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Thread: Sound and colour

  1. #1
    Nameless One
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    Default Sound and colour

    The Sega CD added scaling & rotation & improved the sound quality of the Genesis. Did it also improve the colour palette?





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  2. #2
    Outrunner
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    Default Re: Sound and colour

    Quote Originally Posted by hadjiquest
    The Sega CD added scaling & rotation & improved the sound quality of the Genesis. Did it also improve the colour palette?
    OFFICIALLY, no.

    Unofficially, yes.

    They didn't add anything to the segacd to allow for an improved palete, BUT the extra hardware did provide opportunities for work arounds. See Eternal Champions CD.
    Mel (aka Tritium)
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    Where are the bits?! ESWAT Veteran j_factor's Avatar
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    Default

    The same workarounds are possible on a stock Genesis, for the most part. I think Eternal Champions uses some weird memory trick that's exclusively Sega CD, though.

    To better answer your question, no, the pallette itself is exactly the same, except that FMV sequences work from their own separate, larger pallette.


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    Default Extra color techniques

    Wasn't a way to get more onscreen colors out of a system (64 max in this case) was to use very fast assembly code to modulate 2 colors to create a third one? eg: if you need that 'special hue of purple', adjust the duty cycles of available blue and red colors to create it?

    I read this somewhere a long time ago.

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    Where are the bits?! ESWAT Veteran j_factor's Avatar
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    Default Re: Extra color techniques

    Quote Originally Posted by Electroman
    Wasn't a way to get more onscreen colors out of a system (64 max in this case) was to use very fast assembly code to modulate 2 colors to create a third one? eg: if you need that 'special hue of purple', adjust the duty cycles of available blue and red colors to create it?

    I read this somewhere a long time ago.
    Yes, that's correct.

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