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Thread: Barone's Hacking Corner

  1. #1
    Hero of Algol
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    Megadrive Barone's Hacking Corner

    This thread will keep the info and links related to my hacking projects from now on.

    Released hacks:
    Game Description Link
    RoboCop Versus The Terminator (MD) Removes the black border of the HUD area. https://www.romhacking.net/hacks/3727/


    Here's what's in the pipeline right now/what's already planned for the future:

    Game Motivation Planned Improvements Project Status and Notes
    Alisia Dragoon (MD)
    • The Mega Drive library really lacks in terms of slow-paced platformers and this one is really great.
    • Just some very few tweaks are needed.
    • Improve the color palette based on the original artwork. Make the shading transitions smoother and the whole game a bit brighter.
    • Add 6-button controller support in order to make the maneuver of the options a lot easier.
    Queued.
    • 6 Button controller driver is already well known and have been implemented in other hacks and homebrew games.
    • Pyron had initial success with his color hacking but dropped it due to nonsense criticism by some forum members.
    Art of Fighting (MD)
    • Fighting is another genre where the Mega Drive's library really lacks.
    • This game plays well and runs well but some details are really annoying about it and they keep me from playing it or even recommending it for other people.
    • Improve the color palette based on the original arcade shading.
    • Improve the sample playback quality (it's really bad and annoying).
    • Add more difficulty and continue options (the US version is usually too tough).
    • Set the proper 6 button layout as the default controller preset for the 6 button controller.
    Queued.
    • A color patch by Pyron already exists and it will be used as base.
    • There's the Mega PCM project and tutorial applied to Sonic The Hedgehog and the Capcom drivers by Stef. Some audio quality improvement should be possible.
    Battletech (MD)
    • There aren't many Mech games in the Mega Drive library and this game has an interesting take on it.
    • SNES version is usually preferred due to the strafe controls using L and R buttons.
    • This is a game I've always wanted to get into but it's too damn tough to control and play.
    • Improve the color palettes (can use MechWarrior 3050 on the SNES as base).
    • Implement some difficulty options (it's way too damn hard as it is).
    • Add a strafe scheme for 3 button.
    • Add 6 Button controller support.
    • Add XE-1AP controller support.
    • Tweak some of the music instruments in order to make them less annoying.
    Queued.
    • I already have the XE-1AP driver used in the X68000 games.
    • 6 Button controller driver is already well known and have been implemented in other hacks and homebrew games.
    • Documentation on FM and PSG tweaking already exists (mostly by Sonic Retro community).
    Battletoads (MD)
    • The Beat 'em Up genre lacks quantity of really solid titles in the Mega Drive's library. SOR series is awesome but the library is really lacking in terms of variability. Several games play great but have issues with audio sample quality and color palettes.
    • Great soundtrack.
    • Several gameplay flaws were added in comparison to the NES version.
    • Improve the color palettes using smoother shading.
    • Assign run function to button A.
    • Add difficulty levels and make the game less frustrating.
    • Add more checkpoints.
    Queued.
    Crude Buster (MD)
    • The Beat 'em Up genre lacks quantity of really solid titles in the Mega Drive's library. SOR series is awesome but the library is really lacking in terms of variability. Several games play great but have issues with audio sample quality and color palettes.
    • Crude Buster plays better on the Mega Drive than on the arcade; the game engine itself seems to be very good but the final product lacked in a lot of details.
    • Improve the color palette using the original arcade shading.
    • Restore the font color variations used on the intro and on the menu screens.
    • Use the 4th palette dynamically, since it's mostly static in the Mega Drive version, being reserved for mid and final bosses. Several objects could be re-assigned to the 4th palette and look much closer to the arcade version.
    • Add the pre-stage screens like the arcade has ("Stage 1", "Stage 2", etc.); can be done based on the "The End" screen which is already in the Mega Drive ROM.
    • Improve the sample playback quality (voices sound really distorted and it gets annoying after some time).
    • Add all missing voice samples which the arcade version had ("Whatta day!", etc).
    • Add the trail of after-images to the Stage 3 boss.
    • Restore the especial bloody animation when level 3's boss kill you.
    • Add effects to the backgrounds of levels 1, 2 and 3.
    • Add new difficulty levels, with an "arcade" option which will have enemies placement and quantity closer to the arcade.
    • Make the enemies move faster on higher difficulty.
    • Add 6 button controller support and map some of the button combinations to the extra buttons. The roll move mapping is mandatory.
    In progress.
    • The color palettes improvement based on the original arrangement is already completed. But further changes should be done later on.
    • Intro font already fixed. A new font pattern need to be included and loaded for the bonus stages.
    Fastest 1 (MD)
    • Racing is one genre where the Mega Drive library really needs a boost. Most of the stuff it has runs, looks and sounds badly. Games like Super Monaco GP and OutRunners are really subpar on the Mega Drive.
    • This game is an improved version of F-1 Triple Battle on the PC Engine, and its engine is superb. The track course scrolls at 60 fps and the cars are animated at 30 fps - the other playable F1 games on the Mega Drive are capped at 20 fps for everything.
    • Fastest 1 was way ahead of its time in terms of realism and it really just need some extra details in order to be really great all around.
    • Restore all real names of teams, drivers and car parts.
    • Correct the Engrish.
    • Correct the stats of some teams and drivers.
    • Improve the color palette.
    • Tweak the PSG sound effects and make them less annoying (especially the skidding one).
    • Add support for 6 button controller with proper control scheme for manual gear shifting.
    • Add a difficulty level setting options (the AI is too easy once you master the controls).
    • Add more car setup options, the game engine is already very realistic but the player doesn't have full control over some things. A proper gear ratio setup option is mandatory.
    • Increase the variability of trackside billboards; even the PC Engine version was superior in such aspect. But it's possible to add real ads from the time for each track. It would greatly improve the graphical realism of each track as well as the graphical variability of the whole game.
    Queued.
    • I had almost completed the restoration of the real names for everything when an HDD failure made me lost almost all of it. But I have already figured out how all of that content can be altered and this game actually makes it a lot easier than many others.
    Formula One World Championship: Beyond the Limit (Sega CD)
    • Probably the best console racing simulator of its gen.
    • Criminally flawed by stupid changes in car handling after its localization.
    • Ideal game for analog controls.
    • Improve the color palette, using less saturated tones.
    • Make the car handling a lot less touchy than it is in the default setup of the US version.
    • Add XE-1AP controller support.
    • Properly name Ayrton Senna driver and fix his helmet's color in the menus.
    • Add more difficulty options (game gets too easy once you master the controls).
    Queued

