Quantcast

Page 43 of 51 FirstFirst ... 33394041424344454647 ... LastLast
Results 631 to 645 of 752

Thread: Xeno Crisis - new overhead run 'n' gun on Kickstarter

  1. #631
    Hedgehog-in-Training Hedgehog-in-TrainingRoad Rasher Stifu's Avatar
    Join Date
    Jun 2018
    Posts
    321
    Rep Power
    6

    Default

    I might have found a tiny bug in the game. In a room in Area 4, I found 2 hostages who didn't have a name.
    Other than that, I got pretty far into the game, but can't say more without spoiling stuff.

    Edit: I actually had a more serious bug. Not giving specific details to avoid any spoilers, but one enemy glitched and was invincible for a while, drifting aimlessly. It got me stuck in the room for a short while, until it behaved normally again. I actually recorded the bug if you care, Bitmap Bureau.
    Last edited by Stifu; 11-04-2019 at 06:36 PM.

  2. #632
    Road Rasher
    Join Date
    Mar 2014
    Posts
    292
    Rep Power
    13

    Default

    Wow some guy just posted the rom on the madlittlepixel facebook page, i asked him to erase immediately (he did), but its still available online he uploaded it to a popular rom site, pm me bitmap bureau if you need the adress, i wont post it here...

  3. #633
    Hedgehog-in-Training Hedgehog-in-TrainingNameless One
    Join Date
    Aug 2018
    Posts
    97
    Rep Power
    3

    Default

    Yeah, almost everything is pirated nowadays. I have seen a cracked PC version too.
    I hope Bitmap Bureau will make enough money to not be discouraged from their next project.

  4. #634
    Mega Driver Hedgehog-in-TrainingMaster of Shinobi Gryson's Avatar
    Join Date
    Nov 2016
    Posts
    1,028
    Rep Power
    39

    Default

    Quote Originally Posted by CrossBow View Post
    I'm with you on this, I've played it for a few hours on easy and still haven't made it to the Boss on Area 3 - Dunes. I've also tried both 6-button and 3-button controls and I find 3-button to be easier but still run the risk of moving in a direction that doesn't match where I thought I was pointing and end up strafe locked 45 degrees from where I meant to be..etc.

    I probably just suck at the game because my reflexes aren't improving with age LOL.
    I'm with you here - I prefer the 3-button mode. Diagonals just seemed a lot harder on 6-button mode. It's also nice that when you are firing in 3-button mode you can push A or C to shift the direction. At first I insisted on playing in 6-button mode, too, since I thought it surely must be better.

    Quote Originally Posted by Zebbe View Post
    I came to the final level on easy. I noticed level 3 is definitely much harder than level 4, 5 and 6. So many enemies who shoot projectiles at you, which is more difficult to dodge than melee enemies.
    Yes, Level 3 is very challenging to get past without using a continue, while the levels after it are much more of a breeze.

    Quote Originally Posted by PreZZ View Post
    Wow some guy just posted the rom on the madlittlepixel facebook page, i asked him to erase immediately (he did), but its still available online he uploaded it to a popular rom site, pm me bitmap bureau if you need the adress, i wont post it here...
    This was bound to happen (it is the internet, after all).

  5. #635
    Hedgehog-in-Training Hedgehog-in-TrainingWCPO Agent avlon's Avatar
    Join Date
    May 2016
    Posts
    770
    Rep Power
    28

    Default

    While I'm OK with the 6 button controller style layout, I wish there was a way to implement true dual stick controls on the Genesis/Mega Drive version. For any of you pros out there, can a Genesis game be programmed to use a PS3/PS4/Wii U/360 controller through an 8bitdo Retro Receiver?

    I also find it strange that there isn't an option to map your own buttons. That would have helped when using a SNES style controller.

  6. #636
    Toejam is a wiener. Master of Shinobi SEGA-Jorge's Avatar
    Join Date
    May 2007
    Location
    Phoenix, AZ
    Age
    38
    Posts
    1,289
    Rep Power
    48

    Default

    Was the game designed for the 6-button controls or 3-button?

    I hear the devs say they took a lot of inspiration from shocktrooers, smash TV etc. So I don't know if the game is packed more as a omnidirectional shooter or a game like shocktrooers.

    For example, Smash TV on the Genesis feels like an omnidirectional shooter that I have to play with Unidirectional controls. You're constantly having to compensate for the controls.

    What I've played of XenoCrisis, it feels like a Smash TV style of game.

  7. #637
    Hedgehog-in-Training Hedgehog-in-TrainingRoad Rasher Stifu's Avatar
    Join Date
    Jun 2018
    Posts
    321
    Rep Power
    6

    Default

    Quote Originally Posted by Gryson View Post
    Yes, Level 3 is very challenging to get past without using a continue, while the levels after it are much more of a breeze.
    Funny, I have never struggled with Area 3. I did a run yesterday where I managed to only use a single elixir, and it was in Area 5.
    I have only tried the 6-button layout so far (Edit: I quickly tried the 3-button layout, I don't like it as much at first sight. I'll stick with 6 buttons).
    Last edited by Stifu; 11-05-2019 at 08:00 AM.

  8. #638
    Mega Driver Hedgehog-in-TrainingMaster of Shinobi Gryson's Avatar
    Join Date
    Nov 2016
    Posts
    1,028
    Rep Power
    39

    Default

    The thing that usually gets me in Area 3 is when baddies fall from above (or pop up from under). It can be hard to keep track of the shadows when it's chaotic.

    When using the 6-button mode, are you able to switch between diagonals quickly? For example, going from SE to NW. My thumb can't quite make that work on the 6-button controller. I find that 3-button mode gives better access to all eight directions.

