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Thread: Mortal Kombat 3 (Win) & Mortal Kombat Trilogy (N64) Source Code has been found.

  1. #16
    The Cat in the Hat Shining Hero NeoVamp's Avatar
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    It would indeed be pretty awesome to see someone turn this into something usable, but so far nobody skilled enough seems to be interested in this.
    its also something you can't really do as an open community project, Warner Brothers would have your ass.

  2. #17
    Nameless One
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    Bump.

    Art assets not included in PC files. I think they were baked into the obj files.

    So maybe not complete source release. Anyone have any luck replacing win95i files? Or any other progress with this?

  3. #18
    The Cat in the Hat Shining Hero NeoVamp's Avatar
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    I remember reading somewhere that the art files were indeed there, but stored differently.

  4. #19
    Nameless One
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    Bump!

    Has anyone else noticed the Utility folder with the PSX to ASM utility in it?

    My assumption is it's for converting PSX ASM to PC ASM. But the code mentions C tokens.

  5. #20
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    What? No one can imagine with a little work that saying psxto32x or PSXtoSaturn?

    Attachment 15099

  6. #21
    Hedgehog-in-Training Hedgehog-in-TrainingRoad Rasher
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    It's most likely a form of the common bin2c/bin2asm tools, nothing to do with porting.

  7. #22
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    Just had a better coder than me take a look at it. He claims it is indeed for converting the syntax of PSX to PC assembler. He's assumingI it's for data files.
    Attached Images Attached Images

  8. #23
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    Quote Originally Posted by NeoVamp View Post
    I remember reading somewhere that the art files were indeed there, but stored differently.
    I read that too I just can't remember the name of the tool they used to extract/view them.

  9. #24
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    Looking through the N64 code it looks like it's done almost completely in C. That should make it more appealing to port the basic engine over to something else.

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