    • Already proved that the gameplay can be greatly improved with the proper car setup.
    • I already have the XE-1AP driver used in the X68000 games.
    Jewel Master (MD)
    • Well regarded by valuable members of the community such as Melf and goldenband but I could never get into it due to its horrid color palette and grating sfx.
    • One of the very few games in its genre in the Mega Drive library.
    • Improve the color palettes by making the shading transitions smoother and the brightest colors less saturated.
    • Tweak the FM voices used as sound effects in order to make them less grating and annoying.
    • Add 6 button controller support in order to change the spell combination without having to break the gameplay's flow.
    Queued.
    • Documentation on FM and PSG tweaking already exists (mostly by Sonic Retro community).
    • 6 Button controller driver is already well known and have been implemented in other hacks and homebrew games.
    Joe & Mac (MD)
    • Extremely overlooked action game with superb sprite engine and 2P support.
    • The color palettes are already very smartly arranged, just some of the color choices are off.
    • Very few details keep this port from being really great.
    • It puts the SNES version to shame.
    • Improve the color palette.
    • Improve the sample playback quality (it's scratchy).
    • Add more difficulty options.
    • Add wavy and palette cycling effects to the volcano stage.
    • Improve the transition screens (they're bland text-only stuff in the Mega Drive version).
    • Add Sega CD's mode 1 support in order to be able to play the original arcade soundtrack.
    Queued.
    • Color palettes were improved based on Pyron's patch but with major changes to the background colors.
    • There are Sega CD mode 1 samples by Chilly Willy which include source code.
    Lotus Turbo Challenge (MD)
    • Awesome series of racing games but the Mega Drive conversions have several flaws added.
    • Runs much faster than the Mega Drive version of OutRun.
    • Improve the color palette.
    • Improve the sample playback quality (it's scratchy).
    • Allow player to choose the color of his car.
    • Add more difficulty options (it's way tougher than the Amiga version).
    • Tweak some of the FM voices of the Mega Drive soundtrack.
    • Add XE-1AP controller support.
    • Add 6 Button controller support and proper manual gear shifting control schemes.
    • Add Sega CD's mode 1 support in order to be able to play the far superior Amiga soundtrack + sound effects in-game.
    • Try to optimize the main loop using already known 68000 assembly optimization tricks in order to make the game run faster even on a stock clocked Mega Drive.
    Queued.

