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Thread: OutRun (Master System)

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    Blast processor Melf's Avatar
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    Master System OutRun (Master System)

    Sega's classic racer zoomed onto the Master System in 1987 in a port that managed to capture the magic of the arcade original, despite the downgrade in hardware. Though outclassed by its Genesis and Saturn siblings, the 8-bit version of the game is still well worth playing, and it shows how well Sega's arcade titles could transfer to the Master System. Read the full review for more details.

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    Death Bringer Raging in the Streets Black_Tiger's Avatar
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    Outrun has a nice FM version of the soundtrack.
    Quote Originally Posted by year2kill06
    everyone knows nintendo is far way cooler than sega just face it nintendo has more better games and originals

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    Road Rasher
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    it does indeed black tiger

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    Hedgehog-in-Training Hedgehog-in-TrainingRoad Rasher Prince Talmit's Avatar
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    Nicely written, though I'm not sure of the criticisms of the FM BGM.

    One unfortunate omission from the review is the failure to mention the support for analog control via the Sega Paddle Controller. This is no small ommision in 2016. Analog steering for a home version of Outrun from 1987 is a pretty big deal. I recognize not many people have ability to utilize the analog steering, however it is glaring to not speak of it when trying to highlight the game's significance.

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    The Gaming Gangsta Master of Shinobi profholt82's Avatar
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    My buddy recently bought a lot of gaming stuff off a guy, and it included a CIB Master System which he wasn't interested in, so he hooked me up with it. Sadly, the console was dead, but I have another anyway, so no big deal. It did include all the controllers and paperwork though, and in the stack of manuals was this form to order a sweet Outrun drivers license and swag. I'd never seen it or any of the stuff in the offer before, so I thought I'd share.

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    WCPO Agent segarule's Avatar
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    Awesome! Sega Tonka logo i never had seen this.
    "I wanted to create something that the Famicom wouldn’t have been able to do..." (Kotaro Hayashida)
    Don´t let Wii die!!!

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    Hedgehog-in-Training Hedgehog-in-TrainingSports Talker Centrale's Avatar
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    Quote Originally Posted by Prince Talmit View Post
    One unfortunate omission from the review is the failure to mention the support for analog control via the Sega Paddle Controller. This is no small ommision in 2016. Analog steering for a home version of Outrun from 1987 is a pretty big deal. I recognize not many people have ability to utilize the analog steering, however it is glaring to not speak of it when trying to highlight the game's significance.
    I've heard that the Paddle Controller only works with the Japanese Master System/Mark III. The western version of the SMS won't register it. As for the Out Run cartridge itself, I'm not sure if only the Japanese version has code to support the Paddle or if that's in all versions.

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    Master of Shinobi Gentlegamer's Avatar
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    *OutRun Licence not valid on Sega Genesis*

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    Shining Hero Joe Redifer's Avatar
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    Out Run has some super jerky-ass hills that nobody ever seems to mention. Rad Racer and every other racing game on the NES has silky smooth hills, but Yuji Naka didn't have the smarts to figure out how to do them on the SMS. Maybe the NES was actually more powerful?

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    Nameless One
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    Quote Originally Posted by Joe Redifer View Post
    Maybe the NES was actually more powerful?
    Wash your mouth out !

    Didn’t find the hills too bad, they seem helluva lot worse on the Game Gear version.

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    Quote Originally Posted by Joe Redifer View Post
    Out Run has some super jerky-ass hills that nobody ever seems to mention. Rad Racer and every other racing game on the NES has silky smooth hills, but Yuji Naka didn't have the smarts to figure out how to do them on the SMS. Maybe the NES was actually more powerful?
    NES' Rad Racer had an add-on chip called Datenhill MAX PLUS or someting like that. They considered using it to downport Greendog but the cost of the chip deterred them from doing so.
    Lists of MD games: officially licensed (~925) @ cartridge size milestones @ Top 5 @ Top 250 (controversial) @ Sonic hacks @ best title screens @ Arcade ports (150)

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    Hedgehog-in-Training Hedgehog-in-TrainingSports Talker Centrale's Avatar
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    Quote Originally Posted by Joe Redifer View Post
    Out Run has some super jerky-ass hills that nobody ever seems to mention. Rad Racer and every other racing game on the NES has silky smooth hills, but Yuji Naka didn't have the smarts to figure out how to do them on the SMS. Maybe the NES was actually more powerful?
    Yuji Naka didn't have the smarts compared to what, trolling on a forum? Check out the SMS version of Road Rash for some nice smooth hills.

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    Shining Hero Joe Redifer's Avatar
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    Yes, Road Rash on the SMS is amazing. They were smarter than Yuji Naka when it came to coding hills. But look at ALL the racing games with hills on the SMS. All but one have jerky hills, if they have hills at all. Look at all of the racing games on the NES with hills. I can't even think of a single one that doesn't have smooth hills.

    Prove me wrong.

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    Hedgehog-in-Training Hedgehog-in-TrainingSports Talker Centrale's Avatar
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    Have you got some sort of hate-boner for Yuji Naka, Joe? His peers regard him as a highly skilled programmer, so I guess we just have to weigh that against the opinions of the Youtuber community of 30 years hence and see which opinion carries more weight. (Sadly, the echo chamber of the Youtuber community is certainly louder.)

    The "jerky" hills are a trade-off due to the technique of swapping background tiles. The background tiles have to be 8x8 pixels and so when they are swapped, that is the minimum distance they can "move." The benefits include larger scenery objects (and characters as in the case of games like Space Harrier and Altered Beast); the drawback is a more "jerky" appearance of motion. I think it's a testament to Yuji Naka's innovative thinking that he came up with this technique. It's not perfect but it did lead to some surprisingly impressive visuals for an 8-bit console.

    I enjoyed Rad Racer when it came out and it does have nice smooth hills, but the drawback is much smaller and less interesting sprite-based scenery. Some 30 years removed, the smooth hills are actually the only thing I remember about that game. (Well, that and its rather dingy color palette... but that's true of all NES games.)

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    WCPO Agent segarule's Avatar
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    Quote Originally Posted by Joe Redifer View Post
    Yes, Road Rash on the SMS is amazing. They were smarter than Yuji Naka when it came to coding hills. But look at ALL the racing games with hills on the SMS. All but one have jerky hills, if they have hills at all. Look at all of the racing games on the NES with hills. I can't even think of a single one that doesn't have smooth hills.

    Prove me wrong.
    I think in somewhere a forum about Rad Racer x OutRun because this subject return with force.
    Game Sack is seeking audience in this thread. The last videos are not innovative.
    But if you wanna sit down see F1 championship. It have up/down track. I dont know if this fit in coding hills or what the hell...

    See at 3:14.
    If the video not convince you, see this:

    At 0:44.
    Merry Christmas
    "I wanted to create something that the Famicom wouldn’t have been able to do..." (Kotaro Hayashida)
    Don´t let Wii die!!!

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