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Thread: Classic Interview: Susumi Hirai

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    Blast processor Melf's Avatar
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    Saturn Classic Interview: Susumi Hirai

    This 1996 interview with AM1 programmer Susumi Hirai was originally published in the August 1996 issue of Sega Saturn Magazine. It was translated for the Die Hard Arcade section of the book The Sega Arcade Revolution: A History in 62 Games. It holds some interesting tidbits of information regarding what would become Sega's most successful American-developed arcade game, and a Saturn classic. Read the full interview for more details.

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    Nice little interview. Die Hard Arcade is my favorite beat-'em-up of all time. I just wished they'd spoken to Makoto Uchida instead (and more in-depth).

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    Blast processor Melf's Avatar
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    The next one will be an Uchida interview, if it's the one I'm thinking of...

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    Quote Originally Posted by Melf View Post
    The next one will be an Uchida interview, if it's the one I'm thinking of...
    That'd be great, I don't think I ever came across an interview with him.

    It's kind of a long shot, but I figure I might as well ask: this Susumi Hirai interview was from the Japanese Sega Saturn Magazine, right? I believe I read a few years ago that Toyohiko Yoshimine aka Ikebukuro Sarah used to write a column there. He was a top level player in the Virtua Fighter scene who also happened to be a video game programmer; he had programmed games like Twinkle Tale and a few PCE shooters. He eventually started his own company and made Goiken Muyou for the Saturn, which is a 3D fighter closely inspired by Virtua Fighter, and I heard he wrote about that process extensively in the Japanese SSM. Do you know anything about that whole story? I've long been curious about it, but I can't read Japanese.

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    Raging in the Streets Team Andromeda's Avatar
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    I had 2 interviews with the team who worked on the ST-V and model 2 games .They differ somewhat in that they say the American section did the Art, while the Japanese members who flew out there, worked on the design and programs ,which is backed up when one looks at the credits.

    I also have a interview with the Alien Front Online team and that was a game developed with most l American team.
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    Blast processor Melf's Avatar
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    Where were those published? If they're kind of obscure or were Japanese-only, I'd be happy to post them here as part of this series.

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    Raging in the Streets Team Andromeda's Avatar
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    Quote Originally Posted by Melf View Post
    Where were those published? If they're kind of obscure or were Japanese-only, I'd be happy to post them here as part of this series.
    The Alien Front Online was featured in a Making of in Retrogamer, there were 2 Interviews done with AM#1 with I think EDGE and some other UK mag for the 32bit version (it might have been CVG) and then you had the Saturn mag interview with I had right at hand (since I was reading the mag the other day for some other unrelated stuff). I also never knew that the Arcade to DC link up for Alien Front Online was actually real in the wild, I thought it was dropped at the last min




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    Oh, I remember this SSM interview! I actually had that issue back in the day, you could find it and a few more UK video game mags in some specialized stores here.

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