    • I already have the XE-1AP driver used in the X68000 games.
    • Documentation on FM and PSG tweaking already exists (mostly by Sonic Retro community).
    • 6 Button controller driver is already well known and have been implemented in other hacks and homebrew games.
    • Japanese mouse driver used on Marble Madness (Tengen version) was already made public by Chilly Willy. The US version of the mouse is supported by SGDK AFAIK and gasega68k implemented one which supports both models.
    • I have a long list of instructions optimization tips but I don't know if any of them can be applied to this game and how effective they would be.
    Lotus II: R.E.C.S (MD)
    • Awesome series of racing games but the Mega Drive conversions have several flaws added.
    • Runs much faster than the Mega Drive version of OutRun.
    • Improve the color palette.
    • Improve the sample playback quality (it's scratchy).
    • Allow player to choose the color of his car.
    • Add more difficulty options (it's way tougher than the Amiga version).
    • Tweak some of the FM voices of the Mega Drive soundtrack.
    • Add XE-1AP controller support.
    • Add 6 Button controller support and proper manual gear shifting control schemes.
    • Add Sega CD's mode 1 support in order to be able to play the far superior Amiga soundtrack + sound effects in-game.
    • Try to optimize the main loop using already known 68000 assembly optimization tricks in order to make the game run faster even on a stock clocked Mega Drive.
    • Create a Jaguar XJ220 port of the Amiga version by using sprites ripped from the that version and tracks copied using the track editor this game already has.
    Queued.

    • I already have the XE-1AP driver used in the X68000 games.
    • Documentation on FM and PSG tweaking already exists (mostly by Sonic Retro community).
    • 6 Button controller driver is already well known and have been implemented in other hacks and homebrew games.
    • Japanese mouse driver used on Marble Madness (Tengen version) was already made public by Chilly Willy. The US version of the mouse is supported by SGDK AFAIK and gasega68k implemented one which supports both models.
    • I have a long list of instructions optimization tips but I don't know if any of them can be applied to this game and how effective they would be.
    • The Amiga Jaguar XJ220 is pretty much a carbon copy of the Lotus games.
    Marble Madness (Tengen version) (MD)
    • This game is a true masterpiece and this version is almost arcade perfect all around.
    • Allow higher sensitivity on trackball mode.
    • Make the timing rules for each stage work accordingly to the arcade version (the MD version was made even tougher than it originally was on the arcade).
    • Improve the palette and bring it even closer to the arcade colors (a few color choices seem to be less vivid than they could have been).
    • Add Sega CD's mode 1 support in order to be able to play the orchestral rendition of soundtrack (made for the FM Towns) using an Audio CD with the Sega CD attached.
    Queued.
    • Sensitivity limit already changed.
    • Timing rules already adjusted to the arcade version.
    • I have the source codes for both the original and fixed versions of the Capcom's sound driver provided by Stef.
    • There are Sega CD mode 1 samples by Chilly Willy which include source code.
    Metal Fangs (MD)
    • This game looks good and has some very interesting gameplay ideas.
    • It's cyberpunk themed and I love cyberpunk stuff.
    • Completely forgotten due to being a JP-only release and have the menu options mostly in Japanese.
    • Would be a good addition to a starving racing library.
    • Translate the menus and options (it already has English letters in its the font set).
    • Add difficulty and tournament options. It's very easy and veyr short once you figure out how it works.
    Queued.
    • I already have described the meaning of each menu/game option.
    Mystic Defender (MD)
    • Similar gameplay of games such as Jewel Master and Shadow Blasters; a weak genre of the Mega Drive library.
    • Graphics can be vastly improved by a color patch and the sound effects are way too loud.
    • Improve the color palettes.
    • Tweak the sound effects in order to make them quieter.
    • Fix the Engrish in some screens.
    Queued.
    • Documentation on FM and PSG tweaking already exists (mostly by Sonic Retro community).
    Mystical Fighter (MD)
    • Overlooked Beat'em Up with 2P support.
    • Improve the color palettes.
    • Add 6-button controller support in order to make some button combinations easier to pull off.
    • Tweak the sound effects in order to make them less grating and annoying.
    • Make all game difficulty levels available from start.
    • Try to remove the massive slowdown which occurs in of one of the stages in 2P mode.
    Queued.
    • Documentation on FM and PSG tweaking already exists (mostly by Sonic Retro community).
    • 6 Button controller driver is already well known and have been implemented in other hacks and homebrew games.
    Pitfall: The Mayan Adventure (MD/Sega CD)
    • This is a good tribute to the original Pitfall games.
    • This game was released in a dozen of different platforms but the best playing versions are the Mega Drive/Sega CD ones.
    • I really dig this game and think it's usually overlooked due to the many issues found in the other versions and also thanks to people not really knowing how to play it properly.
    • The color choices are the major issue of the Mega Drive/Sega CD version.
    • Animation for this game was created by Kroyer Films, FM music by Matt Furniss, sound effects and CD music by Soundelux.
    • Improve the color palettes based on the best parts of the SNES and Jaguar versions. Make the graphics brighter and with smoother color choices.
    • Fix the bug in the fourth control scheme.
    • Add the two control schemes which are lacking compared to the Jaguar version (for a total of six different schemes).
    • Add a higher difficulty level when the bosses move faster and are tougher to beat.
    • Improve the samples playback quality (it's noticeably bad when compared to the SNES version).
    • Allow two PCM samples to be played at once. The cartridge music tracks would greatly benefit of this.
    • Add the Sega CD extra levels to the cartridge version (in order to render the 32X version obsolete).
    • Apply the QSound enhancement plugin to the Sega CD's soundtrack.
    In progress.
    • Color palettes improvement almost completed.
    • I have the source codes for both the original and fixed versions of the Capcom's sound driver provided by Stef.
    Shadow Blasters
    • Implements some interesting RPG elements.
    • It's ruined by the lack of challenge.
    • Color Palette usage is among the worst on the system.
    • The music tracks are very good.
    • Not many games in this genre in the Mega Drive's library and even less with 2P support.
    • Improve the color palettes.
    • Add more difficulty levels and make the enemies more aggressive and faster.
    • Remove the character exchanging during the level gameplay.
    • Make the final boss more challenging.
    Queued.
    Sonic The Hedgehog (MD)
    • Update an already awesome game.
    • Add Mega PCM sound driver to the original version of the game.
    • Improve the color palette in some spots of the game (mostly the lava colors used in Marble Zone)
    • Apply some major source code optimizations recently discovered and major bug fixes implemented by the Sonic Retro Community.
    • Apply the smooth special stage patch.
    • Migrate all changes to the ReadySonic build.
    First version released.
    New version queued.
    • A first version was released but it didn't use the ReadySonic build as base and interesting stuff has been discovered by the Sonic Retro community since then.
    Sonic The Hedgehog 2 (MD)
    • Make it run and sound better, as it should have been since day 1.
    • Combine the Sonic Clone Driver patch with the endless list of optimizations and bug fixes available at Sonic Retro forums.
    Queued.
    Streets of Rage 2 (MD)
    • Superb game but can be improved with a few touches.
    • Make the color palettes a bit smoother in some spots.
    • Combine the latest Ivex hack with the gsaurus bug fix.
    • Make all difficulty options available from start.
    • Add 6 button controller support.
    Queued.

