Quantcast

Page 10 of 11 FirstFirst ... 67891011 LastLast
Results 136 to 150 of 156

Thread: Street Fighter II Remaster Project

  1. #136
    Hedgehog-in-Training Hedgehog-in-TrainingNameless One
    Join Date
    Feb 2019
    Posts
    67
    Rep Power
    2

    Default

    Hey Pyron, I just wanted to thank you for all of your color hacks, but wanted to share my gratitude and awe for your Street Fighter II overhaul. I've been a mute or a ghost forever, not being able to post while not having forum access, but as I lurked, I always knew how much I wanted to get to this thread just to say thank you. I'm so excited to try it out and I can't even articulate how impressed I am.

  2. #137
    Master of Shinobi Pyron's Avatar
    Join Date
    Jan 2013
    Posts
    1,807
    Rep Power
    57

    Default

    Thank you, I'm glad you enjoy the work. Welcome to Sega 16

    Visit my youtube channel Pyron's Lair
    Take here all my hacks made with love for all of us here
    Want to help me? Here is my Patreon!

  3. #138
    Hedgehog-in-Training Hedgehog-in-Training
    Join Date
    Mar 2019
    Posts
    4
    Rep Power
    0

    Default

    Hi Pyron.

    I did some edits on Ken stage.
    Wondering to know what you think.

    Here the changes :

    1 - Yellow "Q"
    2 - More pink-ish dress for the lady
    3 - Orange shirt for the guy at top left (like the original)
    4 - The brightest water colour are very similar to boat's light blue, I've replaced the water colour with boat light blue, giving us a free colour slot, which I used for bring back darkest "grey" for the boat.
    Attached Images Attached Images
    • File Type: jpg q.jpg (69.7 KB, 58 views)

  4. #139
    Hero of Algol
    Join Date
    Aug 2010
    Posts
    7,603
    Rep Power
    168

    Default

    ^It looks pretty damn good.

  5. #140
    Master of Shinobi Pyron's Avatar
    Join Date
    Jan 2013
    Posts
    1,807
    Rep Power
    57

    Default

    Quote Originally Posted by LDX View Post
    Hi Pyron.

    I did some edits on Ken stage.
    Wondering to know what you think.

    Here the changes :

    1 - Yellow "Q"
    2 - More pink-ish dress for the lady
    3 - Orange shirt for the guy at top left (like the original)
    4 - The brightest water colour are very similar to boat's light blue, I've replaced the water colour with boat light blue, giving us a free colour slot, which I used for bring back darkest "grey" for the boat.
    looks good, but the main problem is mixing 2 distinct palletes to one object or segment that's made impossible the changes
    but i will try replicate some of it in another way.

    Thanks for your feedback

    Visit my youtube channel Pyron's Lair
    Take here all my hacks made with love for all of us here
    Want to help me? Here is my Patreon!

  6. #141
    Hedgehog-in-Training Hedgehog-in-TrainingNameless One
    Join Date
    Apr 2018
    Posts
    79
    Rep Power
    4

    Default

    Quote Originally Posted by Pyron View Post
    looks good, but the main problem is mixing 2 distinct palletes to one object or segment that's made impossible the changes
    but i will try replicate some of it in another way.

    Thanks for your feedback
    Crazy question ? Is possible change size of Character ? Like a “Zoom” ? Just a little ?
    Change character size affect hitbox ?

  7. #142
    Hedgehog-in-Training Hedgehog-in-TrainingNameless One
    Join Date
    Feb 2019
    Posts
    67
    Rep Power
    2

    Default

    I like your question. I think the Genesis version has just a slight amount of extra vertical screen than the SNES, but it would be really cool if it could pull off more. I wish that Sega did a port of this game similar to the way the Final Fight port took advantage of the Sega CD. I wonder how much better SF2 could have been with larger sprites if they used that system.

  8. #143
    Hedgehog-in-Training Hedgehog-in-Training
    Join Date
    Mar 2019
    Posts
    4
    Rep Power
    0

    Default

    This game uses 256 pixels wide mode, so it IS stretched a bit horizontally, making the characters looks bigger on CRT display.
    Genesis can display arcade sized sprites, the problem is amount of ROM for that, would be too expensive to produce / sell back in early 90's.
    See NeoGeo AES cartridges.

  9. #144
    Master of Shinobi Pyron's Avatar
    Join Date
    Jan 2013
    Posts
    1,807
    Rep Power
    57

    Default

    Hey guys I need your help, I always hated how Chun li kikoken looks on sf2t and I doesn't have frames and sprite space to use the Ssf2 amazing version, so I did a new one and I need your feedback, every opinion are welcome. Thanks!


    Visit my youtube channel Pyron's Lair
    Take here all my hacks made with love for all of us here
    Want to help me? Here is my Patreon!

  10. #145
    Hedgehog-in-Training Hedgehog-in-TrainingNameless One
    Join Date
    Feb 2019
    Posts
    67
    Rep Power
    2

    Default

    I'm totally down with your new animation Pyron. I didn't care for how the original one looked either. I like your work.

  11. #146
    Now with 33% more @$$! Master of Shinobi Assman's Avatar
    Join Date
    Apr 2010
    Location
    California
    Posts
    1,142
    Rep Power
    40

    Default

    I like it too. It's new but familiar.

  12. #147
    Master of Shinobi Pyron's Avatar
    Join Date
    Jan 2013
    Posts
    1,807
    Rep Power
    57

    Default

    thank you for the feedback guys

    Visit my youtube channel Pyron's Lair
    Take here all my hacks made with love for all of us here
    Want to help me? Here is my Patreon!

  13. #148
    Hedgehog-in-Training Hedgehog-in-TrainingSports Talker Pha's Avatar
    Join Date
    Mar 2017
    Posts
    48
    Rep Power
    0

    Default

    The animation from Ssf2 has a more offensive aspect while the original looks like a cloud.

    It seems to me that this change would be a good idea for a fight game.

    A new stage of the modifications is therefore underway, after the places, the characters, what would be the next step ?
    Because KEGA Fusion is anything but absurd.

  14. #149
    Hedgehog-in-Training Hedgehog-in-Training aMaru's Avatar
    Join Date
    Mar 2019
    Location
    Italy
    Posts
    4
    Rep Power
    0

    Default

    Very nice indeed Pyron. Out of curiosity, why couldn’t you reuse the sprite animation frames from ssf2? More tiles to a single frame than what is used in sf2ce?

  15. #150
    Master of Shinobi Pyron's Avatar
    Join Date
    Jan 2013
    Posts
    1,807
    Rep Power
    57

    Default

    Quote Originally Posted by Pha View Post
    The animation from Ssf2 has a more offensive aspect while the original looks like a cloud.
    It seems to me that this change would be a good idea for a fight game.
    A new stage of the modifications is therefore underway, after the places, the characters, what would be the next step ?
    All presentation / grafics was improved atm, some more subtle and others in a very agressive way,
    SCD are helping on restore the text quotes..

    in the end i still need help on sound department, change some instruments and samples like the beta version,
    but is too much work to handle myself alone...
    sadly nobody want a task like this soit gonna remains unchanged



    Quote Originally Posted by aMaru View Post
    Very nice indeed Pyron. Out of curiosity, why couldn’t you reuse the sprite animation frames from ssf2? More tiles to a single frame than what is used in sf2ce?
    The sprite is much more bigger with alot of frames of animation in comparison of original SF2T

    Visit my youtube channel Pyron's Lair
    Take here all my hacks made with love for all of us here
    Want to help me? Here is my Patreon!

Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •