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Thread: Matteus Homebrew Corner

  1. #1
    16-bits is all he needs Master of Shinobi matteus's Avatar
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    Default Matteus Homebrew Corner

    I figured rather than me continuously post threads for various projects I'd start posting in a single thread!

    Projects and Status

    Mega Dracula
    Running around a tomb collecting treasure, while avoiding various monsters.

    Mega Rock Manager
    Sim to manage a rock band basically! Sign record deals, write songs, do gigs, do tours, hire and fire a manager, do merchandise, etc.

    Mega Bargain Hunters
    Loosely based on the UK Bargain Hunt game show, obviously removing any character references and anything associated with the show, etc. The general idea is you choose a expert who specialises in a specific field, you choose a flee market / place to buy bargains, your expert gives you a run down of the items you can choose from at the flee market, you haggle with the seller, purchase the item, once you have 3 items you select an auction house, sell items at auction house and try and make a profit.
    Last edited by matteus; 08-12-2017 at 09:57 AM.


  2. #2
    16-bits is all he needs Master of Shinobi matteus's Avatar
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    Mega Dracula
    We're in the process of replacing all the graphics at present and we're then looking to add a fighting mechanic with different types of stake.



    Mega Rock Manager
    The code is moving along nicely nothing to show at present and I'm struggling with floating point numbers. Should see some progress soon though. No graphics have been done for this project and it's very much still a WIP.

    Mega Bargain Hunters
    Early days yet but this is based on an existing project of mine so the code is a lot easier to write!
    Last edited by matteus; 08-12-2017 at 09:57 AM.


  3. #3
    Hedgehog-in-Training Hedgehog-in-TrainingWildside Expert
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    Everything looks good. Can't wait to play them on my Mega EverDrive. I am a homebrew developer as well so if you need help testing let me know.

    Sincerely,

    Scorpion Illuminati
    Last edited by Scorpion Illuminati; 11-01-2015 at 01:53 AM.
    Scorpion Illuminati - An Open Source Rhythm Game For The Sega Genesis
    https://www.scorpionilluminati.tk

  4. #4
    16-bits is all he needs Master of Shinobi matteus's Avatar
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    I have started building a database of items to go into the game, my code now reads from this database and spits out the items onto the screen. As shown in the video below:



    The layout is still a bit messy but will be fixed in due course!


  5. #5
    16-bits is all he needs Master of Shinobi matteus's Avatar
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    Updated bargain hunt and added place holders for graphics



  6. #6
    Hedgehog-in-Training Hedgehog-in-TrainingWildside Expert
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    Genesis

    Quote Originally Posted by matteus View Post
    Mega Monster Maze
    I've changed the name and a number of mechanics are also changing. We're in the process of replacing all the graphics at present and we're then looking to add a fighting mechanic with different types of stake.

    Some ideas:
    wooden stakes
    regular usage
    copper stakes
    10% usage reduction
    iron stakes
    20% usage reduction
    silver stakes
    25% usage reduction
    gold stakes
    40% usage reduction
    paper stakes*
    5% usage increase

    Please let me know what you think.

    Signed,

    Scorpion Illuminati

    * mean't as an in-game joke or easter egg
    Scorpion Illuminati - An Open Source Rhythm Game For The Sega Genesis
    https://www.scorpionilluminati.tk

  7. #7
    16-bits is all he needs Master of Shinobi matteus's Avatar
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    Quote Originally Posted by Scorpion Illuminati View Post
    Some ideas:
    wooden stakes
    regular usage
    copper stakes
    10% usage reduction
    iron stakes
    20% usage reduction
    silver stakes
    25% usage reduction
    gold stakes
    40% usage reduction
    paper stakes*
    5% usage increase

    Please let me know what you think.

    Signed,

    Scorpion Illuminati

    * mean't as an in-game joke or easter egg
    That's exactly what we're thinking!


  8. #8
    16-bits is all he needs Master of Shinobi matteus's Avatar
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    Added blinking and talking characters



  9. #9
    16-bits is all he needs Master of Shinobi matteus's Avatar
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    Expert selection screen update:



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  11. #11
    16-bits is all he needs Master of Shinobi matteus's Avatar
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    Quote Originally Posted by Barone View Post
    You must spread some Reputation around before giving it to matteus again.
    Thanks Barone! I've made further enhancements but haven't got round to doing a video yet, I'll probably publish one when I've pieces together a few more screens.


  12. #12
    16-bits is all he needs Master of Shinobi matteus's Avatar
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    Issue with talking sprite! I think I've maxed out the sprites I can have on screen, so will have to look to change the design of this screen slightly.


  13. #13
    16-bits is all he needs Master of Shinobi matteus's Avatar
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    Last edited by matteus; 12-23-2015 at 03:21 PM.


  14. #14
    16-bits is all he needs Master of Shinobi matteus's Avatar
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    Another brief update I've been offering friends and family the opportunity to star in game in exchange for the cost of the pixel art so you'll notice several portraits have changed.



    The plan is to replace them all I've 60 in game items that I need to save up the cash for too. So progress will be slow you'll see lots of parts of the game with place holders.
    Last edited by matteus; 01-13-2016 at 03:26 PM.


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