    • 6 Button controller driver is already well known and have been implemented in other hacks and homebrew games.
    Super Hang-On (MD)
    • The only motorcycle arcade racing game in the Mega Drive's library.
    • The tracks have superb design (among the very best in terms of line scrolling-based racing games).
    • The music is awesome.
    • Makes good use of the PSG soundchip.
    • The graphical content was very well translated from the arcade, especially if you consider the date of its release.
    • A lot of people complain about its controls.
    • The exclusive Original Mode was well ahead of its time.
    • Designed by Yu Suzuki.
    • Add XE-1AP controller support (the X68000 version has it.
    • Improve the color palette based on the arcade version.
    • Assign a a button or leveler to adjust the turbo pressure during the race. The Paddle Control HPD-200 on the second controller port used just for that would be awesome for an analog scheme; but the mouse could also be used.
    • Allow the turbo speed to go beyond 324 Km/h in order to increase the risk/challenge in higher difficulty or for people going for the higher score possible (there's a GG code for that already).
    • Tweak the PSG engine noise in order to make the turbo boost sound higher pitched, closer to the arcade.
    • Add option to have faster handling in digital steering mode.
    • Add more difficulty and time setting options.
    • Re-adjust the scrolling speed level to each speed range in order to make the game feel less slow.
    • Try to optimize the main loop using already known 68000 assembly optimization tricks in order to make the game run faster even on a stock clocked Mega Drive.
    • Add a Time Trial and Championship modes (like in the Lotus games).
    • Implement saving for the highscore and best lap times.
    • Add Sega CD's mode 1 support in order to be able to play the original arcade soundtrack.
    Queued.
    • I already have the XE-1AP driver used in the X68000 games.
    • Japanese mouse driver used on Marble Madness (Tengen version) was already made public by Chilly Willy. The US version of the mouse is supported by SGDK AFAIK and gasega68k implemented one which supports both models.
    • I have a long list of instructions optimization tips but I don't know if any of them can be applied to this game and how effective they would be.
    • There are Sega CD mode 1 samples by Chilly Willy which include source code.
    Top Gear 2
    • Awesome series of racing games but the Mega Drive conversion has several flaws added.
    • Runs much faster than the Amiga 500 and Amiga CD32 versions.
    • Improve the color palette.
    • Improve the sample playback quality (it's scratchy).
    • Allow player to choose different game modes: Arcade (plays like the MD version), Console (plays like the SNES version) and Simulation (adds car fixing, tire consumption and nitro usage restrictions due to engine overheating).
    • Add more difficulty options (it's way easier than the SNES version).
    • Tweak some of the FM voices of the Mega Drive soundtrack.
    • Add XE-1AP controller support.
    • Add 6 Button controller support and proper manual gear shifting control schemes.
    • Add Sega CD's mode 1 support in order to be able to play the far superior SNES and CD32 soundtracks + sound effects in-game.
    • Try to optimize the main loop using already known 68000 assembly optimization tricks in order to make the game run faster even on a stock clocked Mega Drive.
    Queued.
    • I've already checked the color palettes of this game and I believe I can make it look a lot closer to the SNES version (like the Amiga 500 port) just changing the sprite attributes of the road tiles and improving the color choices.
    • I already have the XE-1AP driver used in the X68000 games.
    • Documentation on FM and PSG tweaking already exists (mostly by Sonic Retro community).
    • 6 Button controller driver is already well known and have been implemented in other hacks and homebrew games.
    • Japanese mouse driver used on Marble Madness (Tengen version) was already made public by Chilly Willy. The US version of the mouse is supported by SGDK AFAIK and gasega68k implemented one which supports both models.
    • I have a long list of instructions optimization tips but I don't know if any of them can be applied to this game and how effective they would be.
    Vapor Trail (MD)
    • Good arcade port.
    • Awesome soundtrack.
    • The game is too short.
    • 2P support.
    • Improve the color palettes.
    • Restore the Mission Complete palette cycling effect.
    • Add more difficulty options.
    In progress.
    • Pyron has already made a color patch for this game, so I just changed the sprite patter of two or three objects.
    • Already applied some changes to the game menu and learned (and documented) how to insert more content into it.
    Virtua Racing (32X)
    • Great arcade racing game.
    • Far superior to the Saturn version.
    • Add XE-1AP controller support.
    • Add proper 6 Button control schemes for manual gear shifting.
    • Make all courses available from start.
    Queued.

