This project is running very well and fast, congratulations to Thiago and thanks Linkuei for share.
This project is running very well and fast, congratulations to Thiago and thanks Linkuei for share.
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Extremely impressive. I never imagined an MMX port could turn out this well (because palette limit), but you guys are really pulling it off. Amazing!
Absolutely beautiful! brilliant! I was no aware of this megaman X project being so advanced!
I absolutely love how graphics looks so beautiful and music sounds impresive. Gameplay looks very acurate also! Its really delicious to see this game running without the snes slowdown in megadrive. Voices are also a very nice touch. I love it all. Looks like a true quality port should look for the true 16 bit machine!
Congratulations to Tiagosc!
Shinobi + megaman X development in this year = wow!
hay que tomar el control del descontrol.
@Black_Tiger: unsurprisingly you don't get it at all just because you actually want to damage control the PC Engine which, just like the SNES, also uses that flawed resolution of 256x224 pixels for most of its library.
The point is not a CPS1 kind of resolution but a resolution of 320x224 or 320x240 pixels just like the Mega Drive or Mega-CD usually delivers.The DOS version is infamous because of how shoddy it is. It uses 1:1/pixel for pixel assets, but doesn't run in 388 x 224
Ye and at the expense of sprites, scrollings or performance as can be seen with R-Type or Ninja Spirit which have lot of sprite flickering, limited parallax scrollings or no parallax at all and some bad cases of slowdowns.Only the PC Engine could do CPS resolution
Overall, only the Mega Drive can deliver on all fronts at once, resolution included.
Anyway Pyron further explained my point and did it very well:
Great posts and perfect screenshots! Thank you. This shows exactly what I explained, that 320x224 is vastly better than 256x224 for a number of reasons:
-wider screen estate
-better aspect ratio once in 4:3
-sharper picture once in 4:3
-better gameplay thanks to more visible area
I just stumbled upon this thread and this project is freaking magnificent.
Formerly known as -RT
Hey guys!
TiagoSC released 3 new demos of his Mega Man X port... It's simply BEAUTIFUL!!!
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VISUAL SHOCK!
SPEED SHOCK!
SOUND SHOCK!
NOW IS TIME TO THE 68000 HEART ON FIRE!
Prince of Persia 2 - The Shadow and the Flame Remastered Edition v1.5
Nice, I only wish the music was optimized for Pal 50Hz.
Sweet. Hauled my HD Genesis out of storage and located its cables. I'll give it a test run after I get back from the shooting range.
VISUAL SHOCK!
SPEED SHOCK!
SOUND SHOCK!
NOW IS TIME TO THE 68000 HEART ON FIRE!
Prince of Persia 2 - The Shadow and the Flame Remastered Edition v1.5
Definitely harder than the original. Enemies seem to take more hits and move faster. Alternating between the SNES version and the opening stage ROM for the Genesis, it's pretty apparent. The roller enemies in the SNES version explode immediately when hit by a charged shot, while in this remake, they always fall and slide before exploding. The purple hovering enemies swoop in and stop in front of you, before making a second attack run in the SNES version, but seem to ram directly into you when spawning, in the remake. The hornet copters seem to take more shots to down, and the cars at the end of the stage are much faster and more prone to firing. You also have to defeat several more than you do on the SNES version. The timing for the charge shot seems different, too, but I didn't bother recording footage and timing it by frames.
Thanks for sharing it!
It's good to see how "level 3 charge beam" looks in this port. Everything looks good!
Which is not a problem, right? I mean, the original on Snes is not that difficult for a MM game... Actually is a bit easy once you figure the robot master sequence.
If it hurts the gameplay flow I would be against it, a MM game should let you keep moving for the most part.
I couldn't even get it to the first boss in the intro stage, so yes, the difficulty is a problem :P (also they seem to drop health items less often)
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