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Thread: Translating Saturn Grandia

  1. #76
    Hero of Algol TrekkiesUnite118's Avatar
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    I've created a new patch that can be downloaded from github. In it I've included the following fixes:

    • Remaining untranslated text in the Save/Load screen is now translated.
    • Voice Audio for Intro scene with Mullen, Baal, and Leen should now be in sync with the text.
    • Fixed a bug that a was happening when you meet Gadwin and the Boss Battle wasn't starting.
    • Included a debug mode patch for real hardware users.
    • Corrected an oops in my version numbering


    https://github.com/TrekkiesUnite118/...sc_1_v0.53.zip

  2. #77
    Raging in the Streets Team Andromeda's Avatar
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    Do you want any contributions? I really think you need and should be rewarded for your efforts and hard work, with more than just kind words and praise.
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  3. #78
    Master of Shinobi Pyron's Avatar
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    Quote Originally Posted by TrekkiesUnite118 View Post
    I've created a new patch that can be downloaded from github. In it I've included the following fixes:

    • Remaining untranslated text in the Save/Load screen is now translated.
    • Voice Audio for Intro scene with Mullen, Baal, and Leen should now be in sync with the text.
    • Fixed a bug that a was happening when you meet Gadwin and the Boss Battle wasn't starting.
    • Included a debug mode patch for real hardware users.
    • Corrected an oops in my version numbering


    https://github.com/TrekkiesUnite118/...sc_1_v0.53.zip
    Trekkies, The main plot was translated too, or by now just menus and interfaces ?

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  4. #79
    Hero of Algol TrekkiesUnite118's Avatar
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    Quote Originally Posted by Pyron View Post
    Trekkies, The main plot was translated too, or by now just menus and interfaces ?
    All of the plot should be translated as well. What remains to be untranslated is the following:

    1) Some of the Battle menu text which is compressed tile data.
    2) The Map screen text as I need to find a nicer looking font.
    3) FMVs as I need to find a way to decode and re-encode them with subtitles.
    4) A handful of sequences that are audio with no text to go with them.

    Quote Originally Posted by Team Andromeda View Post
    Do you want any contributions? I really think you need and should be rewarded for your efforts and hard work, with more than just kind words and praise.
    Contributions as in help with the patch? That's always welcome. Though if you mean paying me or something like that I'm pretty sure that would be illegal as it's A) not my game and B) not really my translation as it's pulled from the PS1 version.
    Last edited by TrekkiesUnite118; 04-15-2019 at 06:02 PM.

  5. #80
    Raging in the Streets Team Andromeda's Avatar
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    Quote Originally Posted by TrekkiesUnite118 View Post

    Contributions as in help with the patch? That's always welcome. Though if you mean paying me or something like that I'm pretty sure that would be illegal as it's A) not my game and B) not really my translation as it's pulled from the PS1 version.
    Well technically playing games via emu is illegal, so I really don't care about the legal front on this matter. I think for the hard work that you've put in, you should be rewarded even if its little more than a donation to buy you a drink. But whatever keep up the good work and thank you so much.
    Panzer Dragoon Zwei is
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  6. #81
    Master of Shinobi Pyron's Avatar
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    Quote Originally Posted by TrekkiesUnite118 View Post
    All of the plot should be translated as well. What remains to be untranslated is the following:

    1) Some of the Battle menu text which is compressed tile data.
    2) The Map screen text as I need to find a nicer looking font.
    3) FMVs as I need to find a way to decode and re-encode them with subtitles.
    4) A handful of sequences that are audio with no text to go with them.
    Congratulaions my friend, you work really fast. Congratulations and thanks for the hard work

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  7. #82
    Hero of Algol TrekkiesUnite118's Avatar
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    A new patch version is out, this fixes a crash that was happening at the boss of Typhoon Tower. It also fixes some voice synchronization issues in the two intro scenes where Justin and Sue are introduced, as well as when Justin's Mom is introduced. It can be downloaded here:

    https://github.com/TrekkiesUnite118/...sc_1_v0.54.zip

  8. #83
    Hero of Algol TrekkiesUnite118's Avatar
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    New patch:

    https://github.com/TrekkiesUnite118/...sc_1_v0.55.zip

    This fixes a crash that was happening after beating Typhoon Tower and trying to go back to Dight Village.

  9. #84
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    New Patch:

    https://github.com/TrekkiesUnite118/...sc_1_v0.56.zip

    This fixes an event flag bug in Gumbo that was preventing people from getting to the Twin Towers.

  10. #85
    Hero of Algol TrekkiesUnite118's Avatar
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    New Patch:

    https://github.com/TrekkiesUnite118/...sc_1_v0.57.zip

    This should fix a hang up that happened when Leen leaves at the end of the Twin Towers. It also translates the end of Disc 1 screen and cleans up the title screen a bit:




  11. #86
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    So I've been working on the Map Screens, and I think I've finally gotten this figured out.

    • The tile data for the sprites are stored in the AMAP#.ADD files.
    • Location tiles are 32 pixels tall
    • Title tiles are 24 pixels tall
    • Horizontal sizes vary, but for the first map it's 160 for the locations, and 152 for the title.
    • The screen runs in the 352x480 resolution mode.

    The resolution causes some issues with the text when it's drawn. The VDP1 sprites for the text are actually scaled down to half their horizontal size when drawn to the screen. So they're actually 80x32 and 76x24 respectively. This is why things were looking so poor.

    So with this in mind I think I've gotten something that looks passable. Just using a larger font for the location data seems to have mitigating the scaling issues for the most part, however for the map title I had to draw the text at 76x24, and then column double it to 152x24 when saving it in the data file. Anything else I tried looked horrid. So while this works, it sadly means I only have half the horizontal resolution to work with in reality for the title of the map.

    Here's a preview of Map 1 fully translated:


  12. #87
    Master of Shinobi Pyron's Avatar
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    Very cool, soon we got it fully translated that is amazing

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  13. #88
    Raging in the Streets Sik's Avatar
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    What the heck, why the hell would they do that? Were they originally going to use 704480 and something went awry?

  14. #89
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    Quote Originally Posted by Sik View Post
    What the heck, why the hell would they do that? Were they originally going to use 704480 and something went awry?
    So one quick correction is it's actually 352x448, not 352x480. Not that it makes that much difference here. The only reason I can think of for why they went with that instead of 704 wide is because there's more restrictions on color depth and what not in that mode. However when I force it to use that mode by editing the values in memory the game appears to handle it just fine in Mednafen:



    However I have no idea if that's accurate for real hardware.

  15. #90
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    Grandia does some odd things, like running the movies stretched to 4x size and displaying them in 704x448 interlaced resolution.

    For the map screen, it is entirely possible that they used that first, but they did not like the result for whatever reason and changed it back. One thing I can think of is to avoid the screen resync that can cause a skip in the a/v display for a second or two even on a CRT. That, or they didn't like how much the interlaced display flickered (for movies, it is fine since it makes the motion smoother).

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