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Thread: SG-1000 Appreciation Thread

  1. #16
    (formerly known as 5233) Master of Shinobi Jeckidy's Avatar
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    I heard some of the games like The Castle were or will be in Steam. Correct me if I'm wrong.
    "You do not see the world as it is, you see the world as you are."

  2. #17
    Ninetailed Noob Raging in the Streets KitsuneNight's Avatar
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    first i heard off it
    so i cant correct you
    Kitsune in a hat

  3. #18
    It's that time again! Road Rasher HalfBit's Avatar
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    http://www.wired.com/gamelife/2009/10/sega-sg-1000/

    This article looks at the games and hardware.

  4. #19
    _-_-_-_-_-_-_-_-_-_-_-_-_ Master of Shinobi NeoZeedeater's Avatar
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    Meh, it's a Kohler article. It comes across more as a Nintendo praise piece than anything else.

  5. #20
    Master of Shinobi Zz Badnusty's Avatar
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    Quote Originally Posted by HalfBit View Post
    http://www.wired.com/gamelife/2009/10/sega-sg-1000/
    This article looks at the games and hardware.
    It's terrible how he looks at everything as being in terms of Nintendo.

    it had the bad luck to be released in the same month as Nintendo’s world-changing Famicom
    I also don't like how the competitive marketing of the SG-1000 against the Famicom is referenced as a matter of "luck." We all know how deliberate console releases are. It's not like the SG-1000 just happened to be released the same month as the Famicom. Luck had nothing to do with it.
    It's (falsely?) reported that the SG-1000 was test marketed in 1981, if that is accurate then Sega was sitting on the SG-1000 and pushed it to market to enter with Nintendo. Who knows what the business histories are behind these decisions? But there's a whole lot more to it than just "bad luck." That's lazy journalism, if not simply irresponsible. The actual histories and significance of some of these consoles and games are in danger of being forever distorted by the commercial obsession of Sega vs Nintendo.
    Last edited by Zz Badnusty; 02-16-2014 at 12:39 AM.

  6. #21
    Raging in the Streets goldenband's Avatar
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    Quote Originally Posted by Zz Badnusty View Post
    It's reported that the SG-1000 was test marketed in 1981, if that is accurate the Sega was sitting on the SG-1000 and pushed it to market to enter with Nintendo.
    Some hardcore SMS folks have looked into it, and so far no one's come up with any solid evidence of a 1981 test market. I think it may be bogus.

  7. #22
    Hedgehog-in-Training Hedgehog-in-Training ROM Cartridge's Avatar
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    I was thinking about re-casting the SG-1000 cartridge shells, re-creating original style labels for games that were in Taiwan like Rally-X and such, and maybe (if even remotely possible) re-create the circuit boards, and use EPROMS for game data.

  8. #23
    Hedgehog-in-Training Hedgehog-in-Training ROM Cartridge's Avatar
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  9. #24
    Nameless One
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    Never played the real deal but the ract that Hang-On has music where as the Master System doesn't surprised me. Super Cool!

  10. #25
    Hedgehog-in-Training Hedgehog-in-Training
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    I'm not allowed to post a new thread but I have a LIFE OR DEATH (of a console) question:

    Can I use a UK Mega Drive 1 power adapter (10V) with an SG-1000?

    All the specs match except it's 10V instead of the 9V original. I use it all the time with my Japanese MD, which is also supposed to take 9V, so I think it'll be fine but the SG is rather older and not so cheap to replace so I'd love some warm reassurance before plugging it in.

    [update: It worked fine]
    Last edited by sqwirral; 05-20-2019 at 06:51 AM.

  11. #26
    SITE SUPERVILLAIN Outrunner Vector's Avatar
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    Anybody find a work around to get sg1000 falcon game working on genesis, like adding an sd card of chip bios into card (think of mini sd card in big sd card adapter) into the game card to emulate it running so 100% of sg and master games play on genesis.
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  12. #27
    Raging in the Streets goldenband's Avatar
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    The problem isn't the BIOS, but the fact that the Genesis doesn't support the legacy video mode used by the SG-1000. The games will run, they just don't show anything onscreen for that reason.

    The only workaround would be to completely rewrite the code from the ground up to run in a different video mode, or (along similar lines) to write a bytecode interpreter of some kind that would intercept every single instruction related to the display and turn it into something the Genesis can handle.

    I think that's feasible in principle, but from what little I understand of programming, it'd be a massive undertaking. Who knows if it'd run at full speed, either.

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