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Thread: If you were head of SEGA 1997 how would you..

  1. #121
    Raging in the Streets Blades's Avatar
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    Quote Originally Posted by QuickSciFi View Post
    Yuji Naka... Also tenure for life and freedom to roam as he pleases creatively.
    Isn't this what he had?

    Sega 1995: make us a new Sonic game for our new Saturn.
    Naka: No, I'm going to make a game about a purple jester who lives in your dreams.
    Sega 1995: Ok.

  2. #122
    The Future is yesterday. Hedgehog-in-TrainingMaster of Shinobi SegataS's Avatar
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    Then he made a Wii game where you hit the cardboard box it came with to control it. Where is he now? Naka is nada. Actually, if I remember right he joined his co-creator of Sonic at Square.
    Last edited by SegataS; 09-22-2018 at 08:24 PM.



    Life!? ... What console is that on?

  3. #123
    Raging in the Streets Team Andromeda's Avatar
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    Quote Originally Posted by Blades View Post
    Isn't this what he had?

    Sega 1995: make us a new Sonic game for our new Saturn.
    Naka: No, I'm going to make a game about a purple jester who lives in your dreams.
    Sega 1995: Ok.
    Kats Sato now paints a light on what actually happened. SEGA America was entrusted with Sonic and to bring it to the 32bit systems. Kats confirmed Sonic X actually started life as a Mega Drive title, before it was decided to move it to 32Bit production. You could see the thinking, have SOA state of the art team, make Sonic and to develop the game in the market Sonic sold the best in and where his appeal was the biggest it made sense
    Shame then STI simple weren't up to the task and their 32bit pile lines all over the shop. Kats confirmed the Sonic X game was terrible and that's why it was scrapped and why Sonic was given back to SEGA Japan to develop.

    If I was boss of SEGA at the time. I would have made Yoji Ishii actual boss of the Sonic Team and not give the roll to Naka-san. Naka-san was a genius programmer, not a great team leader. Soon as one saw STI were all over the shop and not up to the task and where their own engine wasn't even good enough.
    I would have given the Sonic Project to either Travelers Tails or Real Time Associates to develop
    Panzer Dragoon Zwei is
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  4. #124
    Road Rasher
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    Quote Originally Posted by Blades View Post
    Isn't this what he had?

    Sega 1995: make us a new Sonic game for our new Saturn.
    Naka: No, I'm going to make a game about a purple jester who lives in your dreams.
    Sega 1995: Ok.
    Sounds about right to me.

  5. #125
    Antiquing Hedgehog Lord QuickSciFi's Avatar
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    Quote Originally Posted by Blades View Post
    Isn't this what he had?

    Sega 1995: make us a new Sonic game for our new Saturn.
    Naka: No, I'm going to make a game about a purple jester who lives in your dreams.
    Sega 1995: Ok.
    If you listen to Yuji Naka's personal accounts. He wasnt very happy with Sega at the time. His ambitions were not met. He wanted more projects.

  6. #126
    HNNNNNNNNNNNNNNNNNNNNNNNG Raging in the Streets Moirai's Avatar
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    If i was sega i wouldve bought travelers tales and made Burton a full time saturn developer. Heh

  7. #127
    Raging in the Streets bultje112's Avatar
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    they should've bought camelot no matter what in 97/98.

  8. #128
    Raging in the Streets Team Andromeda's Avatar
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    Quote Originally Posted by bultje112 View Post
    they should've bought camelot no matter what in 97/98.
    I doubt Camelot would have agreed with that, after all the main members looked to break away from SEGA. What SEGA Japan really should have done is backed SF III Pt 3 more. Invited the team to the DC developers conference in Japan (which Camelot said was a kick in the teeth to them and when they knew they wouldn't be working for SEGA again).

    SEGA really should have bought Core (before they went to US Gold for pennies) and looked to save and buy Lobotomy and also Scavenger in 97/8
    Panzer Dragoon Zwei is
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  9. #129
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    Quote Originally Posted by QuickSciFi View Post
    If you listen to Yuji Naka's personal accounts. He wasnt very happy with Sega at the time. His ambitions were not met. He wanted more projects.
    Yuji Naka is an asshole whose ego became overly inflated after the success of Sonic. They should've booted him back in 1992.

  10. #130
    Raging in the Streets Blades's Avatar
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    Didn't he quit after the first Sonic?

  11. #131
    Mega Driver Hedgehog-in-TrainingOutrunner Gryson's Avatar
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    Quote Originally Posted by Blades View Post
    Didn't he quit after the first Sonic?
    Yes, he quit. He almost went to Nintendo after that. Then he got a call from his friend Mark Cerny who invited him to STI. He agreed to work for STI as long as he wouldn't have to make another Sonic game. Then Sonic was released and it was a huge hit and Sega of America was like, "OK, get to work on the sequel!" and he almost quit again.

    Full story here: http://shmuplations.com/sonic/

  12. #132
    Raging in the Streets Blades's Avatar
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    Lol, I wouldn't want to work with Naka.

  13. #133
    HNNNNNNNNNNNNNNNNNNNNNNNG Raging in the Streets Moirai's Avatar
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    Naka was an asshole for not letting his nights engine be used for sonic xtreme.

  14. #134
    Mega Driver Hedgehog-in-TrainingOutrunner Gryson's Avatar
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    Quote Originally Posted by Moirai View Post
    Naka was an asshole for not letting his nights engine be used for sonic xtreme.
    You've got your facts wrong - it was just a level editor that they wanted to use (read more here). It wouldn't have made a damn difference, either, considering the game had been in development hell for 2+ years at that point. Anybody actively trying to prevent the release of X-Treme at that point should probably be called a hero.

  15. #135
    Raging in the Streets bultje112's Avatar
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    Quote Originally Posted by Moirai View Post
    Naka was an asshole for not letting his nights engine be used for sonic xtreme.
    no he was right. that game was going to be a disaster and ruin his creation sonic before naka left and sega ruined it anyway.

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