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Thread: List of games deserving a Color Hack

  1. #196
    WCPO Agent LinkueiBR's Avatar
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    Quote Originally Posted by Luceid View Post
    Hello
    How is the Dragon Ballīs hack going?
    Well, like a lot of my color hacks, i still don't finish it... But how some guys asked me about this hack i will release the actual state (quite unfinished) here:
    https://goo.gl/aBLvfa
    VISUAL SHOCK!
    SPEED SHOCK!
    SOUND SHOCK!
    NOW IS TIME TO THE 68000 HEART ON FIRE!


    Shadow of the Beast II - Enhanced Colors:
    http://www.romhacking.net/hacks/2275/

    Sunset Riders - Enhanced Colors:
    http://www.romhacking.net/hacks/2287/

    Turrican - Fixed:
    http://www.romhacking.net/hacks/2535/

  2. #197
    Road Rasher Bibin's Avatar
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    Quote Originally Posted by MegaDriver View Post
    Just a little off-topic:

    Purchased and received today from an Aliexpress seller a reprocart I asked to make with the Raiden rom patched with Fusaru's hack:

    Attachment 13480

    Well, so far it works great on real hardware.

    But I decided to have a look inside and this is what I found:

    Attachment 13481

    Attachment 13482

    Huh? AMD? Copyright 1998?

    What chip is that
    All I see is a poor miserable 3.3V flash chip being run at 5V.

  3. #198

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    Thanks bro, good job

  4. #199
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    Quote Originally Posted by Bibin View Post
    All I see is a poor miserable 3.3V flash chip being run at 5V.
    Is that a good or bad thing?

    At least, it seems to work and has not failed thus far (and I have been playing for quite some time).

  5. #200
    Master of Shinobi Pyron's Avatar
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    Linkuei wheres BT vs DD hack? i want play it, if you can share i apreciate that

    Visit my youtube channel Pyron's Lair
    Take here all my hacks made with love for all of us here
    Want to help me? Here is my Patreon!

  6. #201
    Outrunner Wesker's Avatar
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    Quote Originally Posted by Pyron View Post
    Linkuei wheres BT vs DD hack? i want play it, if you can share i apreciate that
    I agree, and I personally miss the Double Dragon II color hack too.
    http://www.sega-16.com/forum/image.php?type=sigpic&userid=154&dateline=15683853  53

  7. #202
    Puzzle Bobbler Wildside Expert smokemonster's Avatar
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    Quote Originally Posted by LinkueiBR View Post
    Well, like a lot of my color hacks, i still don't finish it... But how some guys asked me about this hack i will release the actual state (quite unfinished) here:
    https://goo.gl/aBLvfa
    Looks great. Could you get it running in NTSC/60hz too?

  8. #203
    SITE SUPERVILLAIN Outrunner Vector's Avatar
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    I wonder if Capcom was as lazy putting SF2 on hue (yes it was an incredible feat to fit it all in a hue card) but they were lazy audio and color wise for the Genesis, even having worthless code filling up the huge cart right. Pyrons Color Hack and Stef or Steph (I believe sorry if I'm wrong) Audio hack v7 for Genesis is incredible thank you so much guys and not bigger than original rom correct? Man, I play it all the time in Fusion or on my ED. I wonder if the TG16 hue card could be improved too (sorry if somebody already did that). Also wasn't there talk to put some SF2 proto music with Color + Audio hack for a unique v8 release where there is a mixture of Ken stage proto music, Ryu stage final music etc?
    Last edited by Vector; 01-20-2018 at 06:41 AM.
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  9. #204
    Death Bringer Raging in the Streets Black_Tiger's Avatar
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    Quote Originally Posted by Vector View Post
    I wonder if Capcom was as lazy putting SF2 on hue (yes it was an incredible feat to fit it all in a hue card) but they were lazy audio and color wise for the Genesis, even having worthless code filling up the huge cart right. Pyrons Color Hack and Stef or Steph (I believe sorry if I'm wrong) Audio hack v7 for Genesis is incredible thank you so much guys and not bigger than original rom correct? Man, I play it all the time in Fusion or on my ED. I wonder if the TG16 hue card could be improved too (sorry if somebody already did that). Also wasn't there talk to put some SF2 proto music with Color + Audio hack for a unique v8 release where there is a mixture of Ken stage proto music, Ryu stage final music etc?
    Capcom never made any PC Engine games, but some says they provided creative input for Son Son II.

