I've a soft spot for this game as it's a rare instance of straight up NES platforming on a 16 bit system. Platforming altered so much in the 16 bit transition that I can forgive a few faults (apparently quite a few) when presented with a dinosaur such as this. I also enjoy that there's no warm-up first lv, that traditional to 16 bit cakewalk first lv handed the player for amassing lives and weapons. This game was clearly developed on outmoded models and with too little time/money, but I think is still quite playable so long as one's willing to be killed a few times more than usual figuring it out. I'd say it's also above avg for a franchise game, though titles like Aladdin and Alien 3 (awesome on two systems) may skew the evaluation.