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Thread: Sega Genesis/Megadrive Mini (Official Thread)

  1. #466
    The Gentleman Thief Baloo's Avatar
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    Quote Originally Posted by BonusKun View Post
    You really should try Tetris Effect.
    Just looked online...looks too modern for my tastes. The EDM themes and very meditative "Out there" look to the game looks fresh and new, but not really my bag. I really enjoy Magical Tetris Challenge partly due to the music and partly because it's battle Tetris like Puyo Puyo Tetris where you can send stuff to your opponent, and the pieces get super funky. The only comparable game of Tetris that I've played that I've enjoyed was Tetris DS, but I wasn't a fan of how you could continually keep the piece "Hot" to snake it around the board. I'm not a huge fan of Tetris when it just becomes "Stack as high as you can until a straight line piece comes into your queue." I liked how Magical Tetris Challenge incentivized things like how many individual lines you can clear in a row, or just continually keeping the board low to keep your opponent on your toes. There was also a meter that would clear the upper part of your screen. It's just my preferred Tetris.

    Quote Originally Posted by j_factor View Post
    The Sega Saturn was God's gift to humanity. This is inarguable fact!
    Quote Originally Posted by llj View Post
    Count me as someone who never liked the Turbo/Hyper Fighting iterations of Street Fighter 2. The speed ups always struck me as too "Benny Hill".


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    Quote Originally Posted by Baloo View Post
    Just looked online...looks too modern for my tastes.
    I get that point, but in VR its something else and so relaxing. Tetsuya Mizuguchi is a GOD
    Panzer Dragoon Zwei is
    one of the best 3D shooting games available
    Presented for your pleasure

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    https://youtu.be/FQvaMM45IzA

    Do they record these then keep private on their channels until now because these things are popping up everywhere today but I couldn't find these couple days ago hmmm
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  5. #470
    Raging in the Streets Sik's Avatar
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    Embargo dates (where you can't release news until a specific date) are a thing. Publishers started enforcing that because otherwise everybody would rush to be the first to have anything out which inevitably leads to nobody checking wtf they're doing. At least having a specific date ensures they have some time to spend on that.

    No idea if that's the case here but I wouldn't be surprised.

  6. #471
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    Good article/interview here:

    https://www.usgamer.net/articles/seg...e-genesis-mini

    "We had a lot of candidates. It didn't mean that we had all the games that were in the candidate list, because of licensing and copyright issues. There were also technical issues, like games with bright lights that flash too much; those were not things that were good to include. Taking into consideration those two big points, we worked with [Jacob Nahin] and his team to come up with a list of things to put into the Mini," says Miyazaki.

    "We were really looking at video game preservation," explains Nahin. "A lot of those carts here in the West are very expensive. It can be prohibitive to get some of the more rare experiences. With games like Mega Man: The Wily Wars, those are very important to American audiences."

    Both gentleman had games that they wanted on the list, but couldn't add, either due to space or licensing issues. For Nahin, the missing spot would've gone to Mortal Kombat 2. "We had to make a decision about how we were going to balance out the genres. We ultimately decided that Street Fighter 2: Special Champion Edition was the better pick," he says. For Miyazaki, the title was a little more obscure.

    "There's an F1 racing game called Ayrton Senna's Super Monaco GP 2. We couldn't figure out who still had the copyright for that game. That racer actually passed away. Ayrton Senna, he was a god," Miyazaki tells me, with a lot of excitement and reverence in his voice.
    Any guesses as to which game has bright flashing lights that caused it to be excluded?

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    He talks about balancing the genres, but there are no racing/driving games included at all. Super Hang On & Outrun are Sega owned licenses, as is the first Super Monaco GP (one of the highest rated games of the 16 bit era - I believe it got all 9's and 10's from EGM back in the day).

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    Quote Originally Posted by redsox2013 View Post
    He talks about balancing the genres, but there are no racing/driving games included at all. Super Hang On & Outrun are Sega owned licenses, as is the first Super Monaco GP (one of the highest rated games of the 16 bit era - I believe it got all 9's and 10's from EGM back in the day).
    I would rather have Super M than VF2, but isn't Road Rash 2 a racer like game? I'll play outrun with cd audio on megasd =)
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    Raging in the Streets Sik's Avatar
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    Quote Originally Posted by Gryson View Post
    Any guesses as to which game has bright flashing lights that caused it to be excluded?
    Many more than I wish was the case. Games loved to do flashing effects for big explosions.