    • I already have the XE-1AP driver used in the X68000 games.
    Wardner (MD)
    • Very good and overlooked arcade port.
    • Completely rework the color palettes.
    • Tweak some of the FM voices in order to make them less grating and annoying.
    Queued.
    • A color patch has already been done by FSR but further hacking is mandatory in order to achieve good results.
    Warlock (MD)
    • Extremely overlooked Action RPG.
    • SNES version is censored and cut in comparison.
    • Improve the color palette.
    • Improve the sample playback quality (it's scratchy).
    • Add difficulty options (it's too damn difficult).
    • Add palette cycling effect to the cave stage.
    • Tweak some of the sound effects and the FM voices of the Mega Drive soundtrack.
    • Extend the HUD spell counter capacity from 9 to 255 (it already allows 255 spels but it doesn't show the correct number after 9).
    • Adjust speed of the orbit in relation to the enemies and give more lives to the player (and less hits to kill some enemies/allow him to take more hits).
    • Add 6 Button controller support.
    Queued.
    • Documentation on FM and PSG tweaking already exists (mostly by Sonic Retro community).
    • 6 Button controller driver is already well known and have been implemented in other hacks and homebrew games.
    Last edited by Barone; 11-04-2017 at 07:43 AM.

  2. #2
    Raging in the Streets goldenband's Avatar
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    Oh man, this is the stuff. I'd give you rep if I could!

    Among many exciting prospects, I'm particularly intrigued by the Art of Fighting and Crude Buster projects. Very curious to see what you come up with for Jewel Master too.

    If at some point there's room for a Galaxy Force II project, that'd be really cool. (What I have in mind is improving the framerate/number of frames rendered per second, overclock compatibility, adding CD playback, etc.) But you've already got so much good stuff in the queue!
    Last edited by goldenband; 09-06-2015 at 09:59 PM.

  3. #3
    rent a hero! Road Rasher maxxfarras's Avatar
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    Same here. Great thread!
    For example, Im specially interested in super hang on. I usually play super hang on overclocked and I love it.
    Could it be amazing if you can do that run faster in a stock clocked megadrive. And more options could be also great to have.
    Crude Buster and Joe & Mac are also very interesting proposals.
    hay que tomar el control del descontrol.

  4. #4
    Outrunner Wesker's Avatar
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    "You must spread some Reputation around before giving it to Barone again."

    I'm astonished with everything you are aiming to do. It's simply amazing.

    In my case, I'm particularly intrigued with Battletoads. I'm glad I'm not the only one to think that the Mega Drive version of this great game needs some improvements in order to make it the best version in all fronts. It may seem to everyone as the definite version of the game but the truth is, there's several drawbacks compared to the NES version due to wrong design choices or simply lazyness. Aside from the improvements you are already planning, I wonder myself if these other could actually be possible (sorry if they are a little too ambitious or not actually possible to achieve) and if you may be interested in attempting them:

    -Restore the missing intro and ending scenes, along with the also missing Continue/Game Over scenes which include several Dark Queen taunts and Prof T. Bird messages which were left out of this version, which is rather simplistic regarding all these little details and overlooks a lot of the comedy aspects that Rare put into this game. I suppose this is a very complicated task, especially regarding the "reconstruction" of all those scenes in the intro and ending.

    -Improve or simply restore the graphics/sprites of all those enemies and bosses which were changed in the Mega Drive version with horrible design choices compared to how they looked in the NES version. Almost all of them look worse, it's hard to believe it was actually Arc System Works who did this version back in the day (of course, when they were still far from being what they are now). The worst case of all is General Slaughter who is not General Slaughter anymore in this version, but some kind of weird looking pig. The toads could be improved too, especially regarding their colors and details (Pimple appearing in the ending could be made like he is actually Pimple, with his proper shape like in the NES version instead of simply being a Rash clone, and I don't know if it may be possible to bring Rash his characteristic sunglasses).

    -Restore the "Pause rap music" of the NES version and fix the fact that the boss music doesn't actually play during the boss fights with Robo Manus, General Slaughter and the chasing ball thing in Clinger Winger, unlike the NES version. I never understood why there's no boss music playing in this version during these fights, only when you fight the Boss Walker and the Dark Queen. The fight with Big Blag could also benefit of having a boss music playing even he didn't even have it in the NES version, probably because this fight was placed in the middle of the level and not ending it.

