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Thread: Mortal Kombat II: 32X vs SNES

  1. #121
    Hard Road! ESWAT Veteran Barone's Avatar
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    I think that's a common issue with a lot of the 32-bit ports released early in the 5th gen.
    Teams probably focused on getting things running, leaving sound, AI, gameplay accuracy, etc. lower in the priority list.

    I guess they just aimed to accomplish what the QA guys would require as bare minimum.

  2. #122
    ESWAT Veteran Thief's Avatar
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    Quote Originally Posted by Barone View Post
    *snip*
    Seems like a botched port of the PS1 version, which is botched too. As gravity is the same and very wrong in both (fighters fall too fast).

  3. #123
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    Quote Originally Posted by SegataS View Post
    Little off topic but can someone explain to me what the fuck happened to Dooms music on 32X?
    Not trying to be an ass but I know 32X can sound better than that. Not trying to say one system is better just that I don't understand how they fucked up the music so bad on 32X. The systems sound was adequete for the era. Cosmic Carnage sounds pretty good for example.
    I haven't checked to arrangement to confirm this, but to me it sounds like they took the MIDI data from the PC version and quickly (and badly) mapped it to instruments from a roughly GM compatible YM2612 timbre map. No hand tweaking of the arrangement to suit the hardware better, no PCM drums, just a straight conversion of the note data. To be honest, some of the tunes are so bad on the 32x that I have trouble believing that this was anything more than a 100% automated conversion.

  4. #124
    Master of Shinobi Mega Drive Bowlsey's Avatar
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    Quote Originally Posted by gamevet View Post
    The AI in College Slam for the Saturn isn't all that great either.
    The worst AI I've personally ever seen in a game was in Aliens: Colonial Marines. That game was not only one of the biggest disappointments in game history (the project limped on in one form or another for more than ten years before it was finally 'finished' and released in early 2014) but it featured AI which was scarily bad. I mean fucking shockingly bad. I seem to remember that the game was so bad that publishers Sega, actually sued, or at least tried to sue (I forget which), 'developers' Gearbox after the immense backlash and fallout which followed from extremely pissed off customers. Sega should have paid closer attention to what Gearbox was actually doing in development so the buck stops with them ultimately. On the plus side, for us Alien fans, the excellent Alien: Isolation more than made up for the fucking travesty that was Colonial Marines.

    Anyway, back on topic...where were we? Oh yeah, Mortal Kombat II. I have it for the Mega Drive and Saturn and one day, if I ever get a 32X, I will definitely get MKII for that as well. I love me some Mortal Kombat!

  5. #125
    WCPO Agent roadkill's Avatar
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    I always figured that it took an entire console expansion attachment such as the 32X just so the Sega Genesis port of Mortal Kombat II can be on the same level as the SNES port

  6. #126
    ESWAT Veteran Thief's Avatar
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    Quote Originally Posted by Mega Drive Bowlsey View Post
    Anyway, back on topic...where were we? Oh yeah, Mortal Kombat II. I have it for the Mega Drive and Saturn and one day, if I ever get a 32X, I will definitely get MKII for that as well. I love me some Mortal Kombat!
    So does that mean you're skilled at MK and ready to take me on?

  7. #127
    Master of Shinobi Mega Drive Bowlsey's Avatar
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    Quote Originally Posted by Thief View Post
    So does that mean you're skilled at MK and ready to take me on?
    lol if we're talking classic 2D Mortal Kombat then yeah I'm not bad, but I haven't really played many of the new MK games.

  8. #128
    ESWAT Veteran Thief's Avatar
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    Got the MK Klassic Kollection for PS3? We could put that to the test in a few online matches. (Providing servers are still up, a GameFAQ post from a year ago says they still are. I just packed up my PS3 last week)

  9. #129
    Master of Shinobi Mega Drive Bowlsey's Avatar
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    Quote Originally Posted by Thief View Post
    Got the MK Klassic Kollection for PS3? We could put that to the test in a few online matches. (Providing servers are still up, a GameFAQ post from a year ago says they still are. I just packed up my PS3 last week)
    I've got a PS4 but I don't think you can buy the Klassic Kollection for that. I had it for the Xbox 360 but I gave that and all my games to my nephew. You'll just have to come over and play me in person.

  10. #130
    The Shadow knows Road Rasher Allard's Avatar
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    For all the faults of Probe's MKI and II ports (and there are many), I'd still argue the music was superior to the arcade versions.
    Formerly known as -RT

  11. #131
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    Quote Originally Posted by Allard View Post
    For all the faults of Probe's MKI and II ports (and there are many), I'd still argue the music was superior to the arcade versions.
    Same, for MK1 at least. I'm more mixed about MK2. For MK1, I've always felt that Matt Furniss's versions seem to match the bright, Enter the Dragon-esque, visuals better than the arcade version's darker sounding tunes. IMO, the darker tunes do match the visuals better in MK2, hence my mixed feelings.

  12. #132
    The Cat in the Hat Hero of Algol NeoVamp's Avatar
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    Quote Originally Posted by Allard View Post
    I'd still argue the music was superior to the arcade versions.
    But it wasn't the music that was meant for that game, you can replace all of Street Fighter's music with the top list of the 100% best songs ever but it won't make it a Street Fighter game.

    Fuck Probe and their attitude regarding music, I paid for a port not a "lol I did muh own thing cuz I feel I'm above the people who originally made it."

  13. #133
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    The problem is that the stock Mega Drive really isn't suited to doing a great conversion of the arcade version's largely sample based music. The choices are either to do what MK1+2 did, and rearrange it in a way that better suits the hardware, or to take the MK3 approach and do a more straight conversion, but end up with the music that would likely be weak sounding and bland as hell.

  14. #134
    The Shadow knows Road Rasher Allard's Avatar
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    Yeah, but the music that was meant for the game was boring as fuck. So if there's one good thing Probe did, it's replace it with a far more memorable score.
    Formerly known as -RT

  15. #135
    Master of Shinobi Mega Drive Bowlsey's Avatar
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    Quote Originally Posted by Allard View Post
    Yeah, but the music that was meant for the game was boring as fuck. So if there's one good thing Probe did, it's replace it with a far more memorable score.
    Completely agree. The score for MK1 and MK2 for the Mega Drive is excellent and extremely memorable. I also agree with Silanda that it had that Enter the Dragon vibe about it. It suited the games perfectly I thought.

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