-in-TrainingWildside Expert
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    RPG,Dreamcast, EGG and skies of arcadia.

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    Raging in the Streets Yharnamresident's Avatar
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    Quote Originally Posted by Cloofoofoo View Post
    It was standard lighting used in most if not all dreamcast games, its probably just ambient term/lighting to simulate indirect lighting for outdoor scenes which makes it look overly bright. Then they probably used directional light sources for the characters. N64,ps1 ,dc even some ps2 games do it like that. Looking at gamecube shots it looks like the overly bright look was fixed.
    I meant Time Stalkers is the game with crappy lighting/shadows. It gives me vibes of Mario 64.


    Quote Originally Posted by Cloofoofoo View Post
    I looked over Ferrari f355 challenge and I dont see anything at take off. It just looks like to me they programmed camera movement to simulate being inside a car.
    It only appears in the patched 3rd person version, its either a glitch or an effect they didn't bring to the 1st person mode.


    So I was doing some research, are you telling me the Dreamcast actually received the main Naomi racing games, theres none that are exclusive to the Naomi? Some of you may be thinking of Initial D, but that was for Naomi 2, which is too different from the Dreamcast.
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    Quote Originally Posted by Yharnamresident View Post
    I meant Time Stalkers is the game with crappy lighting/shadows. It gives me vibes of Mario 64.


    It only appears in the patched 3rd person version, its either a glitch or an effect they didn't bring to the 1st person mode.


    So I was doing some research, are you telling me the Dreamcast actually received the main Naomi racing games, theres none that are exclusive to the Naomi? Some of you may be thinking of Initial D, but that was for Naomi 2, which is too different from the Dreamcast.
    Oh that. That's not an effect, the camera goes around the car and tries to into first person then it's stopped by the hack making it micro stutter for just a split second.

    Well for the most part. It didn't get the wave racing game though.

    Initial d port could have been possible but by that time dc was dead. The initial d game was ported to psp where it ran something like 800k to 1.5 million Tris per second at 30 fps. Definitely doable, maybe textures could have even been improved.

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    Raging in the Streets Yharnamresident's Avatar
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    Quote Originally Posted by Cloofoofoo View Post
    Oh that. That's not an effect, the camera goes around the car and tries to into first person then it's stopped by the hack making it micro stutter for just a split second.
    I was planning to take a screenshot to show you, but it doesn't even show up in a screenshot. Screw it.

    Quote Originally Posted by Cloofoofoo View Post
    Initial d port could have been possible but by that time dc was dead. The initial d game was ported to psp where it ran something like 800k to 1.5 million Tris per second at 30 fps. Definitely doable, maybe textures could have even been improved.
    One thing thats significantly lacking on the Dreamcast, is core 6th gen racing games. Sure it has Tokyo Xtreme Racer 2, Test Drive Le Mans, F355 Challenge 3rd Person, but those games are from 2000 and there was tons of improvements made to racing games during the generation. Imagine if it got a port of R:Racing Evolution, V-Rally 3, Initial D or Tokyo Xtreme Racer: Drift. The Dreamcast only got very early 6th gen racing games.
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    Raging in the Streets Yharnamresident's Avatar
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    Also I didn't mention Burnout 1 because thats one of the games that utilizes the PS2 strengths and would be relatively gimped on Dreamcast.
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    I remember really liking that game on Gamecube. Thinking it looked amazing. Tho nothing came close to blowing my mind like Project Gotham Racing. MTSR and Vanishing point at the time in magazines looked so realistic. Partly because they took photo's and just used them as textures. At that time tho DC had such sharp textures the shadows looked convincing and such. Then PGR had morning/evening sun glistening off the road in a realistic way. Little things like that are why I like that generation of racing games. It was new. Now we fully expect it and now it's dull to me. Just more amazed at what they did with the hardware of the era. Oh. and of course, we will never see branded cars destroyed like that again.



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    ESWAT Veteran Team Andromeda's Avatar
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    Quote Originally Posted by Yharnamresident View Post
    Also I didn't mention Burnout 1 because thats one of the games that utilizes the PS2 strengths and would be relatively gimped on Dreamcast.
    I didn't like the look of the game at all, wasn't a fan of Burnout 2 either. Both games had that horrible Renderware sheen look, much like the shading used on Sonic in Sonic Heroes.
    Burnout 3 on the PS2 was incredible mind as was Need for Speed Hot Pursuit 2 which was just one of the best looking racers of that generation
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