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Thread: Secrets of the Sega Mega CD

  1. #31
    Death Bringer Raging in the Streets Black_Tiger's Avatar
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    Although I'd love more traditional games for Sega/Mega-CD that focus on the benefits of the CD format, street fighting game ports would always turn out worse than carts, unless the Mega-CD game content space could be expanded the way that the PC Engine CD-ROM did.

    There isn't enough space for the Mega-CD to handle the existing SFII ports as-is. Building a CD port from the ground up in a higher resolution would result in massive cuts to sprite frames, simplified backgrounds or both.
    Quote Originally Posted by year2kill06
    everyone knows nintendo is far way cooler than sega just face it nintendo has more better games and originals

  2. #32
    Master of Shinobi Pyron's Avatar
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    Quote Originally Posted by Black_Tiger View Post
    Although I'd love more traditional games for Sega/Mega-CD that focus on the benefits of the CD format, street fighting game ports would always turn out worse than carts, unless the Mega-CD game content space could be expanded the way that the PC Engine CD-ROM did.

    There isn't enough space for the Mega-CD to handle the existing SFII ports as-is. Building a CD port from the ground up in a higher resolution would result in massive cuts to sprite frames, simplified backgrounds or both.
    I still have hope that good things have come out, given the Eternal Champions who have a good frame rate, animation frames and cool scenes, even the Fatal Fury Special has good things that a more experienced team could do a lot better. And since SEGA was based on what NEC did, I have nothing against using a ram cartridge to make better games. Fatal Fury Special and WW2 PCE ports speak for themselves.

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  3. #33
    Raging in the Streets xelement5x's Avatar
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    I also really enjoyed this video, thanks for sharing!
    Quote Originally Posted by StarMist View Post
    A spine card is the hymen of a new game assuring its first owner that he is truly her one and only, and of a used game assuring its new owner that whilst she has been played with in the past that play has never been too careless or thorough.

  4. #34
    Death Bringer Raging in the Streets Black_Tiger's Avatar
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    Quote Originally Posted by Pyron View Post
    I still have hope that good things have come out, given the Eternal Champions who have a good frame rate, animation frames and cool scenes, even the Fatal Fury Special has good things that a more experienced team could do a lot better. And since SEGA was based on what NEC did, I have nothing against using a ram cartridge to make better games. Fatal Fury Special and WW2 PCE ports speak for themselves.
    Original games is where you'd get the best and balanced use from the overall hardware. Ports restrict what you can do and high profile multi platform ports made console war fans extra critical.

    Eternal Champions's backgrounds were excessively dithered, beyond the point of it remaining stylistic, but it still showed how many unique tiles they fit in along with the quality sprite animation. If updating game assets becomes eadier in the future, it would be nice to see what someone could to to clean up those backgrounds
    Quote Originally Posted by year2kill06
    everyone knows nintendo is far way cooler than sega just face it nintendo has more better games and originals

  5. #35
    Hero of Algol TrekkiesUnite118's Avatar
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    Quote Originally Posted by Pyron View Post
    I still have hope that good things have come out, given the Eternal Champions who have a good frame rate, animation frames and cool scenes, even the Fatal Fury Special has good things that a more experienced team could do a lot better. And since SEGA was based on what NEC did, I have nothing against using a ram cartridge to make better games. Fatal Fury Special and WW2 PCE ports speak for themselves.
    If I remember correctly ChillyWilly once noted that the Sega CD doesn't have the same kind of access to the Genesis Cartridge Port that the PC-Engine CD has to it's cartridge port, thus making a RAM cart more difficult if not impossible to pull off.

  6. #36
    16-bits is all he needs Master of Shinobi matteus's Avatar
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    Quote Originally Posted by TrekkiesUnite118 View Post
    If I remember correctly ChillyWilly once noted that the Sega CD doesn't have the same kind of access to the Genesis Cartridge Port that the PC-Engine CD has to it's cartridge port, thus making a RAM cart more difficult if not impossible to pull off.
    I'll be covering this in part 2


  7. #37
    Master of Shinobi Pyron's Avatar
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    Quote Originally Posted by TrekkiesUnite118 View Post
    If I remember correctly ChillyWilly once noted that the Sega CD doesn't have the same kind of access to the Genesis Cartridge Port that the PC-Engine CD has to it's cartridge port, thus making a RAM cart more difficult if not impossible to pull off.
    Quote Originally Posted by matteus View Post
    I'll be covering this in part 2
    Cool matteus talk about this in next episode...
    But i feal that anyway theres some trick to solve this because SCD can use cartigdes as memory backup also if you use 32x some games uses both equipment, so maybe something could work like this.

    Waiting for next episode =D

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  8. #38
    16-bits is all he needs Master of Shinobi matteus's Avatar
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    If you haven't already done so please retweet: https://twitter.com/matteusbeus/stat...77132114038785

    I expect the next one will be about 4 weeks I'M still scripting and need to ainmate it all.


  9. #39
    Hedgehog-in-Training Hedgehog-in-Training
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    Nice video.
    Would you be so kind to explain asic ? How it works?
    How both moto68000 work?

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