    Regarding Mega Drive, first one that comes to mind is Vectorman 2 (when the bags explode the entire screen flashes), but they filled that spot with Vectorman 1 anyway (although that one isn't entirely safe either…). Streets of Rage 3 of course has the disco level (though again, SOR2 is in its place). Pulseman can get pretty flashy too (and the casino stage is seizure hell). Splatterhouse 3's opening is pretty much a no go as well (it's the prime example of what not to do), so if they wanted to license that one they were screwed.

    There are way more though those are the first ones that come to my head right now. A large part of the problem is that often the flashing comes in late in the game, so it's easy to miss something. I'm more surprised they didn't attempt to have the emulator detect and smooth out the flashing though (like Nintendo does).

  10. #475
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    Why is this an issue? Just for health purposes? Wasn't a warning enough at the time?
    Lists of MD games: officially licensed (~925) @ cartridge size milestones @ Top 5 @ Top 250 (controversial) @ Sonic hacks @ best title screens @ Arcade ports (150)

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    Quote Originally Posted by Sik View Post
    Many more than I wish was the case. Games loved to do flashing effects for big explosions.

    Regarding Mega Drive, first one that comes to mind is Vectorman 2 (when the bags explode the entire screen flashes), but they filled that spot with Vectorman 1 anyway (although that one isn't entirely safe either…). Streets of Rage 3 of course has the disco level (though again, SOR2 is in its place). Pulseman can get pretty flashy too (and the casino stage is seizure hell). Splatterhouse 3's opening is pretty much a no go as well (it's the prime example of what not to do), so if they wanted to license that one they were screwed.

    There are way more though those are the first ones that come to my head right now. A large part of the problem is that often the flashing comes in late in the game, so it's easy to miss something. I'm more surprised they didn't attempt to have the emulator detect and smooth out the flashing though (like Nintendo does).
    Pulseman is a good possibility. I can definitely see them wanting to include that since it has a huge price tag now and has achieved a solid reputation.

    Quote Originally Posted by chilled View Post
    Why is this an issue? Just for health purposes? Wasn't a warning enough at the time?
    Companies are super careful in Japan about flashing lights after the "Pokemon shock" episode in 1997:

    https://en.wikipedia.org/wiki/Denn%C5%8D_Senshi_Porygon

  12. #477
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    Quote Originally Posted by Sik View Post
    Many more than I wish was the case. Games loved to do flashing effects for big explosions.

    Regarding Mega Drive, first one that comes to mind is Vectorman 2 (when the bags explode the entire screen flashes), but they filled that spot with Vectorman 1 anyway (although that one isn't entirely safe either…). Streets of Rage 3 of course has the disco level (though again, SOR2 is in its place). Pulseman can get pretty flashy too (and the casino stage is seizure hell). Splatterhouse 3's opening is pretty much a no go as well (it's the prime example of what not to do), so if they wanted to license that one they were screwed.

    There are way more though those are the first ones that come to my head right now. A large part of the problem is that often the flashing comes in late in the game, so it's easy to miss something. I'm more surprised they didn't attempt to have the emulator detect and smooth out the flashing though (like Nintendo does).
    My money's on Pulseman being one of the rejected games for sure. Such a shame but there's not a lot that can be done about the offending stage. I know M2 neutered some of the bomber FX in their recent port of Dangun Feveron on account of brilliant flashing used in the original though, but that's a comparatively simple adjustment.

    Your Splatterhouse 3 mention reminded me of another intensely head-ache inducing intro - Data East's Crude Buster. It hurts to look at, and I'm not one to worry about hitflash FX in 2D games at all.

    Ex Ranza could perhaps qualify as a candidate, although certainly nothing problematic like those three.

  13. #478
    (formerly known as 5233) Master of Shinobi Jeckidy's Avatar
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    I'm glad they excluded Phantasy Star 2 and 3. I honestly do not care for them, find them dreary, hideous and boring, like some forgotten DOS abandonware, and was too late to the party to have any nostalgic affection for them. Only PS1 and PS4 are worth playing, IMHO.
    "You do not see the world as it is, you see the world as you are."

  14. #479
    Raging in the Streets Sik's Avatar
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    Eh, I like Phantasy Star 2, though it really needs some rewriting of the text to flow better (then again same goes for 1 — it seems they only got around making less awkward later when they started compressing the text).

    PSIII is the black sheep of the tetralogy and was bad received even back then (to the point that PSIV outright refuses to acknowledge itself as the fourth game except in the staff roll where it says "PSIV TEAM" at the very end, and its story takes off from where left even — they actually intended it to replace the third game). That PSIII is the subtitle in Japan even seems to hint that it may have not been originally intended as a Phantasy Star game and got shoehorned into the series at some point.

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