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Thread: Mode 7 demo for Genesis/MD

  1. #166
    Outrunner EPSYLON EAGLE's Avatar
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    I want see in motion please

  2. #167
    Death Bringer Raging in the Streets Black_Tiger's Avatar
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    Amazing. Even after everything preceding in this thread.

    Just to confirm, this is still the "256x256" version?
    Quote Originally Posted by year2kill06
    everyone knows nintendo is far way cooler than sega just face it nintendo has more better games and originals

  3. #168
    Raging in the Streets SEGA.GENESIS1989's Avatar
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    F-Zero style gaming on the Genesis?

    "There's nothing to fear, except fear itself"
    http://i1054.photobucket.com/albums/s486/link2link2link/YUZOKOSHIROISAGODNEOSEEDEDITION.gif

  4. #169
    WCPO Agent LinkueiBR's Avatar
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    VISUAL SHOCK!
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    NOW IS TIME TO THE 68000 HEART ON FIRE!


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  5. #170
    Nameless One
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    Quote Originally Posted by dr apocalipsis View Post
    He can code a software mode 7 using just a backup RAM.

    *Can't link images on a VBulletin board*

    Better have the ability to code a nifty things for MD than for attaching images on VBulletin board.

  6. #171
    Wildside Expert gasega68k's Avatar
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    Hi, I know you were hoping to see G-zero in motion... well, here is the rom:

    http://www.mediafire.com/download/30...-zero_test.rar

    Although it is still a very preliminary demo, lacks many things (like music) and the collision is still very simple. It is a bit more optimized, even though I'll optimize it a bit more and also want to increase slightly the size of the "render", and also want to add an effect of tilting.

    With the B button accelerate, button A is the brake, and the C button is the "Megaturbo".

  7. #172
    Mega Driven Raging in the Streets cleeg's Avatar
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    Really cool.

  8. #173
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    Whoa! Impressive, very very nice!!!! I love your work!!!

  9. #174
    Wildside Expert dr apocalipsis's Avatar
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    Jesus, Gasega, this is pornish.

    You are so talented that it isn't even funny.

  10. #175
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    Wow, very impressive, moves at a pretty fast pace, and thats without using the ERMAHGERD fast megaturbo.

  11. #176
    Road Rasher
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    Feels amazing!
    Thanks gasega68k!

  12. #177
    SITE SUPERVILLAIN Outrunner Vector's Avatar
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    ..why are the "lights" on the top of the road more pixely than say on snes f zero?..

    Last edited by Vector; 03-06-2015 at 06:26 AM.

  13. #178
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    You should read the entire topic. It'll give you the answer.

  14. #179
    16-bits is all he needs Master of Shinobi matteus's Avatar
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    Quote Originally Posted by Dennab View Post
    ..why are the "lights" on the top of the road more pixely than say on snes f zero?..

    To quote from the start of the thread the "lines are doubled and the pixels doubled".


  15. #180
    Wildside Expert dr apocalipsis's Avatar
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    Quote Originally Posted by Dennab View Post
    ..why are the "lights" on the top of the road more pixely than say on snes f zero?..

    Half the resolution, and half the frame rate.

    Pretty impressive, since he is doing this by software, instead of the dedicated hardware that SNES have for this rotating plane.

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