    SFII' for PC Engine was a rush job by NEC Ave, a label setup to crank out ports. The color in the game (and pixelart, parallax, music, etc) was much more poorly implemented for the hardware than the Genesis ports.

    Quote Originally Posted by year2kill06
    everyone knows nintendo is far way cooler than sega just face it nintendo has more better games and originals

  10. #205
    SITE SUPERVILLAIN Outrunner Vector's Avatar
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    Thanks for the info. ^ I found this too. The PC Engine version (published by NEC Home Electronics and developed by Capcom) was released exclusively in Japan on June 12, 1993. The accuracy of this port is high compared to the Super NES port of The World Warrior, as it featured the barrel-breaking bonus stage that was cut out from that version, along with numerous voice clips by the announcer and the elephants in Dhalsim's stage (these were later integrated in Street Fighter II Turbo for the SNES). This version was released on a 20-Megabit HuCard.

    NEC Avenue released the Avenue Pad 6 specifically for the PC Engine version of Champion Edition, which added four additional action buttons (labelled III through VI) in addition to the standard I and II buttons. Other six-button controllers were later released for the platform such as the Fighting Commander PC by HORI and the Arcade Pad 6 by NEC Home Electronics. When the game is played on a standard two-button controller, the Run button, along with buttons I and II, are used as switchable attack buttons, while the Select button is used to toggle between punches and kicks. This version was released on Virtual Console on November 16, 2009."

    And this. http://www.pcengine.co.uk/HTML_Games...Fighter_II.htm Maker NEC/Capcom.

    And this too. http://www.racketboy.com/retro/tg16-...graphics-sound
    Last edited by Vector; 01-20-2018 at 11:14 AM.
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    Is this guy the new forum villain? LOL
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  11. #206
    Hero of Algol TrekkiesUnite118's Avatar
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    Quote Originally Posted by Vector View Post
    Thanks for the info. ^ I found this too. The PC Engine version (published by NEC Home Electronics and developed by Capcom) was released exclusively in Japan on June 12, 1993. The accuracy of this port is high compared to the Super NES port of The World Warrior, as it featured the barrel-breaking bonus stage that was cut out from that version, along with numerous voice clips by the announcer and the elephants in Dhalsim's stage (these were later integrated in Street Fighter II Turbo for the SNES). This version was released on a 20-Megabit HuCard.

    NEC Avenue released the Avenue Pad 6 specifically for the PC Engine version of Champion Edition, which added four additional action buttons (labelled III through VI) in addition to the standard I and II buttons. Other six-button controllers were later released for the platform such as the Fighting Commander PC by HORI and the Arcade Pad 6 by NEC Home Electronics. When the game is played on a standard two-button controller, the Run button, along with buttons I and II, are used as switchable attack buttons, while the Select button is used to toggle between punches and kicks. This version was released on Virtual Console on November 16, 2009."

    And this. http://www.pcengine.co.uk/HTML_Games...Fighter_II.htm Maker NEC/Capcom.

    And this too. http://www.racketboy.com/retro/tg16-...graphics-sound
    Are you just copy pasta'ing whole paragraphs from Wikipedia?

  12. #207
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    Came across this one just now:


    Prince of Persia Apple II restoration

    http://www.romhacking.net/hacks/4628/


    Perhaps a case for when less is more... (faithfull).

    But I like it.

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