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Thread: BoTTleD - tower defense demo

  1. #16
    16-bits is all he needs Master of Shinobi matteus's Avatar
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    Great concept, comedy choice of shakira remix music if i'm right?


  2. #17
    Outrunner Mad Moham's Avatar
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    This game is really cool. What determines the length of a game? I've tried it a few times and had a very short game and a very long game, so is there a random amount of time the game runs?

    Also, I've found that if a tower is sold, its impossible to build a new one in the same location, as if the old tower is still there.

    A possible improvement (maybe) would be to let the player select a tower even if there isn't enough money to build it, so that the player can get ready with setting a location to build while waiting for the money to accumulate.

    Its a great idea, yet another one of those games where I wonder why it wasn't done before on the console.

  3. #18
    Hedgehog-in-Training Hedgehog-in-TrainingRoad Rasher
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    Quote Originally Posted by Sik View Post
    By the way, ever thought of implementing the speed setting like in Defender Quest? When I was playing the demo I found myself cranking it up while I had to wait while slowing down (or freezing) when I had to do lots of commands at once. Note that it also lets you immediately toggle between running and frozen with a button press.
    That's not doable, as speeding up essentially means running more than one world cycle per frame. It would lag.

    @Mad Moham
    Thanks, fixing the selling bug. There may be another bug if your game is very short.

    @matteus
    Kinda-sorta, I liked the banjo remix, and it was planned for another demo, just like the font. But I won't talk about that until someone recognizes the font

  4. #19
    Outrunner Mad Moham's Avatar
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    Quote Originally Posted by roce View Post
    There may be another bug if your game is very short.
    I took some screenshots, game was being played in Fusion, via Windows 10. I may try it on a flash cart, but I can't do that until next week.

    Very short game:




    Very long game:

  5. #20
    Hedgehog-in-Training Hedgehog-in-TrainingRoad Rasher
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    Found it, I think.

  6. #21
    Death Adder's minion
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    Are there any updates from this game?

  7. #22
    Hedgehog-in-Training Hedgehog-in-TrainingRoad Rasher
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    I made some bugfixes and optimizations, but nothing more. Haven't touched this since Oct. Whether it becomes a full game some time or not, well it depends on whether time & motivation coincide

  8. #23
    Hedgehog-in-Training Hedgehog-in-TrainingRoad Rasher
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    Something may be happening in the future

  9. #24
    Death Adder's minion
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    Quote Originally Posted by roce View Post
    Something may be happening in the future
    That sounds very good

  10. #25
    Death Adder's minion
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    Any news?

  11. #26
    Hedgehog-in-Training Hedgehog-in-TrainingRoad Rasher
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    It's in the queue, but with some other projects being before it.

  12. #27
    Death Adder's minion
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    Genesis

    Maybe something to share now?

  13. #28
    Hedgehog-in-Training Hedgehog-in-TrainingRoad Rasher
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    Stars didn't align & other projects took priority at MegaCat. I'm on a different console right now, and for Genesis there's Lethal Wedding coming out soon. Yikes, it's really been two years?

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