    And of course, good luck with all these ambitious hacking projects. I'll be sure to keep a close eye to each of them.
    Last edited by Wesker; 09-06-2015 at 11:01 PM.
    http://www.sega-16.com/forum/image.php?type=sigpic&userid=154&dateline=15683853  53

  5. #5
    Raging in the Streets goldenband's Avatar
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    Another thought about Art of Fighting -- any chance of adding some of the content that's in the SNES version, i.e. the cutscenes, the Desperation Attacks for non-primary characters, or the "PERFECT!" bonus for a flawless round?

  6. #6
    Hero of Algol
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    Thanks for the feedback guys. Request and suggest whatever you want. It's important to document what you guys think we should change/fix in the games you like.

    Adding content is still kinda mystery to me, but tools have evolved so much from a few years ago that everything is possible. Exodus emulator is awesome with real-time disassembly, for an example, and we didn't have something as good and accurate as this a few years ago.

    Even when I don't agree with the suggestions I still have a look on what people are saying. Sometimes I realize that such detail was really an issue that I had never noticed before.

  7. #7
    Master of Shinobi Pyron's Avatar
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    You must spread some Reputation around before giving it to Barone again.

    Visit my youtube channel Pyron's Lair
    Take here all my hacks made with love for all of us here
    Want to help me? Here is my Patreon!

  8. #8
    Hero of Algol
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    I was having a look at Super Hang-On and looks like it uses lots of MULS, MULU, DIVS and DIVU... During the race! Good lord.

  9. #9
    Outrunner maxi's Avatar
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    Why do not use Kujaku-Ou 2 instead of Mystic Defender and also translate the game, since it is less censored and have the original sprites of Kujaku?

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    If there's one hack / fix i'd like to see it's the way the ( screen-space ) horizontal and vertical movement works in Light Crusader. When you walk in the horizontal or vertical direction, the screen ends up "jittering" 1-pixel vertically or horizontally respectively, while ( in my opinion ) horizontal movement should only result in horizontal scrolling and vertical movement only in vertical scrolling. I understand how this could have happened ( coordinates are converted from orthographic to isometric ) and on a CRT it doesn't look THAT bad .. but still.

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    WCPO Agent cabear's Avatar
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    I gotta spread more before I can rep Barone again! Awesome job and I can't wait for your wardner color hack!

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    Road Rasher l_oliveira's Avatar
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    Quote Originally Posted by maxi View Post
    Why do not use Kujaku-Ou 2 instead of Mystic Defender and also translate the game, since it is less censored and have the original sprites of Kujaku?
    Have a read here:
    https://tcrf.net/Mystic_Defender

    Basically, there's only one game which detects if it's connected to a Japanese/Asia Mega Drive to run as "Kujaku-Ou 2 Genejiou" or as "Mystic Defender" elsewhere.
    I'd like to share some wisdom:
    Quote Originally Posted by TmEE
    I'm too lazy to be unstoppable.
    you can have shame, as long as you don't feel it

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    This list is interesting, but some of the hacks you plan seems to me quite tricky and time-consuming (in the sense I'm not sure I could achieve them, but I'm a pessimistic). I wish you good luck

    Quote Originally Posted by maxi View Post
    Why do not use Kujaku-Ou 2 instead of Mystic Defender and also translate the game, since it is less censored and have the original sprites of Kujaku?
    I'd like to see the japanese version translated. Wasn't it a sequel to a classical SMS game (maybe Kenseiden) ?

  14. #14
    Road Rasher l_oliveira's Avatar
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    Quote Originally Posted by tryphon View Post
    Wasn't it a sequel to a classical SMS game (maybe Kenseiden) ?
    SpellCaster, I suppose.
    I'd like to share some wisdom:
    Quote Originally Posted by TmEE
    I'm too lazy to be unstoppable.
    you can have shame, as long as you don't feel it

  15. #15
    Master of Shinobi midnightrider's Avatar
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    ^That.

    Seriously, if Sonic 2 can be improved, that'd be something else. I already thought it ran and sounded great as is.

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