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Thread: Megadrive homebrew - Sega Master System Brawl

  1. #16
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    I'd be honored to have it featured in a gamesack episode.
    I'll take my time to finish and polish the game anyway. I think I still have a few months to go.

  2. #17
    Raging in the Streets
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    I played a game once (possibly Terminator NES) where the lifebar colours we're flipped and it throws me off everytime.

    This however, looks like a good game, which Terminator NES isn't, so even if the lifebar colours are flipped I will enjoy it regardless.

  3. #18
    Wildside Expert graffias79's Avatar
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    This is a great game and it's coming along very nicely!

  4. #19
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    Hello everyone,

    no update for today but a rough draft for the future box art :



    Comments are welcome !

  5. #20
    Bite my shiny, metal ***! Hero of Algol retrospiel's Avatar
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    Looking nice, maybe someone could redraw all characters (faithfully) but in the same color/art style ?
    The Mega Drive was far inferior to the NES in terms of diffusion rate and sales in the Japanese market, though there were ardent Sega users. But in the US and Europe, we knew Sega could challenge Nintendo. We aimed at dominating those markets, hiring experienced staff for our overseas department in Japan, and revitalising Sega of America and the ailing Virgin group in Europe.

    Then we set about developing killer games.

    - Hayao Nakayama, Mega Drive Collected Works (p. 17)

  6. #21
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    I could try that, but I'm not sure the result would be that great (the main problem would be to recolor the whole picture). Besides, mixing the styles has its charms too.

  7. #22
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    I've tried some cleanup and redrawing of the characters, to homogenize the drawing.
    Here is a test on some selected characters :


  8. #23
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    And this is what the final art should look like :


  9. #24
    Extreme Procrastinator Master of Shinobi Flygon's Avatar
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    Just a small note that it looks a bit like Sonic's having his shoe pulled off.

  10. #25
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    Hello everyone,

    after a few weeks long pause, here is the new version of the game :



    New features :
    - More options : timer (with one strike KO mode when timer's over), control selection.
    - New character : Bin from Dynamite Dux.
    - Two new arenas.

  11. #26
    Master of Shinobi Bottino's Avatar
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    I don't know how i missed this, but it's a pretty cool project.

    Also, i would like to second this:
    I like this project and would like to ask you: Is it possible to include a playable game character Chapulín Colorado (The Red Grasshopper) of the game Chapolim x Dracula? It would be a nice addition, and also would give popularity in Latin America. Already, Thanks.
    It's a pretty popular character in Brazil as well, where the Master System was a big thing and remains very popular.

    This is the game, which is a Hack made by Tec Toy of the game Ghost House:

  12. #27
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    I'll give you the same answer as I just did on youtube :

    Sorry, I decided to stick with Sega characters only. Besides, I grew up with the european Master System and the characters from the Tec Toy adaptations don't really appeal to me.

    But when the game's finished I'll release all the sources on a website, so If anyone is interested to create a "brazilian" hack of the game (with Sapo Xule, Monica, el Chapulin...), I won't have any problem with that !

  13. #28
    Master of Shinobi Bottino's Avatar
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    Quote Originally Posted by Bonaf View Post
    I'll give you the same answer as I just did on youtube :

    Sorry, I decided to stick with Sega characters only. Besides, I grew up with the european Master System and the characters from the Tec Toy adaptations don't really appeal to me.
    Well no problem, thanks for the reply!

    Quote Originally Posted by Bonaf View Post
    But when the game's finished I'll release all the sources on a website, so If anyone is interested to create a "brazilian" hack of the game (with Sapo Xule, Monica, el Chapulin...), I won't have any problem with that !
    That's a pretty cool move of yours. I'm sure a lot of people of the SMS community would be interested in doing that

  14. #29
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    Hello everybody,

    big update, the character roster is complete :



    The game isn't finished yet, I still have the power-ups to add and a few other things.

  15. #30
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    Quote Originally Posted by Bonaf View Post
    And this is what the final art should look like :

    Good Job

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