  9. #639
    Now with 33% more @$$! Master of Shinobi Assman's Avatar
    Join Date
    Apr 2010
    Location
    California
    Posts
    1,180
    Rep Power
    42

    Default

    Quote Originally Posted by SEGA-Jorge View Post
    Was the game designed for the 6-button controls or 3-button?
    They've stated a number of times that it was built around the 3-button scheme, but it still seems hard to imagine that it wouldn't be better with the dual-stick style (I haven't played it yet, though; still waiting on the physical copy).

    I do have an SNES-style programmable pad, so I guess I'll think about digging that out if neither scheme on a normal pad cuts it for me.

  10. #640
    WCPO Agent Mad Moham's Avatar
    Join Date
    Dec 2014
    Posts
    802
    Rep Power
    22

    Default

    I find myself getting much further along when using a 3-button controller, but I would guess that anyone with a lot of experience at Super Smash TV would prefer the six-button layout. Its obvious that a lot of work has gone into making both control schemes playable, so I think they did a great job even if it took me some time to get used to the way the player turns while shooting.

  11. #641
    Hedgehog-in-Training Hedgehog-in-TrainingRoad Rasher Stifu's Avatar
    Join Date
    Jun 2018
    Posts
    321
    Rep Power
    6

    Default

    Quote Originally Posted by Gryson View Post
    When using the 6-button mode, are you able to switch between diagonals quickly? For example, going from SE to NW. My thumb can't quite make that work on the 6-button controller. I find that 3-button mode gives better access to all eight directions.
    It's hard to tell how I really play, but I guess I do it gradually rather than instantly. Like, if I want to go from SE to NW, I'd first try to reach for W (possibly still holding S), then I'd hold N. That still sounds faster than holding a button and wait for my character to rotate.
    It took a while getting used to. At first I'd randomly roll or throw grenades when I don't intend to. Now I feel like I rarely fire in the wrong direction.

  12. #642
    Mega Driver Hedgehog-in-TrainingMaster of Shinobi Gryson's Avatar
    Join Date
    Nov 2016
    Posts
    1,028
    Rep Power
    39

    Default

    Quote Originally Posted by Stifu View Post
    That still sounds faster than holding a button and wait for my character to rotate.
    That's not really how to change direction in 3-button mode, though (it's more a feature when you need to make a slight shift quickly). In 3-button mode, you cease fire, hit the opposite direction on the d-pad, and fire again.

  13. #643
    Toejam is a wiener. Master of Shinobi SEGA-Jorge's Avatar
    Join Date
    May 2007
    Location
    Phoenix, AZ
    Age
    38
    Posts
    1,289
    Rep Power
    48

    Default

    The point I'm making is that an omnidirectional shooter is designed differently than a unidirectional shooter. Just watching games like Smash TV, Robotron, Geometry Wars, etc. Gives you an idea of the pacing and enemy types/behavior needed for that type of gameplay. Unidirectional shooters emphasize a different sort of movement and gunplay. I think a game can certainly have both styles of gameplay through enemy types, behavior, grouping, and pacing, but you only have access to one control type at a time, so is that taken into account during gameplay? From what I've played, it feels and plays like an omnidirectional shooter. The emphasis is on movement and immediate control of space/lines that are constantly changing, following, flanking, etc. Unidirectional shooters are not like that. (Enemies sit in place more, pause to shoot, chase less, etc.)

    I'm just curious as far as design goes.

  14. #644
    Mega Driver Hedgehog-in-TrainingMaster of Shinobi Gryson's Avatar
    Join Date
    Nov 2016
    Posts
    1,028
    Rep Power
    39

    Default

    Quote Originally Posted by SEGA-Jorge View Post
    The point I'm making is that an omnidirectional shooter is designed differently than a unidirectional shooter. Just watching games like Smash TV, Robotron, Geometry Wars, etc. Gives you an idea of the pacing and enemy types/behavior needed for that type of gameplay. Unidirectional shooters emphasize a different sort of movement and gunplay. I think a game can certainly have both styles of gameplay through enemy types, behavior, grouping, and pacing, but you only have access to one control type at a time, so is that taken into account during gameplay? From what I've played, it feels and plays like an omnidirectional shooter. The emphasis is on movement and immediate control of space/lines that are constantly changing, following, flanking, etc. Unidirectional shooters are not like that. (Enemies sit in place more, pause to shoot, chase less, etc.)

    I'm just curious as far as design goes.
    I can't speak with much experience in the genre, but for Xeno Crisis, I find the general strategy to be one of careful positioning to minimize omnidirectionality as much as possible. Generally, enemies come out of one of the two doors (and sometimes holes in the ground), so the strategy is to position yourself in such a way that you can cover these entrances with the least effort. You want to avoid situations where enemies are coming at you from all directions, and instead position yourself so that they are coming from just two directions. The game tries to throw you out of this pattern by requiring you to get the random spawn ammo pickup and dogtags, and there are also random spawn enemies that will mess things up, but on most levels that's the pattern. Of course, with a twin stick setup, more options would be available.

  15. #645
    Hedgehog-in-Training Hedgehog-in-TrainingRoad Rasher Stifu's Avatar
    Join Date
    Jun 2018
    Posts
    321
    Rep Power
    6

    Default

    Quote Originally Posted by Gryson View Post
    That's not really how to change direction in 3-button mode, though (it's more a feature when you need to make a slight shift quickly). In 3-button mode, you cease fire, hit the opposite direction on the d-pad, and fire again.
    I see, but then that means having to move a little. May not be a big deal...

    By the way, I'm just stupidly greedy when it comes to dogtags and other items, even when I don't need them. Like, once I've reached Area 5 then I've already bought everything in the shop. Why do I still take risks to pick up dogtags? Something is wrong with me.

Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •